mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-26 20:05:19 +00:00
Add dispatch to server hook & create instance
This commit is contained in:
parent
88bdaf155f
commit
749293350d
@ -9,6 +9,7 @@ import java.net.InetSocketAddress;
|
||||
|
||||
import emu.grasscutter.command.CommandMap;
|
||||
import emu.grasscutter.plugin.PluginManager;
|
||||
import emu.grasscutter.plugin.api.ServerHook;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import org.reflections.Reflections;
|
||||
import org.slf4j.LoggerFactory;
|
||||
@ -77,6 +78,9 @@ public final class Grasscutter {
|
||||
dispatchServer = new DispatchServer();
|
||||
gameServer = new GameServer(new InetSocketAddress(getConfig().getGameServerOptions().Ip, getConfig().getGameServerOptions().Port));
|
||||
|
||||
// Create server hook instance.
|
||||
new ServerHook(gameServer, dispatchServer);
|
||||
|
||||
// Start servers.
|
||||
if(getConfig().RunMode.equalsIgnoreCase("HYBRID")) {
|
||||
dispatchServer.start();
|
||||
|
@ -1,6 +1,7 @@
|
||||
package emu.grasscutter.plugin.api;
|
||||
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.server.dispatch.DispatchServer;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
|
||||
import java.util.LinkedList;
|
||||
@ -11,7 +12,8 @@ import java.util.List;
|
||||
*/
|
||||
public final class ServerHook {
|
||||
private static ServerHook instance;
|
||||
private final GameServer server;
|
||||
private final GameServer gameServer;
|
||||
private final DispatchServer dispatchServer;
|
||||
|
||||
/**
|
||||
* Gets the server hook instance.
|
||||
@ -23,10 +25,12 @@ public final class ServerHook {
|
||||
|
||||
/**
|
||||
* Hooks into a server.
|
||||
* @param server The server to hook into.
|
||||
* @param gameServer The game server to hook into.
|
||||
* @param dispatchServer The dispatch server to hook into.
|
||||
*/
|
||||
public ServerHook(GameServer server) {
|
||||
this.server = server;
|
||||
public ServerHook(GameServer gameServer, DispatchServer dispatchServer) {
|
||||
this.gameServer = gameServer;
|
||||
this.dispatchServer = dispatchServer;
|
||||
|
||||
instance = this;
|
||||
}
|
||||
@ -36,6 +40,6 @@ public final class ServerHook {
|
||||
* @return Players connected to the server.
|
||||
*/
|
||||
public List<GenshinPlayer> getOnlinePlayers() {
|
||||
return new LinkedList<>(this.server.getPlayers().values());
|
||||
return new LinkedList<>(this.gameServer.getPlayers().values());
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user