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Add PlayerLevelItemEvent
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314b90e936
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@ -441,6 +441,9 @@ public class InventorySystem extends BaseGameSystem {
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// Packets
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player.sendPacket(new PacketStoreItemChangeNotify(weapon));
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player.sendPacket(new PacketWeaponUpgradeRsp(weapon, oldLevel, leftovers));
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// Call PlayerLevelItemEvent.
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new PlayerLevelItemEvent(player, oldLevel, weapon);
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}
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private List<ItemParam> getLeftoverOres(int leftover) {
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@ -0,0 +1,26 @@
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package emu.grasscutter.server.event.player;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.types.PlayerEvent;
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import lombok.Getter;
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@Getter
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public final class PlayerLevelItemEvent extends PlayerEvent {
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private final int oldLevel;
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private final GameItem item;
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public PlayerLevelItemEvent(Player player, int oldLevel, GameItem item) {
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super(player);
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this.oldLevel = oldLevel;
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this.item = item;
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}
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/**
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* @return The item's new level.
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*/
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public int getNewLevel() {
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return this.getItem().getLevel();
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}
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}
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