fix join command and remove command bug and update docs (#904)

* feat:new command "join" and "remove" to force join or remove avatar in your current team

* fix:change MaxAvatarsInTeam from 9 to 4

* feat:update & merge branch.Translate fix

* fix(command):fix remove command a stupid bug.Loop delete element bug.

* fix(command):fix join command. When adding avatars, repeat avatars skip and non repeat avatars join.

* fix(language):fix join command remove command translate

* fix(ReadMe):update README.md join and remove command.
This commit is contained in:
lsCoding666 2022-05-15 14:27:23 +08:00 committed by GitHub
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README.md
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![Grasscutter](https://socialify.git.ci/Grasscutters/Grasscutter/image?description=1&forks=1&issues=1&language=1&logo=https%3A%2F%2Fs2.loli.net%2F2022%2F04%2F25%2FxOiJn7lCdcT5Mw1.png&name=1&owner=1&pulls=1&stargazers=1&theme=Light) ![Grasscutter](https://socialify.git.ci/Grasscutters/Grasscutter/image?description=1&forks=1&issues=1&language=1&logo=https%3A%2F%2Fs2.loli.net%2F2022%2F04%2F25%2FxOiJn7lCdcT5Mw1.png&name=1&owner=1&pulls=1&stargazers=1&theme=Light)
<div align="center"><img alt="Documention" src="https://img.shields.io/badge/Wiki-Grasscutter-blue?style=for-the-badge&link=https://github.com/Grasscutters/Grasscutter/wiki&link=https://github.com/Grasscutters/Grasscutter/wiki"> <img alt="GitHub release (latest by date)" src="https://img.shields.io/github/v/release/Grasscutters/Grasscutter?logo=java&style=for-the-badge"> <img alt="GitHub" src="https://img.shields.io/github/license/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub Workflow Status" src="https://img.shields.io/github/workflow/status/Grasscutters/Grasscutter/Build?logo=github&style=for-the-badge"></div> <div align="center"><img alt="Documention" src="https://img.shields.io/badge/Wiki-Grasscutter-blue?style=for-the-badge&link=https://github.com/Grasscutters/Grasscutter/wiki&link=https://github.com/Grasscutters/Grasscutter/wiki"> <img alt="GitHub release (latest by date)" src="https://img.shields.io/github/v/release/Grasscutters/Grasscutter?logo=java&style=for-the-badge"> <img alt="GitHub" src="https://img.shields.io/github/license/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub Workflow Status" src="https://img.shields.io/github/workflow/status/Grasscutters/Grasscutter/Build?logo=github&style=for-the-badge"></div>
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div> <div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
EN | [中文](README_zh-CN.md) EN | [中文](README_zh-CN.md)
**Attention:** We always welcome contributors to the project. Before adding your contribution, please carefully read our [Code of Conduct](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md). **Attention:** We always welcome contributors to the project. Before adding your contribution, please carefully read our [Code of Conduct](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).
## Current features ## Current features
* Logging in * Logging in
* Combat * Combat
* Friends list * Friends list
* Teleportation * Teleportation
* Gacha system * Gacha system
* Co-op *partially* works * Co-op *partially* works
* Spawning monsters via console * Spawning monsters via console
* Inventory features (recieving items/characters, upgrading items/characters, etc) * Inventory features (recieving items/characters, upgrading items/characters, etc)
## Quick setup guide ## Quick setup guide
**Note:** For support please join our [Discord](https://discord.gg/T5vZU6UyeG). **Note:** For support please join our [Discord](https://discord.gg/T5vZU6UyeG).
### Requirements ### Requirements
* Java SE - 17 ([link](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)) * Java SE - 17 ([link](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html))
**Note:** If you just want to **run it**, then **jre** only is fine. **Note:** If you just want to **run it**, then **jre** only is fine.
* MongoDB (recommended 4.0+) * MongoDB (recommended 4.0+)
* Proxy daemon: mitmproxy (mitmdump, recommended), Fiddler Classic, etc. * Proxy daemon: mitmproxy (mitmdump, recommended), Fiddler Classic, etc.
### Running ### Running
**Note:** If you updated from an older version, delete `config.json` to regenerate it. **Note:** If you updated from an older version, delete `config.json` to regenerate it.
1. Get `grasscutter.jar` 1. Get `grasscutter.jar`
- Download from [actions](https://nightly.link/Grasscutters/Grasscutter/workflows/build/stable/Grasscutter.zip) - Download from [actions](https://nightly.link/Grasscutters/Grasscutter/workflows/build/stable/Grasscutter.zip)
- [Build by yourself](#Building) - [Build by yourself](#Building)
2. Create a `resources` folder in the directory where grasscutter.jar is located and move your `BinOutput` and `ExcelBinOutput` folders there *(Check the [wiki](https://github.com/Grasscutters/Grasscutter/wiki) for more details how to get those.)* 2. Create a `resources` folder in the directory where grasscutter.jar is located and move your `BinOutput` and `ExcelBinOutput` folders there *(Check the [wiki](https://github.com/Grasscutters/Grasscutter/wiki) for more details how to get those.)*
3. Run Grasscutter with `java -jar grasscutter.jar`. **Make sure mongodb service is running as well.** 3. Run Grasscutter with `java -jar grasscutter.jar`. **Make sure mongodb service is running as well.**
### Connecting with the client ### Connecting with the client
½. Create an account using [server console command](#Commands). ½. Create an account using [server console command](#Commands).
1. Redirect traffic: (choose one) 1. Redirect traffic: (choose one)
- mitmdump: `mitmdump -s proxy.py -k` - mitmdump: `mitmdump -s proxy.py -k`
Trust CA certificate: Trust CA certificate:
**Note:**The CA certificate is usually stored in `% USERPROFILE%\ .mitmproxy`, or you can download it from `http://mitm.it` **Note:**The CA certificate is usually stored in `% USERPROFILE%\ .mitmproxy`, or you can download it from `http://mitm.it`
Double click for [install](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate) or ... Double click for [install](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate) or ...
- Via command line - Via command line
```shell ```shell
certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
``` ```
- Fiddler Classic: Run Fiddler Classic, turn on `Decrypt https traffic` in setting and change the default port there (Tools -> Options -> Connections) to anything other than `8888`, and load [this script](https://github.lunatic.moe/fiddlerscript). - Fiddler Classic: Run Fiddler Classic, turn on `Decrypt https traffic` in setting and change the default port there (Tools -> Options -> Connections) to anything other than `8888`, and load [this script](https://github.lunatic.moe/fiddlerscript).
- [Hosts file](https://github.com/Melledy/Grasscutter/wiki/Running#traffic-route-map) - [Hosts file](https://github.com/Melledy/Grasscutter/wiki/Running#traffic-route-map)
2. Set network proxy to `127.0.0.1:8080` or the proxy port you specified. 2. Set network proxy to `127.0.0.1:8080` or the proxy port you specified.
**you can also use `start.cmd` to start servers and proxy daemons automatically** **you can also use `start.cmd` to start servers and proxy daemons automatically**
### Building ### Building
Grasscutter uses Gradle to handle dependencies & building. Grasscutter uses Gradle to handle dependencies & building.
**Requirements:** **Requirements:**
- Java SE Development Kits - 17 - Java SE Development Kits - 17
- Git - Git
##### Windows ##### Windows
```shell ```shell
git clone https://github.com/Grasscutters/Grasscutter.git git clone https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter cd Grasscutter
.\gradlew.bat # Setting up environments .\gradlew.bat # Setting up environments
.\gradlew jar # Compile .\gradlew jar # Compile
``` ```
##### Linux ##### Linux
```bash ```bash
git clone https://github.com/Grasscutters/Grasscutter.git git clone https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter cd Grasscutter
chmod +x gradlew chmod +x gradlew
./gradlew jar # Compile ./gradlew jar # Compile
``` ```
You can find the output jar in the root of the project folder. You can find the output jar in the root of the project folder.
## Commands ## Commands
You might want to use this command (`java -jar grasscutter.jar -handbook`) in a cmd that is in the grasscutter folder. It will create a handbook file (GM Handbook.txt) where you can find the item IDs for stuff you want You might want to use this command (`java -jar grasscutter.jar -handbook`) in a cmd that is in the grasscutter folder. It will create a handbook file (GM Handbook.txt) where you can find the item IDs for stuff you want
You may want to use this command (`java -jar grasscutter.jar -gachamap`) to generate a mapping file for the gacha record subsystem. The file will be generated to `GRASSCUTTER_RESOURCE/gcstatic` folder. Otherwise you may only see number IDs in the gacha record page. You may want to use this command (`java -jar grasscutter.jar -gachamap`) to generate a mapping file for the gacha record subsystem. The file will be generated to `GRASSCUTTER_RESOURCE/gcstatic` folder. Otherwise you may only see number IDs in the gacha record page.
There is a dummy user named "Server" in every player's friends list that you can message to use commands. Commands also work in other chat rooms, such as private/team chats. to run commands ingame, you need to add prefix `/` or `!` such as `/pos` There is a dummy user named "Server" in every player's friends list that you can message to use commands. Commands also work in other chat rooms, such as private/team chats. to run commands ingame, you need to add prefix `/` or `!` such as `/pos`
| Commands | Usage | Permission node | Availability | description | Alias | | Commands | Usage | Permission node | Availability | description | Alias |
| -------------- | ------------------------------------------------- | ------------------------- |--------------| ------------------------------------------------------------ | ----------------------------------------------- | | -------------- | ------------------------------------------------- | ------------------------- |--------------| ------------------------------------------------------------ | ----------------------------------------------- |
| account | account <create\|delete> \<username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | | | account | account <create\|delete> \<username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
| broadcast | broadcast \<message> | server.broadcast | Both side | Sends a message to all the players. | b | | broadcast | broadcast \<message> | server.broadcast | Both side | Sends a message to all the players. | b |
| coop | coop \<playerId> \<target playerId> | server.coop | Both side | Forces someone to join the world of others. | | | coop | coop \<playerId> \<target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
| changescene | changescene \<scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene | | changescene | changescene \<scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
| clear | clear <all\|wp\| art\ |mat> [UID] | player.clearinv | Client only | Deletes all unequipped and unlocked level 0 artifacts(art)/weapons(wp)/material(all) or all, including 5-star rarity ones from your inventory. | clear | | clear | clear <all\|wp\| art\ |mat> [UID] | player.clearinv | Client only | Deletes all unequipped and unlocked level 0 artifacts(art)/weapons(wp)/material(all) or all, including 5-star rarity ones from your inventory. | clear |
| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` | | drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
| enterdungeon | enterdungeon \<dungeon id> | player.enterdungeon | Client only | Enter a dungeon by dungeon ID | | | enterdungeon | enterdungeon \<dungeon id> | player.enterdungeon | Client only | Enter a dungeon by dungeon ID | |
| give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` | | give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` |
| givechar | givechar \<uid> \<avatarId> | player.givechar | Both side | Gives the player a specified character. | givec | | givechar | givechar \<uid> \<avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
| giveart | giveart [player] \<artifactId> \<mainPropId> [\<appendPropId>[,\<times>]]... [level] | player.giveart | Both side | Gives the player a specified artifact. | gart | | giveart | giveart [player] \<artifactId> \<mainPropId> [\<appendPropId>[,\<times>]]... [level] | player.giveart | Both side | Gives the player a specified artifact. | gart |
| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea | | giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | | | godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
| heal | heal | player.heal | Client only | Heals all characters in your current team. | h | | heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | | | help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
| kick | kick \<player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k | | join | join [avatarIds] | player.join | Client only | Force let avatars to join into your current team. Such as `join 10000020 10000021`. | |
| killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | | | kick | kick \<player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k |
| list | list | | Both side | Lists online players. | | | killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | |
| permission | permission <add\|remove> \<UID> \<permission> | permission | Both side | Grants or removes a permission for a user. | | | list | list | | Both side | Lists online players. | |
| position | position | | Client only | Sends your current coordinates. | pos | | permission | permission <add\|remove> \<UID> \<permission> | permission | Both side | Grants or removes a permission for a user. | |
| reload | reload | server.reload | Both side | Reloads the server config | | | position | position | | Client only | Sends your current coordinates. | pos |
| resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation | | reload | reload | server.reload | Both side | Reloads the server config | |
| restart | | | Both side | Restarts the current session | | | remove | remove [avatarIndexInYourTeams] | player.remove | Client only | Force remove avatar in your current team. Index start from 1.Such as `remove 1 2`. | |
| say | say \<player> \<message> | server.sendmessage | Both side | Sends a message to a player as the server | `sendservmsg` `sendservermessage` `sendmessage` | | resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation |
| setfetterlevel | setfetterlevel \<level> | player.setfetterlevel | Client only | Sets the friendship level for your currently selected character | setfetterlvl | | restart | | | Both side | Restarts the current session | |
| setstats | setstats \<stat> \<value> | player.setstats | Client only | Sets a stat for your currently selected character | stats | | say | say \<player> \<message> | server.sendmessage | Both side | Sends a message to a player as the server | `sendservmsg` `sendservermessage` `sendmessage` |
| setworldlevel | setworldlevel \<level> | player.setworldlevel | Client only | Sets your world level (Relog to see proper effects) | setworldlvl | | setfetterlevel | setfetterlevel \<level> | player.setfetterlevel | Client only | Sets the friendship level for your currently selected character | setfetterlvl |
| spawn | spawn \<entityId> [amount] [level(monster only)] | server.spawn | Client only | Spawns some entities around you | | | setstats | setstats \<stat> \<value> | player.setstats | Client only | Sets a stat for your currently selected character | stats |
| stop | stop | server.stop | Both side | Stops the server | | | setworldlevel | setworldlevel \<level> | player.setworldlevel | Client only | Sets your world level (Relog to see proper effects) | setworldlvl |
| talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | | | spawn | spawn \<entityId> [amount] [level(monster only)] | server.spawn | Client only | Spawns some entities around you | |
| teleport | teleport [@playerUid] \<x> \<y> \<z> [sceneId] | player.teleport | Both side | Change the player's position. | tp | | stop | stop | server.stop | Both side | Stops the server | |
| tpall | | player.tpall | Client only | Teleports all players in your world to your position | | | talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | |
| unlocktower | | player.tower | Client only | Unlock the all floors of abyss | ut | | teleport | teleport [@playerUid] \<x> \<y> \<z> [sceneId] | player.teleport | Both side | Change the player's position. | tp |
| weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w | | tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
| unlocktower | | player.tower | Client only | Unlock the all floors of abyss | ut |
### Bonus | weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w |
- Teleporting ### Bonus
- When you want to teleport to somewhere, use the in-game marking function on Map.
- Mark a point on the map using the fish hook marking (the last one.) - Teleporting
- (Optional) rename the map marker to a number to override the default Y coordinate (height, default 300.) - When you want to teleport to somewhere, use the in-game marking function on Map.
- Confirm and close the map. - Mark a point on the map using the fish hook marking (the last one.)
- You will see your character falling from a very high destination, exact location that you marked. - (Optional) rename the map marker to a number to override the default Y coordinate (height, default 300.)
- Confirm and close the map.
# Quick Troubleshooting - You will see your character falling from a very high destination, exact location that you marked.
* If compiling wasn't successful, please check your JDK installation (JDK 17 and validated JDK's bin PATH variable) # Quick Troubleshooting
* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is *the issue*, if using
Fiddler make sure it running on another port except 8888 * If compiling wasn't successful, please check your JDK installation (JDK 17 and validated JDK's bin PATH variable)
* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is *the issue*, if using
* Startup sequence: Mongodb > Grasscutter > Proxy daemon (mitmdump, fiddler, etc.) > Game Fiddler make sure it running on another port except 8888
* Startup sequence: Mongodb > Grasscutter > Proxy daemon (mitmdump, fiddler, etc.) > Game

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@ -123,11 +123,13 @@ chmod +x gradlew
| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | | | godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
| heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h | | heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h |
| help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | | | help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | |
| join | join [多个角色id] | player.join | 仅客户端 | 强制入队角色跟config.json中的avatarLimits有关跟队内角色数量上限有关。用法`join 10000021 10000022` | |
| kick | kick \<uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k | | kick | kick \<uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k |
| killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | | | killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | |
| list | list | | 均可使用 | 列出在线玩家 | | | list | list | | 均可使用 | 列出在线玩家 | |
| permission | permission <add\|remove> <UID> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | | | permission | permission <add\|remove> <UID> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | |
| position | position | | 仅客户端 | 获取当前坐标 | pos | | position | position | | 仅客户端 | 获取当前坐标 | pos |
| remove | remove [多个角色在队伍中的序号] | player.remove | 仅客户端 | 强制将某个角色从当前队伍中移除。例如`remove 1 2`表示将1号和2号角色移除 | |
| reload | reload | server.reload | 均可使用 | 重载服务器配置 | | | reload | reload | server.reload | 均可使用 | 重载服务器配置 | |
| resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation | | resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation |
| restart | restart | | 均可使用 | 重启服务端 | | | restart | restart | | 均可使用 | 重启服务端 | |

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@ -33,10 +33,13 @@ public class JoinCommand implements CommandHandler {
for (int i = 0; i < args.size(); i++) { for (int i = 0; i < args.size(); i++) {
Avatar avatar = sender.getAvatars().getAvatarById(avatarIds.get(i)); Avatar avatar = sender.getAvatars().getAvatarById(avatarIds.get(i));
if (avatar == null || sender.getTeamManager().getCurrentTeamInfo().contains(avatar)) { if (avatar == null) {
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId")); CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
return; return;
} }
if (sender.getTeamManager().getCurrentTeamInfo().contains(avatar)){
continue;
}
sender.getTeamManager().getCurrentTeamInfo().addAvatar(avatar); sender.getTeamManager().getCurrentTeamInfo().addAvatar(avatar);
} }

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@ -7,6 +7,8 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp; import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List; import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@ -17,11 +19,11 @@ public class RemoveCommand implements CommandHandler {
@Override @Override
public void execute(Player sender, Player targetPlayer, List<String> args) { public void execute(Player sender, Player targetPlayer, List<String> args) {
List<Integer> avatarIds = new ArrayList<>(); List<Integer> avatarIndexList = new ArrayList<>();
for (String arg : args) { for (String arg : args) {
try { try {
int avatarId = Integer.parseInt(arg); int avatarIndex = Integer.parseInt(arg);
avatarIds.add(avatarId); avatarIndexList.add(avatarIndex);
} catch (Exception ignored) { } catch (Exception ignored) {
ignored.printStackTrace(); ignored.printStackTrace();
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index")); CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
@ -29,12 +31,14 @@ public class RemoveCommand implements CommandHandler {
} }
} }
for (int i = 0; i < avatarIds.size(); i++) { Collections.reverse(avatarIndexList);
if (avatarIds.get(i) > sender.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIds.get(i) <= 0) {
for (int i = 0; i < avatarIndexList.size(); i++) {
if (avatarIndexList.get(i) > sender.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIndexList.get(i) <= 0) {
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index")); CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
return; return;
} }
sender.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIds.get(i) - 1); sender.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIndexList.get(i) - 1);
} }
// Packet // Packet

View File

@ -238,9 +238,9 @@
"description": "Reload server config" "description": "Reload server config"
}, },
"remove": { "remove": {
"usage": "Usage: remove [indexOfYourTeams] index start from 1", "usage": "Usage: remove [indexOfYourTeam] index start from 1",
"invalid_index": "index start from 1", "invalid_index": "The index number is illegal. It starts from 1 and the maximum value is the number of roles in the team",
"description": "force remove avatar into your team" "description": "force remove avatar into your team. Such as `remove 1 2`."
}, },
"resetConst": { "resetConst": {
"reset_all": "Reset all avatars' constellations.", "reset_all": "Reset all avatars' constellations.",
@ -380,7 +380,8 @@
"title": "Banner Details", "title": "Banner Details",
"available_five_stars": "Available 5-star Items", "available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items", "available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items" "available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
} }
} }
} }

View File

@ -237,9 +237,9 @@
"description": "重载配置文件和数据" "description": "重载配置文件和数据"
}, },
"remove": { "remove": {
"usage": "用法: remove [indexOfYourTeams] 从1开始", "usage": "用法: remove [多个角色在队伍中的序号] 序号从1开始",
"invalid_index": "下标从1开始", "invalid_index": "序号不合法从1开始最大值为队内角色数量",
"description": "强制移除队内角色" "description": "强制将某个角色从当前队伍中移除。例如`remove 1 2`表示将1号和2号角色从队伍中移除"
}, },
"resetConst": { "resetConst": {
"reset_all": "重置所有角色的命座。", "reset_all": "重置所有角色的命座。",

View File

@ -229,9 +229,9 @@
"description": "重新加載設定檔和數據。" "description": "重新加載設定檔和數據。"
}, },
"remove": { "remove": {
"usage": "用法: remove [indexOfYourTeams] 从1开始", "usage": "用法: remove [多個角色在隊伍中的序號] 序號从1开始",
"invalid_index": "下標從1開始", "invalid_index": "序號不合法從1開始最大值為隊内角色數量",
"description": "强制移除對内角色" "description": "强制移除對内角色,例如`remove 1 2`表示將1號和2號角色從隊伍中移除"
}, },
"resetConst": { "resetConst": {
"reset_all": "重設所有角色的命座。", "reset_all": "重設所有角色的命座。",