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https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 18:56:15 +00:00
Implement script region check
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parent
1ed46df6e8
commit
7e377dff59
@ -34,6 +34,10 @@ public abstract class GameEntity {
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return this.id;
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}
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public int getEntityType() {
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return getId() >> 24;
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}
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public World getWorld() {
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return this.getScene().getWorld();
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}
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@ -508,6 +508,7 @@ public class Scene {
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}
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group.triggers.forEach(getScriptManager()::registerTrigger);
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group.regions.forEach(getScriptManager()::registerRegion);
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}
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// Spawn gadgets AFTER triggers are added
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@ -526,6 +527,7 @@ public class Scene {
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for (SceneGroup group : block.groups) {
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group.triggers.forEach(getScriptManager()::deregisterTrigger);
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group.regions.forEach(getScriptManager()::deregisterRegion);
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}
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}
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@ -35,6 +35,7 @@ import emu.grasscutter.scripts.data.SceneGadget;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.SceneInitConfig;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.scripts.data.SceneSuite;
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import emu.grasscutter.scripts.data.SceneTrigger;
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import emu.grasscutter.scripts.data.SceneVar;
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@ -51,14 +52,17 @@ public class SceneScriptManager {
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private Bindings bindings;
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private SceneConfig config;
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private List<SceneBlock> blocks;
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private Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
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private boolean isInit;
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private final Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
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private final Int2ObjectOpenHashMap<SceneRegion> regions;
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public SceneScriptManager(Scene scene) {
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this.scene = scene;
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this.scriptLib = new ScriptLib(this);
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this.scriptLibLua = CoerceJavaToLua.coerce(this.scriptLib);
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this.triggers = new Int2ObjectOpenHashMap<>();
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this.regions = new Int2ObjectOpenHashMap<>();
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this.variables = new HashMap<>();
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// TEMPORARY
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@ -110,6 +114,18 @@ public class SceneScriptManager {
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getTriggersByEvent(trigger.event).remove(trigger);
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}
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public SceneRegion getRegionById(int id) {
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return regions.get(id);
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}
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public void registerRegion(SceneRegion region) {
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regions.put(region.config_id, region);
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}
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public void deregisterRegion(SceneRegion region) {
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regions.remove(region.config_id);
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}
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// TODO optimize
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public SceneGroup getGroupById(int groupId) {
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for (SceneBlock block : this.getScene().getLoadedBlocks()) {
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@ -210,6 +226,7 @@ public class SceneScriptManager {
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group.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets"));
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group.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
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group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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group.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions"));
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group.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
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// Add variables to suite
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@ -234,11 +251,27 @@ public class SceneScriptManager {
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}
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public void onTick() {
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checkTriggers();
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checkRegions();
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}
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public void checkTriggers() {
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public void checkRegions() {
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if (this.regions.size() == 0) {
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return;
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}
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for (SceneRegion region : this.regions.values()) {
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getScene().getEntities().values()
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.stream()
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.filter(e -> e.getEntityType() <= 2 && region.contains(e.getPosition()))
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.forEach(region::addEntity);
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if (region.hasNewEntities()) {
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// This is not how it works, source_eid should be region entity id, but we dont have an entity for regions yet
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callEvent(EventType.EVENT_ENTER_REGION, new ScriptArgs(region.config_id).setSourceEntityId(region.config_id));
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region.resetNewEntities();
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}
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}
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}
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public void spawnGadgetsInGroup(SceneGroup group) {
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@ -17,6 +17,7 @@ import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
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import emu.grasscutter.server.packet.send.PacketWorktopOptionNotify;
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@ -184,6 +185,19 @@ public class ScriptLib {
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return 0;
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}
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public int GetRegionEntityCount(LuaTable table) {
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int regionId = table.get("region_eid").toint();
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int entityType = table.get("entity_type").toint();
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SceneRegion region = this.getSceneScriptManager().getRegionById(regionId);
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if (region == null) {
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return 0;
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}
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return (int) region.getEntities().intStream().filter(e -> e >> 24 == entityType).count();
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}
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public void PrintContextLog(String msg) {
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Grasscutter.getLogger().info("[LUA] " + msg);
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}
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@ -14,6 +14,7 @@ public class SceneGroup {
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public List<SceneMonster> monsters;
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public List<SceneGadget> gadgets;
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public List<SceneTrigger> triggers;
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public List<SceneRegion> regions;
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public List<SceneSuite> suites;
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public SceneInitConfig init_config;
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57
src/main/java/emu/grasscutter/scripts/data/SceneRegion.java
Normal file
57
src/main/java/emu/grasscutter/scripts/data/SceneRegion.java
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@ -0,0 +1,57 @@
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package emu.grasscutter.scripts.data;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.scripts.constants.ScriptRegionShape;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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public class SceneRegion {
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public int config_id;
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public int shape;
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public Position pos;
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public Position size;
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private boolean hasNewEntities;
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private final IntSet entities; // Ids of entities inside this region
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public SceneRegion() {
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this.entities = new IntOpenHashSet();
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}
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public IntSet getEntities() {
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return entities;
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}
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public void addEntity(GameEntity entity) {
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if (this.getEntities().contains(entity.getId())) {
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return;
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}
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this.getEntities().add(entity.getId());
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this.hasNewEntities = true;
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}
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public void removeEntity(GameEntity entity) {
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this.getEntities().remove(entity.getId());
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}
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public boolean contains(Position p) {
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switch (shape) {
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case ScriptRegionShape.CUBIC:
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return (Math.abs(pos.getX() - p.getX()) <= size.getX()) &&
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(Math.abs(pos.getZ() - p.getZ()) <= size.getZ());
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case ScriptRegionShape.SPHERE:
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return false;
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}
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return false;
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}
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public boolean hasNewEntities() {
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return hasNewEntities;
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}
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public void resetNewEntities() {
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hasNewEntities = false;
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}
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}
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@ -4,6 +4,7 @@ public class ScriptArgs {
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public int param1;
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public int param2;
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public int param3;
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public int source_eid; // Source entity
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public ScriptArgs() {
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@ -44,4 +45,13 @@ public class ScriptArgs {
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this.param3 = param3;
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return this;
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}
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public int getSourceEntityId() {
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return source_eid;
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}
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public ScriptArgs setSourceEntityId(int source_eid) {
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this.source_eid = source_eid;
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return this;
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}
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}
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