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Fix player location updates in co-op
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@ -31,6 +31,7 @@ import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.WorldPlayerLocationInfoOuterClass.WorldPlayerLocationInfo;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketAbilityInvocationsNotify;
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@ -49,9 +50,11 @@ import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerPropNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerStoreNotify;
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import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
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import emu.grasscutter.server.packet.send.PacketScenePlayerLocationNotify;
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import emu.grasscutter.server.packet.send.PacketSetNameCardRsp;
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import emu.grasscutter.server.packet.send.PacketStoreWeightLimitNotify;
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import emu.grasscutter.server.packet.send.PacketUnlockNameCardNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerLocationNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
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import emu.grasscutter.utils.Position;
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@ -101,6 +104,7 @@ public class GenshinPlayer {
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@Transient private int enterSceneToken;
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@Transient private SceneLoadState sceneState;
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@Transient private boolean hasSentAvatarDataNotify;
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@Transient private long nextSendPlayerLocTime = 0;
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@Transient private final Int2ObjectMap<CoopRequest> coopRequests;
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@Transient private final InvokeHandler<CombatInvokeEntry> combatInvokeHandler;
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@ -654,6 +658,13 @@ public class GenshinPlayer {
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return social;
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}
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public WorldPlayerLocationInfo getWorldPlayerLocationInfo() {
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return WorldPlayerLocationInfo.newBuilder()
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.setSceneId(this.getSceneId())
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.setPlayerLoc(this.getPlayerLocationInfo())
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.build();
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}
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public PlayerLocationInfo getPlayerLocationInfo() {
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return PlayerLocationInfo.newBuilder()
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.setUid(this.getUid())
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@ -679,9 +690,22 @@ public class GenshinPlayer {
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}
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// Ping
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if (this.getWorld() != null) {
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this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld())); // Player ping
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// RTT notify - very important to send this often
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this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld()));
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// Update player locations if in multiplayer every 5 seconds
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long time = System.currentTimeMillis();
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if (this.getWorld().isMultiplayer() && this.getScene() != null && time > nextSendPlayerLocTime) {
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this.sendPacket(new PacketWorldPlayerLocationNotify(this.getWorld()));
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this.sendPacket(new PacketScenePlayerLocationNotify(this.getScene()));
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this.resetSendPlayerLocTime();
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}
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}
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}
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public void resetSendPlayerLocTime() {
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this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000;
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}
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@PostLoad
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private void onLoad() {
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@ -31,8 +31,11 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
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// Locations
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session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
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session.send(new PacketScenePlayerLocationNotify(session.getPlayer()));
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session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
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session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
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// Reset timer for sending player locations
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session.getPlayer().resetSendPlayerLocTime();
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}
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}
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@ -1,19 +1,20 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.GenshinScene;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.ScenePlayerLocationNotifyOuterClass.ScenePlayerLocationNotify;
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public class PacketScenePlayerLocationNotify extends GenshinPacket {
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public PacketScenePlayerLocationNotify(GenshinPlayer player) {
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public PacketScenePlayerLocationNotify(GenshinScene scene) {
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super(PacketOpcodes.ScenePlayerLocationNotify);
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ScenePlayerLocationNotify.Builder proto = ScenePlayerLocationNotify.newBuilder()
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.setSceneId(player.getSceneId());
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.setSceneId(scene.getId());
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for (GenshinPlayer p : player.getWorld().getPlayers()) {
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for (GenshinPlayer p : scene.getPlayers()) {
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proto.addPlayerLocList(p.getPlayerLocationInfo());
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}
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@ -14,7 +14,7 @@ public class PacketWorldPlayerLocationNotify extends GenshinPacket {
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WorldPlayerLocationNotify.Builder proto = WorldPlayerLocationNotify.newBuilder();
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for (GenshinPlayer p : world.getPlayers()) {
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proto.addPlayerLocList(p.getPlayerLocationInfo());
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proto.addPlayerLocList(p.getWorldPlayerLocationInfo());
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}
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this.setData(proto);
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