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Separate aliases from the command map
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parent
fe78d2c295
commit
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@ -1,9 +1,7 @@
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package emu.grasscutter.command;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.player.Player;
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import org.reflections.Reflections;
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import java.util.*;
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@ -11,6 +9,7 @@ import java.util.*;
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@SuppressWarnings({"UnusedReturnValue", "unused"})
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public final class CommandMap {
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private final Map<String, CommandHandler> commands = new HashMap<>();
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private final Map<String, CommandHandler> aliases = new HashMap<>();
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private final Map<String, Command> annotations = new HashMap<>();
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private final Map<String, Integer> targetPlayerIds = new HashMap<>();
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private static final String consoleId = "console";
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@ -34,6 +33,7 @@ public final class CommandMap {
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* @param command The command handler.
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* @return Instance chaining.
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*/
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@Deprecated(since = "1.2.1-dev")
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public CommandMap registerCommand(String label, CommandHandler command) {
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Grasscutter.getLogger().debug("Registered command: " + label);
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@ -45,7 +45,7 @@ public final class CommandMap {
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// Register aliases.
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if (annotation.aliases().length > 0) {
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for (String alias : annotation.aliases()) {
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this.commands.put(alias, command);
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this.aliases.put(alias, command);
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this.annotations.put(alias, annotation);
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}
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}
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@ -60,6 +60,7 @@ public final class CommandMap {
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*/
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public CommandMap unregisterCommand(String label) {
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Grasscutter.getLogger().debug("Unregistered command: " + label);
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CommandHandler handler = this.commands.get(label);
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if (handler == null) return this;
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@ -70,7 +71,7 @@ public final class CommandMap {
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// Unregister aliases.
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if (annotation.aliases().length > 0) {
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for (String alias : annotation.aliases()) {
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this.commands.remove(alias);
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this.aliases.remove(alias);
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this.annotations.remove(alias);
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}
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}
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@ -78,7 +79,9 @@ public final class CommandMap {
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return this;
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}
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public List<Command> getAnnotationsAsList() { return new LinkedList<>(this.annotations.values()); }
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public List<Command> getAnnotationsAsList() {
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return new LinkedList<>(this.annotations.values());
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}
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public HashMap<String, Command> getAnnotations() {
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return new LinkedHashMap<>(this.annotations);
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@ -142,7 +145,7 @@ public final class CommandMap {
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}
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if (targetUidStr != null) {
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if (targetUidStr.equals("")) { // Clears the default targetPlayer.
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targetPlayerIds.remove(playerId);
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this.targetPlayerIds.remove(playerId);
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CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
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} else { // Sets default targetPlayer to the UID provided.
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try {
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@ -151,9 +154,9 @@ public final class CommandMap {
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if (targetPlayer == null) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
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} else {
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targetPlayerIds.put(playerId, uid);
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this.targetPlayerIds.put(playerId, uid);
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CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", targetUidStr);
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CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline()? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
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CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline() ? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
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@ -164,11 +167,19 @@ public final class CommandMap {
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// Get command handler.
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CommandHandler handler = this.commands.get(label);
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if(handler == null)
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// Try to get the handler by alias.
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handler = this.aliases.get(label);
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// Check if the handler is still null.
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if (handler == null) {
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CommandHandler.sendTranslatedMessage(player, "commands.generic.unknown_command", label);
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return;
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}
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// Get the command's annotation.
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Command annotation = this.annotations.get(label);
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// If any @UID argument is present, override targetPlayer with it.
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for (int i = 0; i < args.size(); i++) {
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String arg = args.get(i);
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@ -191,8 +202,8 @@ public final class CommandMap {
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// If there's still no targetPlayer at this point, use previously-set target
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if (targetPlayer == null) {
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if (targetPlayerIds.containsKey(playerId)) {
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.get(playerId), true); // We check every time in case the target is deleted after being targeted
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if (this.targetPlayerIds.containsKey(playerId)) {
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(this.targetPlayerIds.get(playerId), true); // We check every time in case the target is deleted after being targeted
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if (targetPlayer == null) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
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return;
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@ -204,32 +215,36 @@ public final class CommandMap {
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}
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// Check for permissions.
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if (!Grasscutter.getPermissionHandler().checkPermission(player, targetPlayer, this.annotations.get(label).permission(), this.annotations.get(label).permissionTargeted())) {
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if (!Grasscutter.getPermissionHandler().checkPermission(player, targetPlayer, annotation.permission(), this.annotations.get(label).permissionTargeted())) {
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return;
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}
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// Check if command has unfulfilled constraints on targetPlayer
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Command.TargetRequirement targetRequirement = this.annotations.get(label).targetRequirement();
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Command.TargetRequirement targetRequirement = annotation.targetRequirement();
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if (targetRequirement != Command.TargetRequirement.NONE) {
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if (targetPlayer == null) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target");
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CommandHandler.sendTranslatedMessage(null, "commands.execution.need_target");
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return;
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}
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if ((targetRequirement == Command.TargetRequirement.ONLINE) && !targetPlayer.isOnline()) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_online");
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return;
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}
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if ((targetRequirement == Command.TargetRequirement.OFFLINE) && targetPlayer.isOnline()) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_offline");
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return;
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}
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}
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// Copy player and handler to final properties.
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final Player targetPlayerF = targetPlayer; // Is there a better way to do this?
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final CommandHandler handlerF = handler; // Is there a better way to do this?
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// Invoke execute method for handler.
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boolean threading = this.annotations.get(label).threading();
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final Player targetPlayerF = targetPlayer; // Is there a better way to do this?
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Runnable runnable = () -> handler.execute(player, targetPlayerF, args);
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if(threading) {
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Runnable runnable = () -> handlerF.execute(player, targetPlayerF, args);
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if (annotation.threading()) {
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new Thread(runnable).start();
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} else {
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runnable.run();
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@ -242,10 +257,11 @@ public final class CommandMap {
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private void scan() {
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Reflections reflector = Grasscutter.reflector;
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Set<Class<?>> classes = reflector.getTypesAnnotatedWith(Command.class);
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classes.forEach(annotated -> {
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try {
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Command cmdData = annotated.getAnnotation(Command.class);
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Object object = annotated.newInstance();
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Object object = annotated.getDeclaredConstructor().newInstance();
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if (object instanceof CommandHandler)
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this.registerCommand(cmdData.label(), (CommandHandler) object);
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else Grasscutter.getLogger().error("Class " + annotated.getName() + " is not a CommandHandler!");
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