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Add command to get reliquary with specific props (#300)
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README.md
29
README.md
@ -106,37 +106,38 @@ There is a dummy user named "Server" in every player's friends list that you can
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| Commands | Usage | Permission node | Availability | description | Alias |
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| Commands | Usage | Permission node | Availability | description | Alias |
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| -------------- | ------------------------------------------------- | ------------------------- | ------------ | ------------------------------------------------------------ | ----------------------------------------------- |
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| -------------- | ------------------------------------------------- | ------------------------- | ------------ | ------------------------------------------------------------ | ----------------------------------------------- |
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| account | account <create\|delete> <username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
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| account | account <create\|delete> \<username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
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| broadcast | broadcast <message> | server.broadcast | Both side | Sends a message to all the players. | b |
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| broadcast | broadcast \<message> | server.broadcast | Both side | Sends a message to all the players. | b |
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| coop | coop <playerId> <target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
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| coop | coop \<playerId> \<target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
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| changescene | changescene <scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
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| changescene | changescene \<scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
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| clearartifacts | clearartifacts | player.clearartifacts | Client only | Deletes all unequipped and unlocked level 0 artifacts, including 5-star rarity ones from your inventory. | clearart |
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| clearartifacts | clearartifacts | player.clearartifacts | Client only | Deletes all unequipped and unlocked level 0 artifacts, including 5-star rarity ones from your inventory. | clearart |
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| clearweapons | clearweapons | player.clearweapons | Client only | Deletes all unequipped and unlocked weapons, including 5-star rarity ones from your inventory. | clearwpns |
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| clearweapons | clearweapons | player.clearweapons | Client only | Deletes all unequipped and unlocked weapons, including 5-star rarity ones from your inventory. | clearwpns |
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| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
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| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
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| give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` |
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| give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` |
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| givechar | givechar <uid> <avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
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| givechar | givechar \<uid> \<avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
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| giveart | giveart [player] \<artifactId> \<mainPropId> [\<appendPropId>[,\<times>]]... [level] | player.giveart | Both side | Gives the player a specified reliquary. | givea |
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| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
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| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
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| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
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| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
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| heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
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| heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
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| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
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| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
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| kick | kick <player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k |
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| kick | kick \<player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k |
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| killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | |
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| killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | |
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| list | list | | Both side | Lists online players. | |
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| list | list | | Both side | Lists online players. | |
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| permission | permission <add\|remove> <username> <permission> | * | Both side | Grants or removes a permission for a user. | |
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| permission | permission <add\|remove> \<username> \<permission> | * | Both side | Grants or removes a permission for a user. | |
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| position | position | | Client only | Sends your current coordinates. | pos |
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| position | position | | Client only | Sends your current coordinates. | pos |
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| reload | reload | server.reload | Both side | Reloads the server config | |
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| reload | reload | server.reload | Both side | Reloads the server config | |
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| resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation |
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| resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation |
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| restart | | | Both side | Restarts the current session | |
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| restart | | | Both side | Restarts the current session | |
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| say | say <player> <message> | server.sendmessage | Both side | Sends a message to a player as the server | `sendservmsg` `sendservermessage` `sendmessage` |
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| say | say \<player> \<message> | server.sendmessage | Both side | Sends a message to a player as the server | `sendservmsg` `sendservermessage` `sendmessage` |
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| setfetterlevel | setfetterlevel <level> | player.setfetterlevel | Client only | Sets the friendship level for your currently selected character | setfetterlvl |
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| setfetterlevel | setfetterlevel \<level> | player.setfetterlevel | Client only | Sets the friendship level for your currently selected character | setfetterlvl |
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| setstats | setstats <stat> <value> | player.setstats | Client only | Sets a stat for your currently selected character | stats |
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| setstats | setstats \<stat> \<value> | player.setstats | Client only | Sets a stat for your currently selected character | stats |
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| setworldlevel | setworldlevel <level> | player.setworldlevel | Client only | Sets your world level (Relog to see proper effects) | setworldlvl |
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| setworldlevel | setworldlevel \<level> | player.setworldlevel | Client only | Sets your world level (Relog to see proper effects) | setworldlvl |
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| spawn | spanw <entityID\|entityName> [level] [amount] | server.spawn | Client only | Spawns an entity near you | |
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| spawn | spanw <entityID\|entityName> [level] [amount] | server.spawn | Client only | Spawns an entity near you | |
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| stop | stop | server.stop | Both side | Stops the server | |
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| stop | stop | server.stop | Both side | Stops the server | |
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| talent | talent <talentID> <value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| teleport | teleport <x> <y> <z> | player.teleport | Client only | Change the player's position. | tp |
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| teleport | teleport \<x> \<y> \<z> | player.teleport | Client only | Change the player's position. | tp |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| weather | weather <weatherID> <climateID> | player.weather | Client only | Changes the weather | w |
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| weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w |
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### Bonus
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### Bonus
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@ -109,18 +109,19 @@ chmod +x gradlew
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| -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- |
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| -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- |
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| account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | |
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| account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | |
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| broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b |
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| broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b |
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| coop | coop <uid> <目标uid> | server.coop | 均可使用 | 强制某位玩家进入指定玩家的多人世界 | |
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| coop | coop \<uid> <目标uid> | server.coop | 均可使用 | 强制某位玩家进入指定玩家的多人世界 | |
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| changescene | changescene <场景ID> | player.changescene | 仅客户端 | 切换到指定场景 | scene |
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| changescene | changescene <场景ID> | player.changescene | 仅客户端 | 切换到指定场景 | scene |
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| clearartifacts | clearartifacts | player.clearartifacts | 仅客户端 | 删除所有未装备及未解锁的圣遗物,包括五星 | clearart |
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| clearartifacts | clearartifacts | player.clearartifacts | 仅客户端 | 删除所有未装备及未解锁的圣遗物,包括五星 | clearart |
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| clearweapons | clearweapons | player.clearweapons | 仅客户端 | 删除所有未装备及未解锁的武器,包括五星 | clearwp |
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| clearweapons | clearweapons | player.clearweapons | 仅客户端 | 删除所有未装备及未解锁的武器,包括五星 | clearwp |
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| drop | drop <物品ID\|物品名称> [数量] | server.drop | 仅客户端 | 在指定玩家周围掉落指定物品 | `d` `dropitem` |
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| drop | drop <物品ID\|物品名称> [数量] | server.drop | 仅客户端 | 在指定玩家周围掉落指定物品 | `d` `dropitem` |
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| give | give [uid] <物品ID\|物品名称> [数量] [等级] [精炼等级] | | | 给予指定玩家一定数量及等级的物品 (精炼等级仅适用于武器) | `g` `item` `giveitem` |
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| give | give [uid] <物品ID\|物品名称> [数量] [等级] [精炼等级] | | | 给予指定玩家一定数量及等级的物品 (精炼等级仅适用于武器) | `g` `item` `giveitem` |
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| givechar | givechar <uid> <角色ID> [等级] | player.givechar | 均可使用 | 给予指定玩家对应角色 | givec |
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| givechar | givechar \<uid> <角色ID> [等级] | player.givechar | 均可使用 | 给予指定玩家对应角色 | givec |
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| giveart | giveart [uid] \<圣遗物ID> \<主属性ID> [\<副属性ID>[,<次数>]]... [等级] | player.giveart | 均可使用 | 给予玩家指定属性的圣遗物 | givea |
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| giveall | giveall [uid] [数量] | player.giveall | 均可使用 | 给予指定玩家全部物品 | givea |
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| giveall | giveall [uid] [数量] | player.giveall | 均可使用 | 给予指定玩家全部物品 | givea |
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| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
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| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
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| heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h |
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| heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h |
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| help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | |
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| help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | |
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| kick | kick <uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k |
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| kick | kick \<uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k |
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| killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | |
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| killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | |
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| list | list | | 均可使用 | 列出在线玩家 | |
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| list | list | | 均可使用 | 列出在线玩家 | |
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| permission | permission <add\|remove> <用户名> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | |
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| permission | permission <add\|remove> <用户名> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | |
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@ -128,14 +129,14 @@ chmod +x gradlew
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| reload | reload | server.reload | 均可使用 | 重载服务器配置 | |
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| reload | reload | server.reload | 均可使用 | 重载服务器配置 | |
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| resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation |
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| resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation |
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| restart | restart | | 均可使用 | 重启服务端 | |
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| restart | restart | | 均可使用 | 重启服务端 | |
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| say | say <uid> <消息> | server.sendmessage | 均可使用 | 作为服务器发送消息给玩家 | `sendservmsg` `sendservermessage` `sendmessage` |
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| say | say \<uid> <消息> | server.sendmessage | 均可使用 | 作为服务器发送消息给玩家 | `sendservmsg` `sendservermessage` `sendmessage` |
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| setfetterlevel | setfetterlevel <好感等级> | player.setfetterlevel | 仅客户端 | 设置当前角色的好感等级 | `setfetterlvl` `setfriendship` |
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| setfetterlevel | setfetterlevel <好感等级> | player.setfetterlevel | 仅客户端 | 设置当前角色的好感等级 | `setfetterlvl` `setfriendship` |
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| setstats | setstats <属性> <数值> | player.setstats | 仅客户端 | 直接修改当前角色的面板 | stats |
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| setstats | setstats <属性> <数值> | player.setstats | 仅客户端 | 直接修改当前角色的面板 | stats |
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| setworldlevel | setworldlevel <世界等级> | player.setworldlevel | 仅客户端 | 设置世界等级(重新登陆即可生效) | setworldlvl |
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| setworldlevel | setworldlevel <世界等级> | player.setworldlevel | 仅客户端 | 设置世界等级(重新登陆即可生效) | setworldlvl |
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| spawn | spanw <实体ID\|实体名称> [等级] [数量] | server.spawn | 仅客户端 | 在你周围生成实体 | |
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| spawn | spanw <实体ID\|实体名称> [等级] [数量] | server.spawn | 仅客户端 | 在你周围生成实体 | |
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| stop | stop | server.stop | 均可使用 | 停止服务器 | |
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| stop | stop | server.stop | 均可使用 | 停止服务器 | |
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| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
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| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
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| teleport | teleport <x> <y> <z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp |
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| teleport | teleport \<x> \<y> \<z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp |
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| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
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| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
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| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
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| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
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@ -0,0 +1,88 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@Command(label = "giveart", usage = "giveart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]", description = "Gives the player a specified reliquary", aliases = {"givea"}, permission = "player.giveart")
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public final class GiveArtifactCommand implements CommandHandler {
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@Override
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public void execute(Player sender, List<String> args) {
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int size = args.size(), target, itemId, mainPropId, level;
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ArrayList<Integer> appendPropIdList = new ArrayList<>();
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String msg = "Usage: giveart|givea [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
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if (sender == null && size < 2) {
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CommandHandler.sendMessage(null, msg);
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return;
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}
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if (size >= 2) {
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try {
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level = Integer.parseInt(args.get(size - 1));
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if (level <= 21) size--;
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else level = 1;
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target = Integer.parseInt(args.get(0));
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int fromIdx;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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target = sender.getUid();
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itemId = Integer.parseInt(args.get(0));
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mainPropId = Integer.parseInt(args.get(1));
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fromIdx = 2;
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} else {
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target = Integer.parseInt(args.get(0));
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itemId = Integer.parseInt(args.get(1));
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mainPropId = Integer.parseInt(args.get(2));
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fromIdx = 3;
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}
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args.subList(fromIdx, size).forEach(it -> {
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String[] arr;
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int n = 1;
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if ((arr = it.split(",")).length == 2) {
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it = arr[0];
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n = Integer.parseInt(arr[1]);
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}
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appendPropIdList.addAll(Collections.nCopies(n, Integer.parseInt(it)));
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});
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} catch (Exception ignored) {
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CommandHandler.sendMessage(sender, msg);
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return;
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}
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} else {
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CommandHandler.sendMessage(sender, msg);
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return;
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}
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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}
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ItemData itemData = GameData.getItemDataMap().get(itemId);
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if (itemData.getItemType() != ItemType.ITEM_RELIQUARY) {
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CommandHandler.sendMessage(sender, "Invalid artifact ID.");
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return;
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}
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GameItem item = new GameItem(itemData);
|
||||||
|
item.setLevel(level);
|
||||||
|
item.setMainPropId(mainPropId);
|
||||||
|
item.getAppendPropIdList().addAll(appendPropIdList);
|
||||||
|
targetPlayer.getInventory().addItem(item, ActionReason.SubfieldDrop);
|
||||||
|
|
||||||
|
CommandHandler.sendMessage(sender, String.format("Given %s to %s.", itemId, target));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -244,6 +244,10 @@ public class GameItem {
|
|||||||
return mainPropId;
|
return mainPropId;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setMainPropId(int mainPropId) {
|
||||||
|
this.mainPropId = mainPropId;
|
||||||
|
}
|
||||||
|
|
||||||
public List<Integer> getAppendPropIdList() {
|
public List<Integer> getAppendPropIdList() {
|
||||||
return appendPropIdList;
|
return appendPropIdList;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user