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Merge branch 'main' of https://github.com/Melledy/Grasscutter
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commit
6e14dda855
11
README.md
11
README.md
@ -27,7 +27,7 @@ A WIP server emulator for Genshin Impact 2.3-2.6
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### Connecting with the client
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½. Create an account using command below
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1. Run a proxy daemon:
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1. Run a proxy daemon: (choose either one)
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- mitmdump: `mitmdump -s proxy.py --ssl-insecure`
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- Fiddler Classic: Run Fiddler Classic, turn on `Decrypt https traffic` in setting and change the default port there (Tools -> Options -> Connections) to anything other than `8888`, and load [this script](https://github.lunatic.moe/fiddlerscript).
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- [Hosts file](https://github.com/Melledy/Grasscutter/wiki/Running#traffic-route-map)
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@ -38,7 +38,8 @@ A WIP server emulator for Genshin Impact 2.3-2.6
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* or you can use `run.cmd` to start Server & Proxy daemon with one click
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### Grasscutter server console commands
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# Grasscutter commands
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### Server console commands
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`account create [username] {playerid}` - Creates an account with the specified username and the in-game uid for that account. The playerid parameter is optional and will be auto generated if not set.
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@ -49,10 +50,14 @@ There is a dummy user named "Server" in every player's friends list that you can
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`!give [item id] [amount]`
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`!givechar [avatar id] [level]`
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`!drop [item id] [amount]`
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`!killall`
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`!setworldlevel [level]` - Relog to see effects properly
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`!godmode` - Prevents you from taking damage
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`!resetconst` - Resets the constellation level on your current active character, will need to relog after using the command to see any changes.
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@ -61,7 +66,7 @@ There is a dummy user named "Server" in every player's friends list that you can
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`!clearartifacts` - Deletes all unequipped and unlocked level 0 artifacts, **including yellow rarity ones** from your inventory
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### Quick Troubleshooting
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# Quick Troubleshooting
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* If compiling wasnt successful, please check your JDK installation (must be JDK 8 and validated JDK's bin PATH variable)
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* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is the issue, if using Fiddler make sure it running on another port except 8888
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* Startup sequence: Mongodb > Grasscutter > Proxy daemon (mitmdump, fiddler, etc.) > Client
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@ -3,6 +3,8 @@ package emu.grasscutter.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.World;
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@ -15,6 +17,7 @@ import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.utils.Position;
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@ -177,6 +180,133 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "givechar", aliases = { "givec" }, usage = "Usage: givechar <playerId> <avatarId> [level]")
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public static class GiveCharCommand implements CommandHandler {
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@Override public void execute(GenshinPlayer player, List<String> args) {
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int target, avatarID, level = 1, ascension = 1;
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
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return;
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}
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switch(args.size()) {
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default:
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CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
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return;
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case 1:
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try {
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avatarID = Integer.parseInt(args.get(0));
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target = player.getAccount().getPlayerId();
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(player, "Invalid avatar id.");
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return;
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}
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break;
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case 2:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerById(target) == null) {
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target = player.getId(); level = Integer.parseInt(args.get(1));
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avatarID = Integer.parseInt(args.get(0));
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} else {
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avatarID = Integer.parseInt(args.get(1));
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
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return;
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}
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break;
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case 3:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerById(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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}
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avatarID = Integer.parseInt(args.get(1));
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level = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
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return;
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}
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break;
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
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if(avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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}
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@Override
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public void execute(List<String> args) {
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
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return;
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}
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try {
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int target = Integer.parseInt(args.get(0));
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int avatarID = Integer.parseInt(args.get(1));
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int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
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int ascension = 1;
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
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if(avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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// This will handle stats and talents
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avatar.recalcStats();
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targetPlayer.addAvatar(avatar);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid item or player ID.");
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}
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}
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}
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@Command(label = "spawn", execution = Command.Execution.PLAYER,
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usage = "spawn <entityId|entityName> [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn")
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public static class SpawnCommand implements CommandHandler {
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@ -305,6 +435,29 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "setworldlevel", aliases = {"setworldlvl"},
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usage = "Usage: setworldlevel <level>", execution = Command.Execution.PLAYER)
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public static class SetWorldLevelCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: setworldlevel <level>"); return;
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}
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try {
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int level = Integer.parseInt(args.get(0));
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// Set in both world and player props
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player.getWorld().setWorldLevel(level);
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player.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
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player.dropMessage("World level set to " + level + ".");
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid world level.");
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}
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}
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}
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@Command(label = "clearartifacts", aliases = {"clearart"},
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usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts",
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description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory")
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@ -510,6 +510,21 @@ public class GenshinAvatar {
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}
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}
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// Add proud skills and unlock them if needed
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AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
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this.getProudSkillList().clear();
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for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
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if (openData.getProudSkillGroupId() == 0) {
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continue;
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}
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if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
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int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
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if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
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this.getProudSkillList().add(proudSkillId);
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}
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}
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}
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// Proud skills
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for (int proudSkillId : this.getProudSkillList()) {
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ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId);
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