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Player events + mail receive event
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@ -38,6 +38,7 @@ import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.SocialShowAvatarInfoOuterClass;
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import emu.grasscutter.server.event.game.PlayerQuitEvent;
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import emu.grasscutter.server.event.player.PlayerReceiveMailEvent;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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@ -726,9 +727,13 @@ public class Player {
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public List<Mail> getAllMail() { return this.mail; }
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public void sendMail(Mail message) {
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// Call mail receive event.
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PlayerReceiveMailEvent event = new PlayerReceiveMailEvent(this, message); event.call();
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if(event.isCanceled()) return; message = event.getMessage();
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this.mail.add(message);
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this.save();
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Grasscutter.getLogger().info("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
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Grasscutter.getLogger().debug("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
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if(this.isOnline()) {
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this.sendPacket(new PacketMailChangeNotify(this, message));
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} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline
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@ -0,0 +1,24 @@
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package emu.grasscutter.server.event.player;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.Cancellable;
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import emu.grasscutter.server.event.types.PlayerEvent;
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public final class PlayerReceiveMailEvent extends PlayerEvent implements Cancellable {
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private Mail message;
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public PlayerReceiveMailEvent(Player player, Mail message) {
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super(player);
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this.message = message;
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}
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public void setMessage(Mail message) {
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this.message = message;
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}
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public Mail getMessage() {
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return this.message;
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}
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}
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@ -0,0 +1,19 @@
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package emu.grasscutter.server.event.types;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.Event;
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/**
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* An event that is related to player interactions.
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*/
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public abstract class PlayerEvent extends Event {
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protected final Player player;
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public PlayerEvent(Player player) {
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this.player = player;
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}
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public Player getPlayer() {
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return this.player;
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}
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}
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