mirror of
https://github.com/Melledy/Grasscutter.git
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fix join command and remove command bug and update docs (#904)
* feat:new command "join" and "remove" to force join or remove avatar in your current team * fix:change MaxAvatarsInTeam from 9 to 4 * feat:update & merge branch.Translate fix * fix(command):fix remove command a stupid bug.Loop delete element bug. * fix(command):fix join command. When adding avatars, repeat avatars skip and non repeat avatars join. * fix(language):fix join command remove command translate * fix(ReadMe):update README.md join and remove command.
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![Grasscutter](https://socialify.git.ci/Grasscutters/Grasscutter/image?description=1&forks=1&issues=1&language=1&logo=https%3A%2F%2Fs2.loli.net%2F2022%2F04%2F25%2FxOiJn7lCdcT5Mw1.png&name=1&owner=1&pulls=1&stargazers=1&theme=Light)
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![Grasscutter](https://socialify.git.ci/Grasscutters/Grasscutter/image?description=1&forks=1&issues=1&language=1&logo=https%3A%2F%2Fs2.loli.net%2F2022%2F04%2F25%2FxOiJn7lCdcT5Mw1.png&name=1&owner=1&pulls=1&stargazers=1&theme=Light)
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<div align="center"><img alt="Documention" src="https://img.shields.io/badge/Wiki-Grasscutter-blue?style=for-the-badge&link=https://github.com/Grasscutters/Grasscutter/wiki&link=https://github.com/Grasscutters/Grasscutter/wiki"> <img alt="GitHub release (latest by date)" src="https://img.shields.io/github/v/release/Grasscutters/Grasscutter?logo=java&style=for-the-badge"> <img alt="GitHub" src="https://img.shields.io/github/license/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub Workflow Status" src="https://img.shields.io/github/workflow/status/Grasscutters/Grasscutter/Build?logo=github&style=for-the-badge"></div>
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<div align="center"><img alt="Documention" src="https://img.shields.io/badge/Wiki-Grasscutter-blue?style=for-the-badge&link=https://github.com/Grasscutters/Grasscutter/wiki&link=https://github.com/Grasscutters/Grasscutter/wiki"> <img alt="GitHub release (latest by date)" src="https://img.shields.io/github/v/release/Grasscutters/Grasscutter?logo=java&style=for-the-badge"> <img alt="GitHub" src="https://img.shields.io/github/license/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub Workflow Status" src="https://img.shields.io/github/workflow/status/Grasscutters/Grasscutter/Build?logo=github&style=for-the-badge"></div>
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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
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EN | [中文](README_zh-CN.md)
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EN | [中文](README_zh-CN.md)
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**Attention:** We always welcome contributors to the project. Before adding your contribution, please carefully read our [Code of Conduct](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).
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**Attention:** We always welcome contributors to the project. Before adding your contribution, please carefully read our [Code of Conduct](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).
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## Current features
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## Current features
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* Logging in
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* Logging in
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* Combat
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* Combat
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* Friends list
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* Friends list
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* Teleportation
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* Teleportation
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* Gacha system
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* Gacha system
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* Co-op *partially* works
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* Co-op *partially* works
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* Spawning monsters via console
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* Spawning monsters via console
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* Inventory features (recieving items/characters, upgrading items/characters, etc)
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* Inventory features (recieving items/characters, upgrading items/characters, etc)
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## Quick setup guide
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## Quick setup guide
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**Note:** For support please join our [Discord](https://discord.gg/T5vZU6UyeG).
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**Note:** For support please join our [Discord](https://discord.gg/T5vZU6UyeG).
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### Requirements
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### Requirements
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* Java SE - 17 ([link](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html))
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* Java SE - 17 ([link](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html))
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**Note:** If you just want to **run it**, then **jre** only is fine.
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**Note:** If you just want to **run it**, then **jre** only is fine.
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* MongoDB (recommended 4.0+)
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* MongoDB (recommended 4.0+)
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* Proxy daemon: mitmproxy (mitmdump, recommended), Fiddler Classic, etc.
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* Proxy daemon: mitmproxy (mitmdump, recommended), Fiddler Classic, etc.
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### Running
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### Running
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**Note:** If you updated from an older version, delete `config.json` to regenerate it.
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**Note:** If you updated from an older version, delete `config.json` to regenerate it.
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1. Get `grasscutter.jar`
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1. Get `grasscutter.jar`
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- Download from [actions](https://nightly.link/Grasscutters/Grasscutter/workflows/build/stable/Grasscutter.zip)
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- Download from [actions](https://nightly.link/Grasscutters/Grasscutter/workflows/build/stable/Grasscutter.zip)
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- [Build by yourself](#Building)
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- [Build by yourself](#Building)
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2. Create a `resources` folder in the directory where grasscutter.jar is located and move your `BinOutput` and `ExcelBinOutput` folders there *(Check the [wiki](https://github.com/Grasscutters/Grasscutter/wiki) for more details how to get those.)*
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2. Create a `resources` folder in the directory where grasscutter.jar is located and move your `BinOutput` and `ExcelBinOutput` folders there *(Check the [wiki](https://github.com/Grasscutters/Grasscutter/wiki) for more details how to get those.)*
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3. Run Grasscutter with `java -jar grasscutter.jar`. **Make sure mongodb service is running as well.**
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3. Run Grasscutter with `java -jar grasscutter.jar`. **Make sure mongodb service is running as well.**
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### Connecting with the client
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### Connecting with the client
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½. Create an account using [server console command](#Commands).
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½. Create an account using [server console command](#Commands).
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1. Redirect traffic: (choose one)
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1. Redirect traffic: (choose one)
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- mitmdump: `mitmdump -s proxy.py -k`
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- mitmdump: `mitmdump -s proxy.py -k`
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Trust CA certificate:
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Trust CA certificate:
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**Note:**The CA certificate is usually stored in `% USERPROFILE%\ .mitmproxy`, or you can download it from `http://mitm.it`
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**Note:**The CA certificate is usually stored in `% USERPROFILE%\ .mitmproxy`, or you can download it from `http://mitm.it`
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Double click for [install](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate) or ...
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Double click for [install](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate) or ...
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- Via command line
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- Via command line
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```shell
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```shell
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certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
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certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
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```
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```
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- Fiddler Classic: Run Fiddler Classic, turn on `Decrypt https traffic` in setting and change the default port there (Tools -> Options -> Connections) to anything other than `8888`, and load [this script](https://github.lunatic.moe/fiddlerscript).
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- Fiddler Classic: Run Fiddler Classic, turn on `Decrypt https traffic` in setting and change the default port there (Tools -> Options -> Connections) to anything other than `8888`, and load [this script](https://github.lunatic.moe/fiddlerscript).
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- [Hosts file](https://github.com/Melledy/Grasscutter/wiki/Running#traffic-route-map)
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- [Hosts file](https://github.com/Melledy/Grasscutter/wiki/Running#traffic-route-map)
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2. Set network proxy to `127.0.0.1:8080` or the proxy port you specified.
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2. Set network proxy to `127.0.0.1:8080` or the proxy port you specified.
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**you can also use `start.cmd` to start servers and proxy daemons automatically**
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**you can also use `start.cmd` to start servers and proxy daemons automatically**
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### Building
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### Building
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Grasscutter uses Gradle to handle dependencies & building.
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Grasscutter uses Gradle to handle dependencies & building.
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**Requirements:**
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**Requirements:**
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- Java SE Development Kits - 17
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- Java SE Development Kits - 17
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- Git
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- Git
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##### Windows
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##### Windows
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```shell
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```shell
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git clone https://github.com/Grasscutters/Grasscutter.git
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git clone https://github.com/Grasscutters/Grasscutter.git
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cd Grasscutter
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cd Grasscutter
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.\gradlew.bat # Setting up environments
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.\gradlew.bat # Setting up environments
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.\gradlew jar # Compile
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.\gradlew jar # Compile
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```
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```
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##### Linux
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##### Linux
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```bash
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```bash
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git clone https://github.com/Grasscutters/Grasscutter.git
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git clone https://github.com/Grasscutters/Grasscutter.git
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cd Grasscutter
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cd Grasscutter
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chmod +x gradlew
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chmod +x gradlew
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./gradlew jar # Compile
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./gradlew jar # Compile
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```
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```
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You can find the output jar in the root of the project folder.
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You can find the output jar in the root of the project folder.
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## Commands
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## Commands
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You might want to use this command (`java -jar grasscutter.jar -handbook`) in a cmd that is in the grasscutter folder. It will create a handbook file (GM Handbook.txt) where you can find the item IDs for stuff you want
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You might want to use this command (`java -jar grasscutter.jar -handbook`) in a cmd that is in the grasscutter folder. It will create a handbook file (GM Handbook.txt) where you can find the item IDs for stuff you want
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You may want to use this command (`java -jar grasscutter.jar -gachamap`) to generate a mapping file for the gacha record subsystem. The file will be generated to `GRASSCUTTER_RESOURCE/gcstatic` folder. Otherwise you may only see number IDs in the gacha record page.
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You may want to use this command (`java -jar grasscutter.jar -gachamap`) to generate a mapping file for the gacha record subsystem. The file will be generated to `GRASSCUTTER_RESOURCE/gcstatic` folder. Otherwise you may only see number IDs in the gacha record page.
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There is a dummy user named "Server" in every player's friends list that you can message to use commands. Commands also work in other chat rooms, such as private/team chats. to run commands ingame, you need to add prefix `/` or `!` such as `/pos`
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There is a dummy user named "Server" in every player's friends list that you can message to use commands. Commands also work in other chat rooms, such as private/team chats. to run commands ingame, you need to add prefix `/` or `!` such as `/pos`
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| Commands | Usage | Permission node | Availability | description | Alias |
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| Commands | Usage | Permission node | Availability | description | Alias |
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| -------------- | ------------------------------------------------- | ------------------------- |--------------| ------------------------------------------------------------ | ----------------------------------------------- |
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| -------------- | ------------------------------------------------- | ------------------------- |--------------| ------------------------------------------------------------ | ----------------------------------------------- |
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| account | account <create\|delete> \<username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
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| account | account <create\|delete> \<username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
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| broadcast | broadcast \<message> | server.broadcast | Both side | Sends a message to all the players. | b |
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| broadcast | broadcast \<message> | server.broadcast | Both side | Sends a message to all the players. | b |
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| coop | coop \<playerId> \<target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
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| coop | coop \<playerId> \<target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
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| changescene | changescene \<scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
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| changescene | changescene \<scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
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| clear | clear <all\|wp\| art\ |mat> [UID] | player.clearinv | Client only | Deletes all unequipped and unlocked level 0 artifacts(art)/weapons(wp)/material(all) or all, including 5-star rarity ones from your inventory. | clear |
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| clear | clear <all\|wp\| art\ |mat> [UID] | player.clearinv | Client only | Deletes all unequipped and unlocked level 0 artifacts(art)/weapons(wp)/material(all) or all, including 5-star rarity ones from your inventory. | clear |
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| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
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| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
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| enterdungeon | enterdungeon \<dungeon id> | player.enterdungeon | Client only | Enter a dungeon by dungeon ID | |
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| enterdungeon | enterdungeon \<dungeon id> | player.enterdungeon | Client only | Enter a dungeon by dungeon ID | |
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| give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` |
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| give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` |
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| givechar | givechar \<uid> \<avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
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| givechar | givechar \<uid> \<avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
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| giveart | giveart [player] \<artifactId> \<mainPropId> [\<appendPropId>[,\<times>]]... [level] | player.giveart | Both side | Gives the player a specified artifact. | gart |
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| giveart | giveart [player] \<artifactId> \<mainPropId> [\<appendPropId>[,\<times>]]... [level] | player.giveart | Both side | Gives the player a specified artifact. | gart |
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| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
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| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
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| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
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| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
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| heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
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| heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
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| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
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| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
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| kick | kick \<player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k |
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| join | join [avatarIds] | player.join | Client only | Force let avatars to join into your current team. Such as `join 10000020 10000021`. | |
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| killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | |
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| kick | kick \<player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k |
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| list | list | | Both side | Lists online players. | |
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| killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | |
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| permission | permission <add\|remove> \<UID> \<permission> | permission | Both side | Grants or removes a permission for a user. | |
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| list | list | | Both side | Lists online players. | |
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| position | position | | Client only | Sends your current coordinates. | pos |
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| permission | permission <add\|remove> \<UID> \<permission> | permission | Both side | Grants or removes a permission for a user. | |
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| reload | reload | server.reload | Both side | Reloads the server config | |
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| position | position | | Client only | Sends your current coordinates. | pos |
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| resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation |
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| reload | reload | server.reload | Both side | Reloads the server config | |
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| restart | | | Both side | Restarts the current session | |
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| remove | remove [avatarIndexInYourTeams] | player.remove | Client only | Force remove avatar in your current team. Index start from 1.Such as `remove 1 2`. | |
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| say | say \<player> \<message> | server.sendmessage | Both side | Sends a message to a player as the server | `sendservmsg` `sendservermessage` `sendmessage` |
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| resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation |
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| setfetterlevel | setfetterlevel \<level> | player.setfetterlevel | Client only | Sets the friendship level for your currently selected character | setfetterlvl |
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| restart | | | Both side | Restarts the current session | |
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| setstats | setstats \<stat> \<value> | player.setstats | Client only | Sets a stat for your currently selected character | stats |
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| say | say \<player> \<message> | server.sendmessage | Both side | Sends a message to a player as the server | `sendservmsg` `sendservermessage` `sendmessage` |
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| setworldlevel | setworldlevel \<level> | player.setworldlevel | Client only | Sets your world level (Relog to see proper effects) | setworldlvl |
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| setfetterlevel | setfetterlevel \<level> | player.setfetterlevel | Client only | Sets the friendship level for your currently selected character | setfetterlvl |
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| spawn | spawn \<entityId> [amount] [level(monster only)] | server.spawn | Client only | Spawns some entities around you | |
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| setstats | setstats \<stat> \<value> | player.setstats | Client only | Sets a stat for your currently selected character | stats |
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| stop | stop | server.stop | Both side | Stops the server | |
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| setworldlevel | setworldlevel \<level> | player.setworldlevel | Client only | Sets your world level (Relog to see proper effects) | setworldlvl |
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| talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| spawn | spawn \<entityId> [amount] [level(monster only)] | server.spawn | Client only | Spawns some entities around you | |
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| teleport | teleport [@playerUid] \<x> \<y> \<z> [sceneId] | player.teleport | Both side | Change the player's position. | tp |
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| stop | stop | server.stop | Both side | Stops the server | |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| unlocktower | | player.tower | Client only | Unlock the all floors of abyss | ut |
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| teleport | teleport [@playerUid] \<x> \<y> \<z> [sceneId] | player.teleport | Both side | Change the player's position. | tp |
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| weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| unlocktower | | player.tower | Client only | Unlock the all floors of abyss | ut |
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### Bonus
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| weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w |
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- Teleporting
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### Bonus
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- When you want to teleport to somewhere, use the in-game marking function on Map.
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- Mark a point on the map using the fish hook marking (the last one.)
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- Teleporting
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- (Optional) rename the map marker to a number to override the default Y coordinate (height, default 300.)
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- When you want to teleport to somewhere, use the in-game marking function on Map.
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- Confirm and close the map.
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- Mark a point on the map using the fish hook marking (the last one.)
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- You will see your character falling from a very high destination, exact location that you marked.
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- (Optional) rename the map marker to a number to override the default Y coordinate (height, default 300.)
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- Confirm and close the map.
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# Quick Troubleshooting
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- You will see your character falling from a very high destination, exact location that you marked.
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* If compiling wasn't successful, please check your JDK installation (JDK 17 and validated JDK's bin PATH variable)
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# Quick Troubleshooting
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* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is *the issue*, if using
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|
||||||
Fiddler make sure it running on another port except 8888
|
* If compiling wasn't successful, please check your JDK installation (JDK 17 and validated JDK's bin PATH variable)
|
||||||
|
* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is *the issue*, if using
|
||||||
* Startup sequence: Mongodb > Grasscutter > Proxy daemon (mitmdump, fiddler, etc.) > Game
|
Fiddler make sure it running on another port except 8888
|
||||||
|
|
||||||
|
* Startup sequence: Mongodb > Grasscutter > Proxy daemon (mitmdump, fiddler, etc.) > Game
|
||||||
|
@ -123,11 +123,13 @@ chmod +x gradlew
|
|||||||
| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
|
| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
|
||||||
| heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h |
|
| heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h |
|
||||||
| help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | |
|
| help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | |
|
||||||
|
| join | join [多个角色id] | player.join | 仅客户端 | 强制入队角色,跟config.json中的avatarLimits有关(跟队内角色数量上限有关)。用法:`join 10000021 10000022` | |
|
||||||
| kick | kick \<uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k |
|
| kick | kick \<uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k |
|
||||||
| killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | |
|
| killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | |
|
||||||
| list | list | | 均可使用 | 列出在线玩家 | |
|
| list | list | | 均可使用 | 列出在线玩家 | |
|
||||||
| permission | permission <add\|remove> <UID> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | |
|
| permission | permission <add\|remove> <UID> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | |
|
||||||
| position | position | | 仅客户端 | 获取当前坐标 | pos |
|
| position | position | | 仅客户端 | 获取当前坐标 | pos |
|
||||||
|
| remove | remove [多个角色在队伍中的序号] | player.remove | 仅客户端 | 强制将某个角色从当前队伍中移除。例如`remove 1 2`表示将1号和2号角色移除 | |
|
||||||
| reload | reload | server.reload | 均可使用 | 重载服务器配置 | |
|
| reload | reload | server.reload | 均可使用 | 重载服务器配置 | |
|
||||||
| resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation |
|
| resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation |
|
||||||
| restart | restart | | 均可使用 | 重启服务端 | |
|
| restart | restart | | 均可使用 | 重启服务端 | |
|
||||||
|
@ -33,10 +33,13 @@ public class JoinCommand implements CommandHandler {
|
|||||||
|
|
||||||
for (int i = 0; i < args.size(); i++) {
|
for (int i = 0; i < args.size(); i++) {
|
||||||
Avatar avatar = sender.getAvatars().getAvatarById(avatarIds.get(i));
|
Avatar avatar = sender.getAvatars().getAvatarById(avatarIds.get(i));
|
||||||
if (avatar == null || sender.getTeamManager().getCurrentTeamInfo().contains(avatar)) {
|
if (avatar == null) {
|
||||||
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
|
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (sender.getTeamManager().getCurrentTeamInfo().contains(avatar)){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
sender.getTeamManager().getCurrentTeamInfo().addAvatar(avatar);
|
sender.getTeamManager().getCurrentTeamInfo().addAvatar(avatar);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,6 +7,8 @@ import emu.grasscutter.game.player.Player;
|
|||||||
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
|
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import static emu.grasscutter.utils.Language.translate;
|
import static emu.grasscutter.utils.Language.translate;
|
||||||
@ -17,11 +19,11 @@ public class RemoveCommand implements CommandHandler {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||||
List<Integer> avatarIds = new ArrayList<>();
|
List<Integer> avatarIndexList = new ArrayList<>();
|
||||||
for (String arg : args) {
|
for (String arg : args) {
|
||||||
try {
|
try {
|
||||||
int avatarId = Integer.parseInt(arg);
|
int avatarIndex = Integer.parseInt(arg);
|
||||||
avatarIds.add(avatarId);
|
avatarIndexList.add(avatarIndex);
|
||||||
} catch (Exception ignored) {
|
} catch (Exception ignored) {
|
||||||
ignored.printStackTrace();
|
ignored.printStackTrace();
|
||||||
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
|
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
|
||||||
@ -29,12 +31,14 @@ public class RemoveCommand implements CommandHandler {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < avatarIds.size(); i++) {
|
Collections.reverse(avatarIndexList);
|
||||||
if (avatarIds.get(i) > sender.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIds.get(i) <= 0) {
|
|
||||||
|
for (int i = 0; i < avatarIndexList.size(); i++) {
|
||||||
|
if (avatarIndexList.get(i) > sender.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIndexList.get(i) <= 0) {
|
||||||
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
|
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
sender.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIds.get(i) - 1);
|
sender.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIndexList.get(i) - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Packet
|
// Packet
|
||||||
|
@ -238,9 +238,9 @@
|
|||||||
"description": "Reload server config"
|
"description": "Reload server config"
|
||||||
},
|
},
|
||||||
"remove": {
|
"remove": {
|
||||||
"usage": "Usage: remove [indexOfYourTeams] index start from 1",
|
"usage": "Usage: remove [indexOfYourTeam] index start from 1",
|
||||||
"invalid_index": "index start from 1",
|
"invalid_index": "The index number is illegal. It starts from 1 and the maximum value is the number of roles in the team",
|
||||||
"description": "force remove avatar into your team"
|
"description": "force remove avatar into your team. Such as `remove 1 2`."
|
||||||
},
|
},
|
||||||
"resetConst": {
|
"resetConst": {
|
||||||
"reset_all": "Reset all avatars' constellations.",
|
"reset_all": "Reset all avatars' constellations.",
|
||||||
@ -380,7 +380,8 @@
|
|||||||
"title": "Banner Details",
|
"title": "Banner Details",
|
||||||
"available_five_stars": "Available 5-star Items",
|
"available_five_stars": "Available 5-star Items",
|
||||||
"available_four_stars": "Available 4-star Items",
|
"available_four_stars": "Available 4-star Items",
|
||||||
"available_three_stars": "Available 3-star Items"
|
"available_three_stars": "Available 3-star Items",
|
||||||
|
"template_missing": "data/gacha_details.html is missing."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -237,9 +237,9 @@
|
|||||||
"description": "重载配置文件和数据"
|
"description": "重载配置文件和数据"
|
||||||
},
|
},
|
||||||
"remove": {
|
"remove": {
|
||||||
"usage": "用法: remove [indexOfYourTeams] 从1开始",
|
"usage": "用法: remove [多个角色在队伍中的序号] 序号从1开始",
|
||||||
"invalid_index": "下标从1开始",
|
"invalid_index": "序号不合法,从1开始,最大值为队内角色数量",
|
||||||
"description": "强制移除队内角色"
|
"description": "强制将某个角色从当前队伍中移除。例如`remove 1 2`表示将1号和2号角色从队伍中移除"
|
||||||
},
|
},
|
||||||
"resetConst": {
|
"resetConst": {
|
||||||
"reset_all": "重置所有角色的命座。",
|
"reset_all": "重置所有角色的命座。",
|
||||||
|
@ -229,9 +229,9 @@
|
|||||||
"description": "重新加載設定檔和數據。"
|
"description": "重新加載設定檔和數據。"
|
||||||
},
|
},
|
||||||
"remove": {
|
"remove": {
|
||||||
"usage": "用法: remove [indexOfYourTeams] 从1开始",
|
"usage": "用法: remove [多個角色在隊伍中的序號] 序號从1开始",
|
||||||
"invalid_index": "下標從1開始",
|
"invalid_index": "序號不合法,從1開始,最大值為隊内角色數量",
|
||||||
"description": "强制移除對内角色"
|
"description": "强制移除對内角色,例如`remove 1 2`表示將1號和2號角色從隊伍中移除"
|
||||||
},
|
},
|
||||||
"resetConst": {
|
"resetConst": {
|
||||||
"reset_all": "重設所有角色的命座。",
|
"reset_all": "重設所有角色的命座。",
|
||||||
|
Loading…
Reference in New Issue
Block a user