mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 05:09:17 +00:00
add region entity
This commit is contained in:
parent
e499601283
commit
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74
src/main/java/emu/grasscutter/game/entity/EntityRegion.java
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74
src/main/java/emu/grasscutter/game/entity/EntityRegion.java
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@ -0,0 +1,74 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import lombok.Getter;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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@Getter
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public class EntityRegion extends GameEntity{
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private final Position position;
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private boolean hasNewEntities;
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private final Set<Integer> entities; // Ids of entities inside this region
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private final SceneRegion metaRegion;
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public EntityRegion(Scene scene, SceneRegion region) {
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super(scene);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.REGION);
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setGroupId(region.group.id);
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setBlockId(region.group.block_id);
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setConfigId(region.config_id);
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this.position = region.pos.clone();
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this.entities = ConcurrentHashMap.newKeySet();
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this.metaRegion = region;
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}
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public void addEntity(GameEntity entity) {
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if (this.getEntities().contains(entity.getId())) {
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return;
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}
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this.getEntities().add(entity.getId());
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this.hasNewEntities = true;
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}
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public boolean hasNewEntities() {
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return hasNewEntities;
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}
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public void resetNewEntities() {
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hasNewEntities = false;
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}
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public void removeEntity(GameEntity entity) {
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this.getEntities().remove(entity.getId());
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return null;
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}
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@Override
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public Position getPosition() {
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return position;
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}
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@Override
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public Position getRotation() {
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return null;
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}
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@Override
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public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
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/**
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* The Region Entity would not be sent to client.
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*/
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return null;
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}
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}
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@ -5,6 +5,7 @@ public enum EntityIdType {
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MONSTER (0x02),
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NPC (0x03),
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GADGET (0x04),
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REGION (0x05),
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WEAPON (0x06),
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TEAM (0x09),
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MPLEVEL (0x0b);
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@ -30,14 +30,15 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import org.danilopianini.util.SpatialIndex;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.stream.Collectors;
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public class Scene {
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private final World world;
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private final SceneData sceneData;
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private final List<Player> players;
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private final Int2ObjectMap<GameEntity> entities;
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private final Map<Integer, GameEntity> entities;
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private final Set<SpawnDataEntry> spawnedEntities;
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private final Set<SpawnDataEntry> deadSpawnedEntities;
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private final Set<SceneBlock> loadedBlocks;
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@ -57,16 +58,16 @@ public class Scene {
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public Scene(World world, SceneData sceneData) {
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this.world = world;
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this.sceneData = sceneData;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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this.players = new CopyOnWriteArrayList<>();
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this.entities = new ConcurrentHashMap<>();
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.prevScene = 3;
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this.spawnedEntities = new HashSet<>();
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this.deadSpawnedEntities = new HashSet<>();
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this.loadedBlocks = new HashSet<>();
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this.spawnedEntities = ConcurrentHashMap.newKeySet();
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this.deadSpawnedEntities = ConcurrentHashMap.newKeySet();
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this.loadedBlocks = ConcurrentHashMap.newKeySet();
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this.scriptManager = new SceneScriptManager(this);
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}
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@ -94,7 +95,7 @@ public class Scene {
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return this.getPlayers().size();
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}
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public Int2ObjectMap<GameEntity> getEntities() {
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public Map<Integer, GameEntity> getEntities() {
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return entities;
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}
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@ -629,15 +630,10 @@ public class Scene {
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var suiteData = group.getSuiteByIndex(suite);
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suiteData.sceneTriggers.forEach(getScriptManager()::registerTrigger);
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entities.addAll(suiteData.sceneGadgets.stream()
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.map(g -> scriptManager.createGadget(group.id, group.block_id, g))
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.filter(Objects::nonNull)
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.toList());
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entities.addAll(suiteData.sceneMonsters.stream()
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.map(mob -> scriptManager.createMonster(group.id, group.block_id, mob))
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.filter(Objects::nonNull)
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.toList());
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entities.addAll(scriptManager.getGadgetsInGroupSuite(group, suiteData));
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entities.addAll(scriptManager.getMonstersInGroupSuite(group, suiteData));
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scriptManager.registerRegionInGroupSuite(group, suiteData);
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}
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scriptManager.meetEntities(entities);
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@ -660,13 +656,12 @@ public class Scene {
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group.triggers.values().forEach(getScriptManager()::deregisterTrigger);
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}
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if(group.regions != null){
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group.regions.forEach(getScriptManager()::deregisterRegion);
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group.regions.values().forEach(getScriptManager()::deregisterRegion);
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}
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}
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scriptManager.getLoadedGroupSetPerBlock().remove(block.id);
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Grasscutter.getLogger().info("Scene {} Block {} is unloaded.", this.getId(), block.id);
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}
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// Gadgets
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public void onPlayerCreateGadget(EntityClientGadget gadget) {
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@ -6,10 +6,7 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.MonsterData;
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import emu.grasscutter.data.excels.WorldLevelData;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.EntityNPC;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.entity.*;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.VisionTypeOuterClass;
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import emu.grasscutter.scripts.constants.EventType;
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@ -17,17 +14,12 @@ import emu.grasscutter.scripts.data.*;
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import emu.grasscutter.scripts.service.ScriptMonsterSpawnService;
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import emu.grasscutter.scripts.service.ScriptMonsterTideService;
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import io.netty.util.concurrent.FastThreadLocalThread;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import org.luaj.vm2.LuaError;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.jse.CoerceJavaToLua;
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import java.util.*;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.LinkedBlockingDeque;
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import java.util.concurrent.ThreadPoolExecutor;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.*;
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import java.util.stream.Collectors;
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public class SceneScriptManager {
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@ -38,15 +30,15 @@ public class SceneScriptManager {
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/**
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* current triggers controlled by RefreshGroup
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*/
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private final Int2ObjectOpenHashMap<Set<SceneTrigger>> currentTriggers;
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private final Int2ObjectOpenHashMap<SceneRegion> regions;
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private Map<Integer,SceneGroup> sceneGroups;
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private final Map<Integer, Set<SceneTrigger>> currentTriggers;
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private final Map<Integer, EntityRegion> regions; // <EntityId-Region>
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private final Map<Integer,SceneGroup> sceneGroups;
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private ScriptMonsterTideService scriptMonsterTideService;
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private ScriptMonsterSpawnService scriptMonsterSpawnService;
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/**
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* blockid - loaded groupSet
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*/
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private Int2ObjectMap<Set<SceneGroup>> loadedGroupSetPerBlock;
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private final Map<Integer, Set<SceneGroup>> loadedGroupSetPerBlock;
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public static final ExecutorService eventExecutor;
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static {
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eventExecutor = new ThreadPoolExecutor(4, 4,
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@ -55,13 +47,13 @@ public class SceneScriptManager {
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}
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public SceneScriptManager(Scene scene) {
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this.scene = scene;
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this.currentTriggers = new Int2ObjectOpenHashMap<>();
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this.currentTriggers = new ConcurrentHashMap<>();
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this.regions = new Int2ObjectOpenHashMap<>();
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this.variables = new HashMap<>();
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this.sceneGroups = new HashMap<>();
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this.regions = new ConcurrentHashMap<>();
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this.variables = new ConcurrentHashMap<>();
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this.sceneGroups = new ConcurrentHashMap<>();
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this.scriptMonsterSpawnService = new ScriptMonsterSpawnService(this);
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this.loadedGroupSetPerBlock = new Int2ObjectOpenHashMap<>();
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this.loadedGroupSetPerBlock = new ConcurrentHashMap<>();
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// TEMPORARY
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if (this.getScene().getId() < 10 && !Grasscutter.getConfig().server.game.enableScriptInBigWorld) {
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@ -123,19 +115,25 @@ public class SceneScriptManager {
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spawnMonstersInGroup(group, suite);
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spawnGadgetsInGroup(group, suite);
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}
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public SceneRegion getRegionById(int id) {
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public EntityRegion getRegionById(int id) {
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return regions.get(id);
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}
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public void registerRegion(SceneRegion region) {
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regions.put(region.config_id, region);
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public void registerRegion(EntityRegion region) {
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regions.put(region.getId(), region);
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}
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public void registerRegionInGroupSuite(SceneGroup group, SceneSuite suite){
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suite.sceneRegions.stream().map(region -> new EntityRegion(this.getScene(), region))
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.forEach(this::registerRegion);
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}
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public synchronized void deregisterRegion(SceneRegion region) {
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var instance = regions.values().stream()
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.filter(r -> r.getConfigId() == region.config_id)
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.findFirst();
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instance.ifPresent(entityRegion -> regions.remove(entityRegion.getId()));
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}
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public void deregisterRegion(SceneRegion region) {
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regions.remove(region.config_id);
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}
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public Int2ObjectMap<Set<SceneGroup>> getLoadedGroupSetPerBlock() {
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public Map<Integer, Set<SceneGroup>> getLoadedGroupSetPerBlock() {
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return loadedGroupSetPerBlock;
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}
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@ -182,10 +180,6 @@ public class SceneScriptManager {
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}
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this.sceneGroups.put(group.id, group);
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if(group.regions != null){
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group.regions.forEach(this::registerRegion);
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}
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}
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public void checkRegions() {
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@ -193,37 +187,49 @@ public class SceneScriptManager {
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return;
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}
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for (SceneRegion region : this.regions.values()) {
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for (var region : this.regions.values()) {
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getScene().getEntities().values()
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.stream()
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.filter(e -> e.getEntityType() <= 2 && region.contains(e.getPosition()))
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.filter(e -> e.getEntityType() <= 2 && region.getMetaRegion().contains(e.getPosition()))
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.forEach(region::addEntity);
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if (region.hasNewEntities()) {
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// This is not how it works, source_eid should be region entity id, but we dont have an entity for regions yet
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callEvent(EventType.EVENT_ENTER_REGION, new ScriptArgs(region.config_id).setSourceEntityId(region.config_id));
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callEvent(EventType.EVENT_ENTER_REGION, new ScriptArgs(region.getConfigId()).setSourceEntityId(region.getId()));
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region.resetNewEntities();
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}
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}
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}
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public List<EntityGadget> getGadgetsInGroupSuite(SceneGroup group, SceneSuite suite){
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return suite.sceneGadgets.stream()
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.map(g -> createGadget(group.id, group.block_id, g))
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.filter(Objects::nonNull)
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.toList();
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}
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public List<EntityMonster> getMonstersInGroupSuite(SceneGroup group, SceneSuite suite){
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return suite.sceneMonsters.stream()
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.map(mob -> createMonster(group.id, group.block_id, mob))
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.filter(Objects::nonNull)
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.toList();
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}
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public void addGroupSuite(SceneGroup group, SceneSuite suite){
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spawnMonstersInGroup(group, suite);
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spawnGadgetsInGroup(group, suite);
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// we added trigger first
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registerTrigger(suite.sceneTriggers);
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var toCreate = new ArrayList<GameEntity>();
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toCreate.addAll(getGadgetsInGroupSuite(group, suite));
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toCreate.addAll(getMonstersInGroupSuite(group, suite));
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addEntities(toCreate);
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registerRegionInGroupSuite(group, suite);
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}
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public void removeGroupSuite(SceneGroup group, SceneSuite suite){
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deregisterTrigger(suite.sceneTriggers);
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removeMonstersInGroup(group, suite);
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removeGadgetsInGroup(group, suite);
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deregisterTrigger(suite.sceneTriggers);
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}
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public void spawnGadgetsInGroup(SceneGroup group, int suiteIndex) {
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spawnGadgetsInGroup(group, group.getSuiteByIndex(suiteIndex));
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}
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public void spawnGadgetsInGroup(SceneGroup group) {
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spawnGadgetsInGroup(group, null);
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suite.sceneRegions.forEach(this::deregisterRegion);
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}
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public void spawnGadgetsInGroup(SceneGroup group, SceneSuite suite) {
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@ -240,13 +246,6 @@ public class SceneScriptManager {
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this.addEntities(toCreate);
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}
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public void spawnMonstersInGroup(SceneGroup group, int suiteIndex) {
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var suite = group.getSuiteByIndex(suiteIndex);
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if(suite == null){
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return;
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}
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spawnMonstersInGroup(group, suite);
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}
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public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
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if(suite == null || suite.sceneMonsters.size() <= 0){
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return;
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@ -255,11 +254,6 @@ public class SceneScriptManager {
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.map(mob -> createMonster(group.id, group.block_id, mob)).toList());
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}
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public void spawnMonstersInGroup(SceneGroup group) {
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this.addEntities(group.monsters.values().stream()
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.map(mob -> createMonster(group.id, group.block_id, mob)).toList());
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}
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public void startMonsterTideInGroup(SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
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this.scriptMonsterTideService =
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new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
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@ -316,13 +316,13 @@ public class ScriptLib {
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int regionId = table.get("region_eid").toint();
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int entityType = table.get("entity_type").toint();
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SceneRegion region = this.getSceneScriptManager().getRegionById(regionId);
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var region = this.getSceneScriptManager().getRegionById(regionId);
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if (region == null) {
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return 0;
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}
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return (int) region.getEntities().intStream().filter(e -> e >> 24 == entityType).count();
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return (int) region.getEntities().stream().filter(e -> e >> 24 == entityType).count();
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}
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public void PrintContextLog(String msg) {
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@ -34,7 +34,7 @@ public class SceneGroup {
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public Map<Integer, SceneNPC> npc; // <NpcId, NPC>
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public List<SceneRegion> regions;
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public Map<Integer, SceneRegion> regions;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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@ -115,7 +115,10 @@ public class SceneGroup {
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triggers.values().forEach(t -> t.currentGroup = this);
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suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions"));
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regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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regions.values().forEach(m -> m.group = this);
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init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
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// Garbages TODO fix properly later
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@ -157,6 +160,13 @@ public class SceneGroup {
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.map(triggers::get)
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.toList()
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);
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suite.sceneRegions = new ArrayList<>(
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suite.regions.stream()
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.filter(regions::containsKey)
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.map(regions::get)
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.toList()
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);
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}
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} catch (ScriptException e) {
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@ -1,62 +1,34 @@
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package emu.grasscutter.scripts.data;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.scripts.constants.ScriptRegionShape;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Data;
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import lombok.Setter;
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import lombok.ToString;
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@ToString
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@Setter
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public class SceneRegion {
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public int config_id;
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public int shape;
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public Position pos;
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// for CUBIC
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public Position size;
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// for SPHERE
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public int radius;
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private boolean hasNewEntities;
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||||
private final IntSet entities; // Ids of entities inside this region
|
||||
|
||||
public SceneRegion() {
|
||||
this.entities = new IntOpenHashSet();
|
||||
}
|
||||
|
||||
public IntSet getEntities() {
|
||||
return entities;
|
||||
}
|
||||
|
||||
public void addEntity(GameEntity entity) {
|
||||
if (this.getEntities().contains(entity.getId())) {
|
||||
return;
|
||||
}
|
||||
this.getEntities().add(entity.getId());
|
||||
this.hasNewEntities = true;
|
||||
}
|
||||
|
||||
public void removeEntity(GameEntity entity) {
|
||||
this.getEntities().remove(entity.getId());
|
||||
}
|
||||
|
||||
public boolean contains(Position p) {
|
||||
public transient SceneGroup group;
|
||||
public boolean contains(Position position) {
|
||||
switch (shape) {
|
||||
case ScriptRegionShape.CUBIC:
|
||||
return (Math.abs(pos.getX() - p.getX()) <= size.getX()) &&
|
||||
(Math.abs(pos.getZ() - p.getZ()) <= size.getZ());
|
||||
return (Math.abs(pos.getX() - position.getX()) <= size.getX()) &&
|
||||
(Math.abs(pos.getY() - position.getY()) <= size.getY()) &&
|
||||
(Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
|
||||
case ScriptRegionShape.SPHERE:
|
||||
var x = Math.pow(pos.getX() - position.getX(), 2);
|
||||
var y = Math.pow(pos.getY() - position.getY(), 2);
|
||||
var z = Math.pow(pos.getZ() - position.getZ(), 2);
|
||||
return x + y + z <= (radius ^ 2);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean hasNewEntities() {
|
||||
return hasNewEntities;
|
||||
}
|
||||
|
||||
public void resetNewEntities() {
|
||||
hasNewEntities = false;
|
||||
}
|
||||
}
|
||||
|
@ -11,9 +11,12 @@ public class SceneSuite {
|
||||
public List<Integer> monsters;
|
||||
public List<Integer> gadgets;
|
||||
public List<String> triggers;
|
||||
public List<Integer> regions;
|
||||
public int rand_weight;
|
||||
|
||||
public transient List<SceneMonster> sceneMonsters;
|
||||
public transient List<SceneGadget> sceneGadgets;
|
||||
public transient List<SceneTrigger> sceneTriggers;
|
||||
public transient List<SceneRegion> sceneRegions;
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user