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https://github.com/Melledy/Grasscutter.git
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Talent moving stamina cost
This commit is contained in:
parent
f1aa930ef5
commit
812435b333
@ -2,27 +2,22 @@ package emu.grasscutter.game.ability;
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import com.google.protobuf.InvalidProtocolBufferException;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.custom.AbilityModifier;
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import emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.data.custom.AbilityModifier.AbilityModifierActionType;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.custom.AbilityModifierEntry;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
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import emu.grasscutter.net.proto.AbilityInvokeArgumentOuterClass.AbilityInvokeArgument;
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import emu.grasscutter.net.proto.AbilityInvokeEntryHeadOuterClass.AbilityInvokeEntryHead;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AbilityMetaModifierChangeOuterClass.AbilityMetaModifierChange;
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import emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityMetaReInitOverrideMap;
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import emu.grasscutter.net.proto.AbilityScalarTypeOuterClass.AbilityScalarType;
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import emu.grasscutter.net.proto.AbilityMixinCostStaminaOuterClass.AbilityMixinCostStamina;
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import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry;
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import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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public class AbilityManager {
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private Player player;
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@ -138,13 +133,9 @@ public class AbilityManager {
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}
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}
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private void handleMixinCostStamina(AbilityInvokeEntry invoke) {
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// Not the right way of doing this
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if (Grasscutter.getConfig().OpenStamina) {
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// getPlayer().getStaminaManager().updateStamina(getPlayer().getSession(), -450);
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// TODO
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// set flag in stamina/movement manager that specifies the player is currently using an alternate sprint
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}
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private void handleMixinCostStamina(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
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AbilityMixinCostStamina costStamina = AbilityMixinCostStamina.parseFrom((invoke.getAbilityData()));
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getPlayer().getStaminaManager().handleMixinCostStamina(costStamina.getIsSwim());
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}
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private void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
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@ -1,15 +1,18 @@
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package emu.grasscutter.game.managers.StaminaManager;
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public class Consumption {
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public ConsumptionType consumptionType;
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public int amount;
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public ConsumptionType type = ConsumptionType.None;
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public int amount = 0;
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public Consumption(ConsumptionType ct, int a) {
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consumptionType = ct;
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amount = a;
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public Consumption(ConsumptionType type, int amount) {
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this.type = type;
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this.amount = amount;
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}
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public Consumption(ConsumptionType ct) {
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this(ct, ct.amount);
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public Consumption(ConsumptionType type) {
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this(type, type.amount);
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}
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public Consumption() {
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}
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}
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@ -4,23 +4,29 @@ public enum ConsumptionType {
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None(0),
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// consume
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CLIMB_START(-500),
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CLIMBING(-150),
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CLIMB_START(-500),
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CLIMB_JUMP(-2500),
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SPRINT(-1800),
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DASH(-360),
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FLY(-60),
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SWIM_DASH_START(-20),
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SWIM_DASH(-204),
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SWIMMING(-80), // TODO: Slow swimming is handled per movement, not per second. Movement frequency depends on gender/age/height.
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FIGHT(0), // See StaminaManager.getFightConsumption()
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FLY(-60),
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// Slow swimming is handled per movement, not per second.
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// Arm movement frequency depends on gender/age/height.
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// TODO: Instead of cost -80 per tick, find a proper way to calculate cost.
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SKIFF(-300), // TODO: Get real value
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SPRINT(-1800),
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SWIM_DASH_START(-20),
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SWIM_DASH(-204), // -10.2 per second, 5Hz = -204 each tick
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SWIMMING(-80),
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TALENT_DASH(-300), // -1500 per second, 5Hz = -300 each tick
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TALENT_DASH_START(-1000),
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// restore
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STANDBY(500),
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POWERED_FLY(500), // TODO: Get real value
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POWERED_SKIFF(2000), // TODO: Get real value
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RUN(500),
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WALK(500),
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STANDBY_MOVE(500),
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POWERED_FLY(500);
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STANDBY(500),
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WALK(500);
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public final int amount;
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@ -8,7 +8,6 @@ import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
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import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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@ -16,13 +15,94 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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import org.jetbrains.annotations.NotNull;
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import java.lang.Math;
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import java.util.*;
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public class StaminaManager {
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// TODO: Skiff state detection?
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private final Player player;
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private HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
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private final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
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put("CLIMB", new HashSet<>(List.of(
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MotionState.MOTION_CLIMB, // sustained, when not moving no cost no recover
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MotionState.MOTION_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
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)));
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put("DASH", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_DASH, // sustained
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MotionState.MOTION_DASH // sustained
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)));
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put("FLY", new HashSet<>(List.of(
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MotionState.MOTION_FLY, // sustained
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MotionState.MOTION_FLY_FAST, // sustained
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MotionState.MOTION_FLY_SLOW, // sustained
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MotionState.MOTION_POWERED_FLY // sustained, recover
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)));
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put("RUN", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_RUN, // sustained, recover
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MotionState.MOTION_RUN // sustained, recover
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)));
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put("SKIFF", new HashSet<>(List.of(
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MotionState.MOTION_SKIFF_BOARDING, // NOT OBSERVED even when boarding
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MotionState.MOTION_SKIFF_DASH, // NOT OBSERVED even when dashing
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MotionState.MOTION_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
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MotionState.MOTION_SKIFF_POWERED_DASH // sustained, recover
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)));
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put("STANDBY", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_STANDBY_MOVE, // sustained, recover
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MotionState.MOTION_DANGER_STANDBY, // sustained, recover
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MotionState.MOTION_LADDER_TO_STANDBY, // NOT OBSERVED
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MotionState.MOTION_STANDBY_MOVE, // sustained, recover
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MotionState.MOTION_STANDBY // sustained, recover
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)));
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put("SWIM", new HashSet<>(List.of(
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MotionState.MOTION_SWIM_IDLE, // sustained
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MotionState.MOTION_SWIM_DASH, // immediate and sustained
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MotionState.MOTION_SWIM_JUMP, // NOT OBSERVED
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MotionState.MOTION_SWIM_MOVE // sustained
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)));
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put("WALK", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_WALK, // sustained, recover
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MotionState.MOTION_WALK // sustained, recover
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)));
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put("OTHER", new HashSet<>(List.of(
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MotionState.MOTION_CLIMB_JUMP, // cost only once if repeated without switching state
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MotionState.MOTION_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
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MotionState.MOTION_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
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MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
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MotionState.MOTION_NOTIFY, // can be either cost or recover - check previous state and check skill casting
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MotionState.MOTION_SIT_IDLE, // sustained, recover
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MotionState.MOTION_JUMP // recover
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)));
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put("NOCOST_NORECOVER", new HashSet<>(List.of(
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MotionState.MOTION_LADDER_SLIP, // NOT OBSERVED
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MotionState.MOTION_SLIP, // sustained, no cost no recover
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MotionState.MOTION_FLY_IDLE // NOT OBSERVED
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)));
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put("IGNORE", new HashSet<>(List.of(
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// these states have no impact on stamina
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MotionState.MOTION_CROUCH_IDLE,
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MotionState.MOTION_CROUCH_MOVE,
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MotionState.MOTION_CROUCH_ROLL,
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MotionState.MOTION_DESTROY_VEHICLE,
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MotionState.MOTION_FALL_ON_GROUND,
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MotionState.MOTION_FOLLOW_ROUTE,
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MotionState.MOTION_FORCE_SET_POS,
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MotionState.MOTION_GO_UPSTAIRS,
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MotionState.MOTION_JUMP_OFF_WALL,
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MotionState.MOTION_LADDER_IDLE,
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MotionState.MOTION_LADDER_MOVE,
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MotionState.MOTION_LAND_SPEED,
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MotionState.MOTION_MOVE_FAIL_ACK,
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MotionState.MOTION_NONE,
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MotionState.MOTION_NUM,
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MotionState.MOTION_QUEST_FORCE_DRAG,
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MotionState.MOTION_RESET,
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MotionState.MOTION_STANDBY_TO_LADDER,
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MotionState.MOTION_WATERFALL
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)));
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}};
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public final static int GlobalMaximumStamina = 24000;
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private Position currentCoordinates = new Position(0, 0, 0);
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@ -33,70 +113,23 @@ public class StaminaManager {
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private GameSession cachedSession = null;
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private GameEntity cachedEntity = null;
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private int staminaRecoverDelay = 0;
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private final HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
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private final HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
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private int lastSkillId = 0;
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private int lastSkillCasterId = 0;
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private boolean lastSkillFirstTick = true;
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private HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
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private HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
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public StaminaManager(Player player) {
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this.player = player;
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MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SWIM_MOVE,
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MotionState.MOTION_SWIM_IDLE,
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MotionState.MOTION_SWIM_DASH,
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MotionState.MOTION_SWIM_JUMP
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)));
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MotionStatesCategorized.put("STANDBY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_STANDBY,
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MotionState.MOTION_STANDBY_MOVE,
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MotionState.MOTION_DANGER_STANDBY,
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MotionState.MOTION_DANGER_STANDBY_MOVE,
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MotionState.MOTION_LADDER_TO_STANDBY,
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MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY
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)));
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MotionStatesCategorized.put("CLIMB", new HashSet<>(Arrays.asList(
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MotionState.MOTION_CLIMB,
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MotionState.MOTION_CLIMB_JUMP,
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MotionState.MOTION_STANDBY_TO_CLIMB,
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MotionState.MOTION_LADDER_IDLE,
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MotionState.MOTION_LADDER_MOVE,
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MotionState.MOTION_LADDER_SLIP,
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MotionState.MOTION_STANDBY_TO_LADDER
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)));
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MotionStatesCategorized.put("FLY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FLY,
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MotionState.MOTION_FLY_IDLE,
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MotionState.MOTION_FLY_SLOW,
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MotionState.MOTION_FLY_FAST,
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MotionState.MOTION_POWERED_FLY
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)));
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MotionStatesCategorized.put("RUN", new HashSet<>(Arrays.asList(
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MotionState.MOTION_DASH,
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MotionState.MOTION_DANGER_DASH,
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MotionState.MOTION_DASH_BEFORE_SHAKE,
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MotionState.MOTION_RUN,
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MotionState.MOTION_DANGER_RUN,
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MotionState.MOTION_WALK,
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MotionState.MOTION_DANGER_WALK
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)));
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MotionStatesCategorized.put("FIGHT", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FIGHT
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)));
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MotionStatesCategorized.put("SKIFF", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SKIFF_BOARDING,
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MotionState.MOTION_SKIFF_NORMAL,
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MotionState.MOTION_SKIFF_DASH,
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MotionState.MOTION_SKIFF_POWERED_DASH
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)));
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}
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// Listeners
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// Accessors
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public void setSkillCast(int skillId, int skillCasterId) {
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lastSkillId = skillId;
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lastSkillCasterId = skillCasterId;
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}
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public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
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if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
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@ -146,17 +179,17 @@ public class StaminaManager {
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}
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.consumptionType.toString(), consumption);
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if ((overriddenConsumption.consumptionType != consumption.consumptionType) && (overriddenConsumption.amount != consumption.amount)) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption);
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if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
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Grasscutter.getLogger().debug("[StaminaManager] Stamina update relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") overridden to relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
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consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
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consumption.type.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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Grasscutter.getLogger().trace(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.consumptionType + "," +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
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consumption.amount + ")");
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int newStamina = currentStamina + consumption.amount;
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if (newStamina < 0) {
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@ -164,7 +197,7 @@ public class StaminaManager {
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, consumption.consumptionType.toString(), newStamina);
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return setStamina(session, consumption.type.toString(), newStamina);
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}
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina) {
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@ -236,11 +269,24 @@ public class StaminaManager {
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// External trigger handler
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public void handleEvtDoSkillSuccNotify(GameSession session, EvtDoSkillSuccNotify notify) {
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handleImmediateStamina(session, notify);
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public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
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// Ignore if skill not cast by not current active
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if (casterId != player.getTeamManager().getCurrentAvatarEntity().getId()) {
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return;
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}
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setSkillCast(skillId, casterId);
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handleImmediateStamina(session, skillId);
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}
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public void handleCombatInvocationsNotify(GameSession session, EntityMoveInfo moveInfo, GameEntity entity) {
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public void handleMixinCostStamina(boolean isSwim) {
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// Talent moving and claymore avatar charged attack duration
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// Grasscutter.getLogger().trace("abilityMixinCostStamina: isSwim: " + isSwim);
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if (lastSkillCasterId == player.getTeamManager().getCurrentAvatarEntity().getId()) {
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handleImmediateStamina(cachedSession, lastSkillId);
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}
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}
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public void handleCombatInvocationsNotify(@NotNull GameSession session, @NotNull EntityMoveInfo moveInfo, @NotNull GameEntity entity) {
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// cache info for later use in SustainedStaminaHandler tick
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cachedSession = session;
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cachedEntity = entity;
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@ -252,20 +298,25 @@ public class StaminaManager {
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return;
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}
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currentState = motionState;
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// Grasscutter.getLogger().trace("" + currentState);
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Vector posVector = motionInfo.getPos();
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Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
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if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
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currentCoordinates = newPos;
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}
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startSustainedStaminaHandler();
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handleImmediateStamina(session, motionInfo, motionState, entity);
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handleImmediateStamina(session, motionState);
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}
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// Internal handler
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private void handleImmediateStamina(GameSession session, MotionInfo motionInfo, MotionState motionState,
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GameEntity entity) {
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private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
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switch (motionState) {
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case MOTION_CLIMB:
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if (currentState != MotionState.MOTION_CLIMB) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START));
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}
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break;
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case MOTION_DASH_BEFORE_SHAKE:
|
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if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT));
|
||||
@ -284,8 +335,10 @@ public class StaminaManager {
|
||||
}
|
||||
}
|
||||
|
||||
private void handleImmediateStamina(GameSession session, EvtDoSkillSuccNotify notify) {
|
||||
Consumption consumption = getFightConsumption(notify.getSkillId());
|
||||
private void handleImmediateStamina(GameSession session, int skillId) {
|
||||
// Non-claymore avatar attacks
|
||||
// TODO: differentiate charged vs normal attack
|
||||
Consumption consumption = getFightConsumption(skillId);
|
||||
updateStaminaRelative(session, consumption);
|
||||
}
|
||||
|
||||
@ -298,32 +351,45 @@ public class StaminaManager {
|
||||
Grasscutter.getLogger().trace("Player moving: " + moving + ", stamina full: " +
|
||||
(currentStamina >= maxStamina) + ", recalculate stamina");
|
||||
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
Consumption consumption;
|
||||
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
|
||||
consumption = getClimbSustainedConsumption();
|
||||
} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
|
||||
consumption = getSwimSustainedConsumptions();
|
||||
} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
|
||||
consumption = getRunWalkDashSustainedConsumption();
|
||||
consumption = getClimbConsumption();
|
||||
} else if (MotionStatesCategorized.get("DASH").contains(currentState)) {
|
||||
consumption = getDashConsumption();
|
||||
} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
|
||||
consumption = getFlySustainedConsumption();
|
||||
consumption = getFlyConsumption();
|
||||
} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
|
||||
consumption = new Consumption(ConsumptionType.RUN);
|
||||
} else if (MotionStatesCategorized.get("SKIFF").contains(currentState)) {
|
||||
consumption = getSkiffConsumption();
|
||||
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
|
||||
consumption = getStandSustainedConsumption();
|
||||
consumption = new Consumption(ConsumptionType.STANDBY);
|
||||
} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
|
||||
consumption = getSwimConsumptions();
|
||||
} else if (MotionStatesCategorized.get("WALK").contains((currentState))) {
|
||||
consumption = new Consumption(ConsumptionType.WALK);
|
||||
} else if (MotionStatesCategorized.get("OTHER").contains((currentState))) {
|
||||
consumption = getOtherConsumptions();
|
||||
} else {
|
||||
// ignore
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
if (consumption.amount < 0) {
|
||||
/* Do not apply reduction factor when recovering stamina
|
||||
TODO: Reductions that apply to all motion types:
|
||||
Elemental Resonance
|
||||
Wind: -15%
|
||||
Skills
|
||||
Diona E: -10% while shield lasts
|
||||
Barbara E: -12% while lasts
|
||||
*/
|
||||
Diona E: -10% while shield lasts - applies to SP+MP
|
||||
Barbara E: -12% while lasts - applies to SP+MP
|
||||
*/
|
||||
}
|
||||
// Delay 2 seconds before starts recovering stamina
|
||||
if (cachedSession != null) {
|
||||
if (consumption.amount < 0) {
|
||||
staminaRecoverDelay = 0;
|
||||
}
|
||||
if (consumption.amount > 0 && consumption.consumptionType != ConsumptionType.POWERED_FLY) {
|
||||
if (consumption.amount > 0 && consumption.type != ConsumptionType.POWERED_FLY) {
|
||||
// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
|
||||
if (staminaRecoverDelay < 10) {
|
||||
// For others recover after 2 seconds (10 ticks) - as official server does.
|
||||
@ -384,91 +450,137 @@ public class StaminaManager {
|
||||
*/
|
||||
|
||||
// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
HashMap<Integer, Integer> fightingCost = new HashMap<>() {{
|
||||
put(10013, -1000); // Kamisato Ayaka
|
||||
put(10413, -1000); // Mona
|
||||
}};
|
||||
if (fightingCost.containsKey(skillCasting)) {
|
||||
consumption = new Consumption(ConsumptionType.FIGHT, fightingCost.get(skillCasting));
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
Consumption consumption = new Consumption();
|
||||
|
||||
private Consumption getClimbSustainedConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
|
||||
consumption = new Consumption(ConsumptionType.CLIMBING);
|
||||
if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
|
||||
consumption = new Consumption(ConsumptionType.CLIMB_START);
|
||||
// Talent moving
|
||||
HashMap<Integer, List<Consumption>> talentMovementConsumptions = new HashMap<>() {{
|
||||
// List[0] = initial cost, [1] = sustained cost. Sustained costs are divided by 3 per second as MixinStaminaCost is triggered at 3Hz.
|
||||
put(10013, List.of(new Consumption(ConsumptionType.TALENT_DASH_START, -1000), new Consumption(ConsumptionType.TALENT_DASH, -500))); // Kamisato Ayaka
|
||||
put(10413, List.of(new Consumption(ConsumptionType.TALENT_DASH_START, -1000), new Consumption(ConsumptionType.TALENT_DASH, -500))); // Mona
|
||||
}};
|
||||
if (talentMovementConsumptions.containsKey(skillCasting)) {
|
||||
if (lastSkillFirstTick) {
|
||||
consumption = talentMovementConsumptions.get(skillCasting).get(1);
|
||||
} else {
|
||||
lastSkillFirstTick = false;
|
||||
consumption = talentMovementConsumptions.get(skillCasting).get(0);
|
||||
}
|
||||
}
|
||||
// TODO: Foods
|
||||
// TODO: Claymore avatar charged attack
|
||||
// HashMap<Integer, Integer> fightConsumptions = new HashMap<>();
|
||||
|
||||
// TODO: Non-claymore avatar charged attack
|
||||
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getSwimSustainedConsumptions() {
|
||||
private Consumption getClimbConsumption() {
|
||||
Consumption consumption = new Consumption();
|
||||
if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
|
||||
consumption.type = ConsumptionType.CLIMBING;
|
||||
consumption.amount = ConsumptionType.CLIMBING.amount;
|
||||
}
|
||||
// Climbing specific reductions
|
||||
// TODO: create a food cost reduction map
|
||||
HashMap<Integer, Float> foodReductionMap = new HashMap<>() {{
|
||||
// TODO: get real talent id
|
||||
put(0, 0.8f); // Sample food
|
||||
}};
|
||||
consumption.amount *= getFoodCostReductionFactor(foodReductionMap);
|
||||
|
||||
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
||||
// TODO: get real talent id
|
||||
put(0, 0.8f); // Xiao
|
||||
}};
|
||||
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getSwimConsumptions() {
|
||||
handleDrowning();
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
Consumption consumption = new Consumption();
|
||||
if (currentState == MotionState.MOTION_SWIM_MOVE) {
|
||||
consumption = new Consumption(ConsumptionType.SWIMMING);
|
||||
consumption.type = ConsumptionType.SWIMMING;
|
||||
consumption.amount = ConsumptionType.SWIMMING.amount;
|
||||
}
|
||||
if (currentState == MotionState.MOTION_SWIM_DASH) {
|
||||
consumption = new Consumption(ConsumptionType.SWIM_DASH);
|
||||
consumption.type = ConsumptionType.SWIM_DASH;
|
||||
consumption.amount = ConsumptionType.SWIM_DASH.amount;
|
||||
}
|
||||
// Reductions
|
||||
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
||||
// TODO: get real talent id
|
||||
put(0, 0.8f); // Beidou
|
||||
put(1, 0.8f); // Sangonomiya Kokomi
|
||||
}};
|
||||
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getRunWalkDashSustainedConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
private Consumption getDashConsumption() {
|
||||
Consumption consumption = new Consumption();
|
||||
if (currentState == MotionState.MOTION_DASH) {
|
||||
consumption = new Consumption(ConsumptionType.DASH);
|
||||
// TODO: Foods
|
||||
}
|
||||
if (currentState == MotionState.MOTION_RUN) {
|
||||
consumption = new Consumption(ConsumptionType.RUN);
|
||||
}
|
||||
if (currentState == MotionState.MOTION_WALK) {
|
||||
consumption = new Consumption(ConsumptionType.WALK);
|
||||
consumption.type = ConsumptionType.DASH;
|
||||
consumption.amount = ConsumptionType.DASH.amount;
|
||||
// TODO: Dashing specific reductions
|
||||
// Foods:
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getFlySustainedConsumption() {
|
||||
private Consumption getFlyConsumption() {
|
||||
// POWERED_FLY, e.g. wind tunnel
|
||||
if (currentState == MotionState.MOTION_POWERED_FLY) {
|
||||
return new Consumption(ConsumptionType.POWERED_FLY);
|
||||
}
|
||||
Consumption consumption = new Consumption(ConsumptionType.FLY);
|
||||
// Talent
|
||||
HashMap<Integer, Float> glidingCostReduction = new HashMap<>() {{
|
||||
// Passive Talents
|
||||
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
||||
put(212301, 0.8f); // Amber
|
||||
put(222301, 0.8f); // Venti
|
||||
}};
|
||||
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
||||
// TODO: Foods
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getSkiffConsumption() {
|
||||
// POWERED_SKIFF, e.g. wind tunnel
|
||||
if (currentState == MotionState.MOTION_SKIFF_POWERED_DASH) {
|
||||
return new Consumption(ConsumptionType.POWERED_SKIFF);
|
||||
}
|
||||
Consumption consumption = new Consumption(ConsumptionType.SKIFF);
|
||||
// No known reduction for skiffing.
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getOtherConsumptions() {
|
||||
// TODO: Add logic
|
||||
return new Consumption();
|
||||
}
|
||||
|
||||
// Reduction getter
|
||||
|
||||
private float getTalentCostReductionFactor(HashMap<Integer, Float> talentReductionMap) {
|
||||
// All known talents reductions are not stackable
|
||||
float reduction = 1;
|
||||
for (EntityAvatar entity : cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
|
||||
for (int skillId : entity.getAvatar().getProudSkillList()) {
|
||||
if (glidingCostReduction.containsKey(skillId)) {
|
||||
float potentialLowerReduction = glidingCostReduction.get(skillId);
|
||||
if (talentReductionMap.containsKey(skillId)) {
|
||||
float potentialLowerReduction = talentReductionMap.get(skillId);
|
||||
if (potentialLowerReduction < reduction) {
|
||||
reduction = potentialLowerReduction;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
consumption.amount *= reduction;
|
||||
// TODO: Foods
|
||||
return consumption;
|
||||
return reduction;
|
||||
}
|
||||
|
||||
private Consumption getStandSustainedConsumption() {
|
||||
Consumption consumption = new Consumption(ConsumptionType.None);
|
||||
if (currentState == MotionState.MOTION_STANDBY) {
|
||||
consumption = new Consumption(ConsumptionType.STANDBY);
|
||||
}
|
||||
if (currentState == MotionState.MOTION_STANDBY_MOVE) {
|
||||
consumption = new Consumption(ConsumptionType.STANDBY_MOVE);
|
||||
}
|
||||
return consumption;
|
||||
private float getFoodCostReductionFactor(HashMap<Integer, Float> foodReductionMap) {
|
||||
// All known food reductions are not stackable
|
||||
// TODO: Check consumed food (buff?) and return proper factor
|
||||
float reduction = 1;
|
||||
return reduction;
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ public enum PlayerProperty {
|
||||
// his gems and then got a money refund, so negative is allowed.
|
||||
PROP_PLAYER_SCOIN (10016), // Mora [0, +inf)
|
||||
PROP_PLAYER_MP_SETTING_TYPE (10017), // Do you allow other players to join your game? [0=no 1=direct 2=approval]
|
||||
PROP_IS_MP_MODE_AVAILABLE (10018), // Are you not in a quest or something that disables MP? [0, 1]
|
||||
PROP_IS_MP_MODE_AVAILABLE (10018), // 0 if in quest or something that disables MP [0, 1]
|
||||
PROP_PLAYER_WORLD_LEVEL (10019), // [0, 8]
|
||||
PROP_PLAYER_RESIN (10020), // Original Resin [0, +inf)
|
||||
PROP_PLAYER_WAIT_SUB_HCOIN (10022),
|
||||
|
@ -4,7 +4,9 @@ import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
|
||||
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
@Opcodes(PacketOpcodes.EvtDoSkillSuccNotify)
|
||||
public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
|
||||
@ -12,9 +14,10 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
|
||||
// TODO: Will be used for deducting stamina for charged skills.
|
||||
|
||||
session.getPlayer().getStaminaManager().handleEvtDoSkillSuccNotify(session, notify);
|
||||
int skillId = notify.getSkillId();
|
||||
int casterId = notify.getCasterId();
|
||||
Vector forwardVector = notify.getForward();
|
||||
Position forward = new Position(forwardVector.getX(), forwardVector.getY(), forwardVector.getZ());
|
||||
session.getPlayer().getStaminaManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user