mirror of
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Replace CommandResponseEvent
with ReceiveCommandFeedbackEvent
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parent
1621e34e6f
commit
7f584f7a85
@ -3,6 +3,7 @@ package emu.grasscutter.command;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.game.CommandResponseEvent;
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import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
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import emu.grasscutter.server.event.types.ServerEvent;
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import static emu.grasscutter.utils.Language.translate;
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@ -17,15 +18,21 @@ public interface CommandHandler {
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* @param message The message to send.
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*/
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static void sendMessage(Player player, String message) {
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if (player == null) {
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Grasscutter.getLogger().info(message);
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} else {
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player.dropMessage(message);
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}
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CommandResponseEvent event = new CommandResponseEvent(ServerEvent.Type.GAME,player, message);
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// Call command feedback event.
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ReceiveCommandFeedbackEvent event = new ReceiveCommandFeedbackEvent(player, message);
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event.call();
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if (event.isCanceled()) { // If event is not cancelled, continue.
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return;
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}
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// Send message to target.
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if (player == null) {
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Grasscutter.getLogger().info(event.getMessage());
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} else {
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player.dropMessage(event.getMessage());
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}
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}
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static void sendTranslatedMessage(Player player, String messageKey, Object... args) {
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sendMessage(player, translate(player, messageKey, args));
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}
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@ -1,9 +1,12 @@
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package emu.grasscutter.server.event.game;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.types.GameEvent;
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import emu.grasscutter.server.event.types.ServerEvent;
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/**
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* @deprecated Will be removed in 1.2.3-dev or 1.3.0.
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*/
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@Deprecated(since = "1.2.2-dev", forRemoval = true)
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public class CommandResponseEvent extends ServerEvent {
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private String message;
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private Player player;
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@ -0,0 +1,33 @@
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package emu.grasscutter.server.event.game;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.Cancellable;
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import emu.grasscutter.server.event.types.ServerEvent;
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import javax.annotation.Nullable;
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public final class ReceiveCommandFeedbackEvent extends ServerEvent implements Cancellable {
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@Nullable
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private final Player player;
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private String message;
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public ReceiveCommandFeedbackEvent(@Nullable Player player, String message) {
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super(Type.GAME);
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this.player = player;
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this.message = message;
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}
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public void setMessage(String message) {
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this.message = message;
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}
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public String getMessage() {
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return this.message;
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}
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@Nullable
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public Player getPlayer() {
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return this.player;
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}
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}
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