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https://github.com/Melledy/Grasscutter.git
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More usage of payItems
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@ -128,7 +128,7 @@ public class GachaManager {
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}
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// Spend currency
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if (banner.getCostItem() > 0 && !player.getInventory().payItems(new ItemParamData[] {new ItemParamData(banner.getCostItem(), times)})) {
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if (banner.getCostItem() > 0 && !player.getInventory().payItem(banner.getCostItem(), times)) {
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return;
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}
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@ -272,6 +272,14 @@ public class Inventory implements Iterable<GameItem> {
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}
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}
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public boolean payItem(int id, int count) {
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return payItem(new ItemParamData(id, count));
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}
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public boolean payItem(ItemParamData costItem) {
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return payItems(new ItemParamData[] {costItem}, 1, null);
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}
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public boolean payItems(ItemParamData[] costItems) {
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return payItems(costItems, 1, null);
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}
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@ -39,6 +39,8 @@ public class InventoryManager {
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private final static int RELIC_MATERIAL_1 = 105002; // Sanctifying Unction
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private final static int RELIC_MATERIAL_2 = 105003; // Sanctifying Essence
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private final static int RELIC_MATERIAL_EXP_1 = 2500; // Sanctifying Unction
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private final static int RELIC_MATERIAL_EXP_2 = 10000; // Sanctifying Essence
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private final static int WEAPON_ORE_1 = 104011; // Enhancement Ore
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private final static int WEAPON_ORE_2 = 104012; // Fine Enhancement Ore
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@ -86,6 +88,7 @@ public class InventoryManager {
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int moraCost = 0;
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int expGain = 0;
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List<GameItem> foodRelics = new ArrayList<GameItem>();
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for (long guid : foodRelicList) {
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// Add to delete queue
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GameItem food = player.getInventory().getItemByGuid(guid);
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@ -97,23 +100,21 @@ public class InventoryManager {
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expGain += food.getItemData().getBaseConvExp();
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// Feeding artifact with exp already
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if (food.getTotalExp() > 0) {
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expGain += (int) Math.floor(food.getTotalExp() * .8f);
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expGain += (food.getTotalExp() * 4) / 5;
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}
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foodRelics.add(food);
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}
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List<ItemParamData> payList = new ArrayList<ItemParamData>();
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for (ItemParam itemParam : list) {
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GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
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continue;
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}
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int amount = Math.min(food.getCount(), itemParam.getCount());
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int gain = 0;
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if (food.getItemId() == RELIC_MATERIAL_2) {
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gain = 10000 * amount;
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} else if (food.getItemId() == RELIC_MATERIAL_1) {
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gain = 2500 * amount;
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}
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int amount = itemParam.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
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int gain = amount * switch(itemParam.getItemId()) {
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case RELIC_MATERIAL_1 -> RELIC_MATERIAL_EXP_1;
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case RELIC_MATERIAL_2 -> RELIC_MATERIAL_EXP_2;
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default -> 0;
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};
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expGain += gain;
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moraCost += gain;
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payList.add(new ItemParamData(itemParam.getItemId(), itemParam.getCount()));
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}
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// Make sure exp gain is valid
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@ -121,28 +122,14 @@ public class InventoryManager {
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return;
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}
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// Check mora
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if (player.getMora() < moraCost) {
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// Confirm payment of materials and mora (assume food relics are payable afterwards)
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payList.add(new ItemParamData(202, moraCost));
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if (!player.getInventory().payItems(payList.toArray(new ItemParamData[0]))) {
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return;
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}
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player.setMora(player.getMora() - moraCost);
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// Consume food items
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for (long guid : foodRelicList) {
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GameItem food = player.getInventory().getItemByGuid(guid);
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if (food == null || !food.isDestroyable()) {
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continue;
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}
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player.getInventory().removeItem(food);
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}
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for (ItemParam itemParam : list) {
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GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
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continue;
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}
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int amount = Math.min(food.getCount(), itemParam.getCount());
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player.getInventory().removeItem(food, amount);
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}
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// Consume food relics
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player.getInventory().removeItems(foodRelics);
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// Implement random rate boost
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int rate = 1;
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@ -232,22 +219,16 @@ public class InventoryManager {
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}
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expGain += food.getItemData().getWeaponBaseExp();
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if (food.getTotalExp() > 0) {
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expGain += (int) Math.floor(food.getTotalExp() * .8f);
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expGain += (food.getTotalExp() * 4) / 5;
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}
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}
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for (ItemParam param : itemParamList) {
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GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
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continue;
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}
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int amount = Math.min(param.getCount(), food.getCount());
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if (food.getItemId() == WEAPON_ORE_3) {
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expGain += 10000 * amount;
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} else if (food.getItemId() == WEAPON_ORE_2) {
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expGain += 2000 * amount;
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} else if (food.getItemId() == WEAPON_ORE_1) {
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expGain += 400 * amount;
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}
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expGain += param.getCount() * switch(param.getItemId()) {
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case WEAPON_ORE_1 -> WEAPON_ORE_EXP_1;
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case WEAPON_ORE_2 -> WEAPON_ORE_EXP_2;
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case WEAPON_ORE_3 -> WEAPON_ORE_EXP_3;
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default -> 0;
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};
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}
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// Try
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@ -289,65 +270,45 @@ public class InventoryManager {
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}
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// Get exp gain
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int expGain = 0, moraCost = 0;
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int expGain = 0, expGainFree = 0;
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List<GameItem> foodWeapons = new ArrayList<GameItem>();
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for (long guid : foodWeaponGuidList) {
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GameItem food = player.getInventory().getItemByGuid(guid);
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if (food == null || !food.isDestroyable()) {
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continue;
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}
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expGain += food.getItemData().getWeaponBaseExp();
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moraCost += (int) Math.floor(food.getItemData().getWeaponBaseExp() * .1f);
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if (food.getTotalExp() > 0) {
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expGain += (int) Math.floor(food.getTotalExp() * .8f);
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expGainFree += (food.getTotalExp() * 4) / 5; // No tax :D
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}
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foodWeapons.add(food);
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}
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List<ItemParamData> payList = new ArrayList<ItemParamData>();
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for (ItemParam param : itemParamList) {
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GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
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continue;
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}
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int amount = Math.min(param.getCount(), food.getCount());
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int gain = 0;
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if (food.getItemId() == WEAPON_ORE_3) {
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gain = 10000 * amount;
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} else if (food.getItemId() == WEAPON_ORE_2) {
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gain = 2000 * amount;
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} else if (food.getItemId() == WEAPON_ORE_1) {
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gain = 400 * amount;
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}
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int amount = param.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
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int gain = amount * switch(param.getItemId()) {
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case WEAPON_ORE_1 -> WEAPON_ORE_EXP_1;
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case WEAPON_ORE_2 -> WEAPON_ORE_EXP_2;
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case WEAPON_ORE_3 -> WEAPON_ORE_EXP_3;
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default -> 0;
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};
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expGain += gain;
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moraCost += (int) Math.floor(gain * .1f);
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payList.add(new ItemParamData(param.getItemId(), amount));
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}
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// Make sure exp gain is valid
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int moraCost = expGain / 10;
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expGain += expGainFree;
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if (expGain <= 0) {
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return;
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}
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// Mora check
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if (player.getMora() >= moraCost) {
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player.setMora(player.getMora() - moraCost);
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} else {
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// Confirm payment of materials and mora (assume food weapons are payable afterwards)
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payList.add(new ItemParamData(202, moraCost));
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if (!player.getInventory().payItems(payList.toArray(new ItemParamData[0]))) {
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return;
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}
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// Consume weapon/items used to feed
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for (long guid : foodWeaponGuidList) {
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GameItem food = player.getInventory().getItemByGuid(guid);
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if (food == null || !food.isDestroyable()) {
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continue;
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}
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player.getInventory().removeItem(food);
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}
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for (ItemParam param : itemParamList) {
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GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
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if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
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continue;
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}
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int amount = Math.min(param.getCount(), food.getCount());
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player.getInventory().removeItem(food, amount);
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}
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player.getInventory().removeItems(foodWeapons);
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// Level up
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int maxLevel = promoteData.getUnlockMaxLevel();
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@ -394,7 +355,7 @@ public class InventoryManager {
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player.sendPacket(new PacketWeaponUpgradeRsp(weapon, oldLevel, leftovers));
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}
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private List<ItemParam> getLeftoverOres(float leftover) {
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private List<ItemParam> getLeftoverOres(int leftover) {
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List<ItemParam> leftoverOreList = new ArrayList<>(3);
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if (leftover < WEAPON_ORE_EXP_1) {
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@ -402,11 +363,11 @@ public class InventoryManager {
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}
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// Get leftovers
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int ore3 = (int) Math.floor(leftover / WEAPON_ORE_EXP_3);
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int ore3 = leftover / WEAPON_ORE_EXP_3;
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leftover = leftover % WEAPON_ORE_EXP_3;
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int ore2 = (int) Math.floor(leftover / WEAPON_ORE_EXP_2);
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int ore2 = leftover / WEAPON_ORE_EXP_2;
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leftover = leftover % WEAPON_ORE_EXP_2;
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int ore1 = (int) Math.floor(leftover / WEAPON_ORE_EXP_1);
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int ore1 = leftover / WEAPON_ORE_EXP_1;
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if (ore3 > 0) {
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leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_3).setCount(ore3).build());
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@ -595,34 +556,25 @@ public class InventoryManager {
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return;
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}
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GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
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if (feedItem == null || feedItem.getItemData().getMaterialType() != MaterialType.MATERIAL_EXP_FRUIT || feedItem.getCount() < count) {
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return;
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}
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// Calc exp
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int expGain = 0, moraCost = 0;
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int expGain = switch(itemId) {
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case AVATAR_BOOK_1 -> AVATAR_BOOK_EXP_1 * count;
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case AVATAR_BOOK_2 -> AVATAR_BOOK_EXP_2 * count;
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case AVATAR_BOOK_3 -> AVATAR_BOOK_EXP_3 * count;
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default -> 0;
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};
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// TODO clean up
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if (itemId == AVATAR_BOOK_3) {
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expGain = AVATAR_BOOK_EXP_3 * count;
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} else if (itemId == AVATAR_BOOK_2) {
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expGain = AVATAR_BOOK_EXP_2 * count;
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} else if (itemId == AVATAR_BOOK_1) {
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expGain = AVATAR_BOOK_EXP_1 * count;
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}
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moraCost = (int) Math.floor(expGain * .2f);
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// Mora check
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if (player.getMora() >= moraCost) {
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player.setMora(player.getMora() - moraCost);
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} else {
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// Sanity check
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if (expGain <= 0) {
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return;
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}
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// Payment check
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int moraCost = expGain / 5;
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ItemParamData[] costItems = new ItemParamData[] {new ItemParamData(itemId, count), new ItemParamData(202, moraCost)};
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if (!player.getInventory().payItems(costItems)) {
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return;
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}
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// Consume items
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player.getInventory().removeItem(feedItem, count);
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// Level up
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upgradeAvatar(player, avatar, promoteData, expGain);
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@ -783,14 +735,11 @@ public class InventoryManager {
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return;
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}
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GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
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if (costItem == null || costItem.getCount() < talentData.getMainCostItemCount()) {
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// Pay constellation item if possible
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if (!player.getInventory().payItem(talentData.getMainCostItemId(), 1)) {
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return;
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}
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// Consume item
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player.getInventory().removeItem(costItem, talentData.getMainCostItemCount());
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// Apply + recalc
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avatar.getTalentIdList().add(talentData.getId());
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avatar.setCoreProudSkillLevel(currentTalentLevel + 1);
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