diff --git a/Grasscutter-Protos b/Grasscutter-Protos index 0537e9cc4..dd17415b7 160000 --- a/Grasscutter-Protos +++ b/Grasscutter-Protos @@ -1 +1 @@ -Subproject commit 0537e9cc4c7856a7c6f88bbbaa908a80c4ee677e +Subproject commit dd17415b71dfcff049e72dbe8a76173611f4b0ae diff --git a/src/main/java/emu/grasscutter/server/packet/recv/HandlerSceneEntityDrownReq.java b/src/main/java/emu/grasscutter/server/packet/recv/HandlerSceneEntityDrownReq.java new file mode 100644 index 000000000..005141958 --- /dev/null +++ b/src/main/java/emu/grasscutter/server/packet/recv/HandlerSceneEntityDrownReq.java @@ -0,0 +1,41 @@ +package emu.grasscutter.server.packet.recv; + +import emu.grasscutter.game.entity.GenshinEntity; +import emu.grasscutter.game.props.LifeState; +import emu.grasscutter.net.packet.Opcodes; +import emu.grasscutter.net.packet.PacketHandler; +import emu.grasscutter.net.packet.PacketOpcodes; +import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq; +import emu.grasscutter.net.proto.VisionTypeOuterClass; +import emu.grasscutter.server.game.GameSession; +import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify; +import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp; + +@Opcodes(PacketOpcodes.SceneEntityDrownReq) +public class HandlerSceneEntityDrownReq extends PacketHandler { + + @Override + public void handle(GameSession session, byte[] header, byte[] payload) throws Exception { + SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload); + + + GenshinEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId()); + + + PacketLifeStateChangeNotify lifeStateChangeNotify = new PacketLifeStateChangeNotify(entity, entity, LifeState.LIFE_DEAD); + PacketSceneEntityDrownRsp drownRsp = new PacketSceneEntityDrownRsp(req.getEntityId()); + + + + //kill entity + broadcast it + + session.getPlayer().getScene().broadcastPacket(lifeStateChangeNotify); + session.getPlayer().getScene().broadcastPacket(drownRsp); + + //TODO: make a list somewhere of all entities to remove per tick rather than one by one + + session.getPlayer().getScene().removeEntity(entity, VisionTypeOuterClass.VisionType.VisionDie); + + } + +} diff --git a/src/main/java/emu/grasscutter/server/packet/send/PacketSceneEntityDrownRsp.java b/src/main/java/emu/grasscutter/server/packet/send/PacketSceneEntityDrownRsp.java new file mode 100644 index 000000000..4d3a2b232 --- /dev/null +++ b/src/main/java/emu/grasscutter/server/packet/send/PacketSceneEntityDrownRsp.java @@ -0,0 +1,20 @@ +package emu.grasscutter.server.packet.send; + +import emu.grasscutter.game.entity.GenshinEntity; +import emu.grasscutter.net.packet.GenshinPacket; +import emu.grasscutter.net.packet.PacketOpcodes; +import emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp; +import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType; + +public class PacketSceneEntityDrownRsp extends GenshinPacket { + + public PacketSceneEntityDrownRsp(int entityId) { + super(PacketOpcodes.SceneEntityDrownRsp); + + SceneEntityDrownRsp proto = new SceneEntityDrownRsp().toBuilder().setEntityId(entityId).build(); + + this.setData(proto); + } +} + +