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Adding toggle feature to "nostamina" command similar to "godmode" command (#1152)
* stamina command enhancement * added "ns" as command aliases for NoStaminaCommand
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@ -9,26 +9,26 @@ import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "nostamina", usage = "nostamina [on|off]", permission = "player.nostamina", permissionTargeted = "player.nostamina.others", description = "commands.nostamina.description")
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@Command(label = "nostamina", usage = "nostamina [on|off|toggle]",aliases = {"ns"},permission = "player.nostamina", permissionTargeted = "player.nostamina.others", description = "commands.nostamina.description")
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public final class NoStaminaCommand implements CommandHandler {
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public final class NoStaminaCommand implements CommandHandler {
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public static boolean StaminaState = false;
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//Temp Value
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@Override
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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boolean stamina = !targetPlayer.getStamina();
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if (args.size() == 1) {
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if (args.size() == 1) {
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switch (args.get(0).toLowerCase()) {
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switch (args.get(0).toLowerCase()) {
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case "on":
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case "on":
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StaminaState = true;
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stamina = true;
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break;
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break;
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case "off":
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case "off":
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StaminaState = false;
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stamina = false;
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break;
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break;
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default:
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default:
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//toggled
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break;
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break;
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}
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}
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}
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}
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targetPlayer.setStamina(StaminaState);//Set
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targetPlayer.setStamina(stamina);//Set
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CommandHandler.sendMessage(sender, translate(sender, "commands.nostamina.success", (StaminaState ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname()));
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CommandHandler.sendMessage(sender, translate(sender, "commands.nostamina.success", (stamina ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname()));
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}
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}
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}
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}
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