mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-30 09:32:52 +00:00
Log script messages to debug
instead of info
.
This commit is contained in:
parent
ca27c3917f
commit
6ea556896a
@ -109,7 +109,7 @@ public class ScriptLoader {
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return sc.get();
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return sc.get();
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}
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}
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Grasscutter.getLogger().info("Loading script " + path);
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Grasscutter.getLogger().debug("Loading script " + path);
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File file = new File(path);
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File file = new File(path);
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@ -32,7 +32,7 @@ public class SceneBlock {
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient boolean loaded; // Not an actual variable in the scripts either
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public boolean isLoaded() {
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public boolean isLoaded() {
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return loaded;
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return this.loaded;
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}
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}
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public void setLoaded(boolean loaded) {
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public void setLoaded(boolean loaded) {
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@ -40,19 +40,19 @@ public class SceneBlock {
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}
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}
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public boolean contains(Position pos) {
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public boolean contains(Position pos) {
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return pos.getX() <= max.getX() && pos.getX() >= min.getX() &&
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return pos.getX() <= this.max.getX() && pos.getX() >= this.min.getX() &&
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pos.getZ() <= max.getZ() && pos.getZ() >= min.getZ();
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pos.getZ() <= this.max.getZ() && pos.getZ() >= this.min.getZ();
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}
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}
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public SceneBlock load(int sceneId, Bindings bindings){
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public SceneBlock load(int sceneId, Bindings bindings){
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if(loaded){
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if(this.loaded){
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return this;
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return this;
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}
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}
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this.sceneId = sceneId;
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this.sceneId = sceneId;
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setLoaded(true);
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this.setLoaded(true);
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CompiledScript cs = ScriptLoader.getScriptByPath(
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_block" + id + "." + ScriptLoader.getScriptType()));
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + "." + ScriptLoader.getScriptType()));
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if (cs == null) {
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if (cs == null) {
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return null;
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return null;
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@ -63,19 +63,19 @@ public class SceneBlock {
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cs.eval(bindings);
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cs.eval(bindings);
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// Set groups
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// Set groups
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groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
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this.groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
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.collect(Collectors.toMap(x -> x.id, y -> y));
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.collect(Collectors.toMap(x -> x.id, y -> y));
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groups.values().forEach(g -> g.block_id = id);
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this.groups.values().forEach(g -> g.block_id = this.id);
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this.sceneGroupIndex = SceneIndexManager.buildIndex(3, groups.values(), g -> g.pos.toPoint());
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this.sceneGroupIndex = SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
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} catch (ScriptException e) {
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} catch (ScriptException exception) {
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Grasscutter.getLogger().error("Error loading block " + id + " in scene " + sceneId, e);
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Grasscutter.getLogger().error("An error occurred while loading block " + this.id + " in scene " + sceneId, exception);
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}
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}
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Grasscutter.getLogger().info("scene {} block {} is loaded successfully.", sceneId, id);
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Grasscutter.getLogger().debug("Successfully loaded block {} in scene {}.", this.id, sceneId);
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return this;
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return this;
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}
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}
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public Rectangle toRectangle() {
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public Rectangle toRectangle() {
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return Rectangle.create(min.toXZDoubleArray(), max.toXZDoubleArray());
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return Rectangle.create(this.min.toXZDoubleArray(), this.max.toXZDoubleArray());
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}
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}
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}
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}
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@ -52,7 +52,7 @@ public class SceneGroup {
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}
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}
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public boolean isLoaded() {
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public boolean isLoaded() {
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return loaded;
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return this.loaded;
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}
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}
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public void setLoaded(boolean loaded) {
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public void setLoaded(boolean loaded) {
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@ -68,28 +68,28 @@ public class SceneGroup {
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}
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}
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public CompiledScript getScript() {
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public CompiledScript getScript() {
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return script;
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return this.script;
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}
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}
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public SceneSuite getSuiteByIndex(int index) {
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public SceneSuite getSuiteByIndex(int index) {
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return suites.get(index - 1);
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return this.suites.get(index - 1);
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}
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}
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public Bindings getBindings() {
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public Bindings getBindings() {
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return bindings;
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return this.bindings;
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}
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}
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public synchronized SceneGroup load(int sceneId){
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public synchronized SceneGroup load(int sceneId){
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if(loaded){
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if(this.loaded){
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return this;
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return this;
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}
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}
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// Set flag here so if there is no script, we dont call this function over and over again.
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// Set flag here so if there is no script, we don't call this function over and over again.
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setLoaded(true);
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this.setLoaded(true);
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this.bindings = ScriptLoader.getEngine().createBindings();
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this.bindings = ScriptLoader.getEngine().createBindings();
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CompiledScript cs = ScriptLoader.getScriptByPath(
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + id + "." + ScriptLoader.getScriptType()));
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + "." + ScriptLoader.getScriptType()));
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if (cs == null) {
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if (cs == null) {
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return this;
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return this;
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@ -99,86 +99,86 @@ public class SceneGroup {
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// Eval script
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// Eval script
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try {
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try {
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cs.eval(bindings);
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cs.eval(this.bindings);
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// Set
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// Set
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monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
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this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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monsters.values().forEach(m -> m.group = this);
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this.monsters.values().forEach(m -> m.group = this);
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gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets")).stream()
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this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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gadgets.values().forEach(m -> m.group = this);
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this.gadgets.values().forEach(m -> m.group = this);
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triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers")).stream()
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this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream()
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.collect(Collectors.toMap(x -> x.name, y -> y));
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.collect(Collectors.toMap(x -> x.name, y -> y));
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triggers.values().forEach(t -> t.currentGroup = this);
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this.triggers.values().forEach(t -> t.currentGroup = this);
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suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
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regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions")).stream()
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this.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, this.bindings.get("regions")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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regions.values().forEach(m -> m.group = this);
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this.regions.values().forEach(m -> m.group = this);
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init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
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this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config"));
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// Garbages TODO fix properly later
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// Garbages // TODO: fix properly later
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Object garbagesValue = bindings.get("garbages");
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Object garbagesValue = this.bindings.get("garbages");
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if (garbagesValue != null && garbagesValue instanceof LuaValue garbagesTable) {
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if (garbagesValue instanceof LuaValue garbagesTable) {
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garbages = new SceneGarbage();
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this.garbages = new SceneGarbage();
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if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
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if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
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garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
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this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
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garbages.gadgets.forEach(m -> m.group = this);
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this.garbages.gadgets.forEach(m -> m.group = this);
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}
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}
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}
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}
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// Add variables to suite
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// Add variables to suite
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variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
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this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
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// NPC in groups
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// NPC in groups
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npc = ScriptLoader.getSerializer().toList(SceneNPC.class, bindings.get("npcs")).stream()
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this.npc = ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
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.collect(Collectors.toMap(x -> x.npc_id, y -> y));
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.collect(Collectors.toMap(x -> x.npc_id, y -> y));
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npc.values().forEach(n -> n.group = this);
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this.npc.values().forEach(n -> n.group = this);
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// Add monsters and gadgets to suite
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// Add monsters and gadgets to suite
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for (SceneSuite suite : suites) {
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for (SceneSuite suite : this.suites) {
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suite.sceneMonsters = new ArrayList<>(
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suite.sceneMonsters = new ArrayList<>(
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suite.monsters.stream()
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suite.monsters.stream()
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.filter(monsters::containsKey)
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.filter(this.monsters::containsKey)
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.map(monsters::get)
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.map(this.monsters::get)
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.toList()
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.toList()
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);
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);
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suite.sceneGadgets = new ArrayList<>(
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suite.sceneGadgets = new ArrayList<>(
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suite.gadgets.stream()
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suite.gadgets.stream()
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.filter(gadgets::containsKey)
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.filter(this.gadgets::containsKey)
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.map(gadgets::get)
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.map(this.gadgets::get)
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.toList()
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.toList()
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);
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);
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suite.sceneTriggers = new ArrayList<>(
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suite.sceneTriggers = new ArrayList<>(
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suite.triggers.stream()
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suite.triggers.stream()
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.filter(triggers::containsKey)
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.filter(this.triggers::containsKey)
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.map(triggers::get)
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.map(this.triggers::get)
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.toList()
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.toList()
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);
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);
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suite.sceneRegions = new ArrayList<>(
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suite.sceneRegions = new ArrayList<>(
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suite.regions.stream()
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suite.regions.stream()
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.filter(regions::containsKey)
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.filter(this.regions::containsKey)
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.map(regions::get)
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.map(this.regions::get)
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.toList()
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.toList()
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);
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);
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}
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}
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} catch (ScriptException e) {
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("Error loading group " + id + " in scene " + sceneId, e);
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Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
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}
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}
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Grasscutter.getLogger().info("group {} in scene {} is loaded successfully.", id, sceneId);
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Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
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return this;
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return this;
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}
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}
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public Optional<SceneBossChest> searchBossChestInGroup() {
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public Optional<SceneBossChest> searchBossChestInGroup() {
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return gadgets.values().stream()
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return this.gadgets.values().stream()
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.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
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.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
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.map(g -> g.boss_chest)
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.map(g -> g.boss_chest)
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.findFirst();
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.findFirst();
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@ -43,18 +43,18 @@ public class SceneMeta {
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}
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}
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// Create bindings
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// Create bindings
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context = ScriptLoader.getEngine().createBindings();
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this.context = ScriptLoader.getEngine().createBindings();
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// Eval script
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// Eval script
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try {
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try {
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cs.eval(context);
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cs.eval(this.context);
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this.config = ScriptLoader.getSerializer().toObject(SceneConfig.class, context.get("scene_config"));
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this.config = ScriptLoader.getSerializer().toObject(SceneConfig.class, this.context.get("scene_config"));
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// TODO optimize later
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// TODO optimize later
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// Create blocks
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// Create blocks
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List<Integer> blockIds = ScriptLoader.getSerializer().toList(Integer.class, context.get("blocks"));
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List<Integer> blockIds = ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks"));
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List<SceneBlock> blocks = ScriptLoader.getSerializer().toList(SceneBlock.class, context.get("block_rects"));
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List<SceneBlock> blocks = ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects"));
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for (int i = 0; i < blocks.size(); i++) {
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for (int i = 0; i < blocks.size(); i++) {
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SceneBlock block = blocks.get(i);
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SceneBlock block = blocks.get(i);
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@ -65,11 +65,11 @@ public class SceneMeta {
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this.blocks = blocks.stream().collect(Collectors.toMap(b -> b.id, b -> b));
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this.blocks = blocks.stream().collect(Collectors.toMap(b -> b.id, b -> b));
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this.sceneBlockIndex = SceneIndexManager.buildIndex(2, blocks, SceneBlock::toRectangle);
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this.sceneBlockIndex = SceneIndexManager.buildIndex(2, blocks, SceneBlock::toRectangle);
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} catch (ScriptException e) {
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} catch (ScriptException exception) {
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Grasscutter.getLogger().error("Error running script", e);
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Grasscutter.getLogger().error("An error occurred while running a script.", exception);
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return null;
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return null;
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}
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}
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Grasscutter.getLogger().info("scene {} metadata is loaded successfully.", sceneId);
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Grasscutter.getLogger().debug("Successfully loaded metadata in scene {}.", sceneId);
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return this;
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return this;
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}
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}
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}
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}
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Loading…
Reference in New Issue
Block a user