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Add debug command for checking triggers on a group
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@ -1,12 +1,13 @@
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package emu.grasscutter.command.commands;
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import static emu.grasscutter.utils.lang.Language.translate;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.command.*;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.GameQuest;
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import java.util.List;
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import java.util.stream.Collectors;
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import static emu.grasscutter.utils.lang.Language.translate;
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@Command(
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label = "quest",
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@ -131,6 +132,22 @@ public final class QuestCommand implements CommandHandler {
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"Triggers registered for %s: %s."
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.formatted(questId, String.join(", ", quest.getTriggers().keySet())));
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}
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case "grouptriggers" -> {
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var scene = targetPlayer.getScene();
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var scriptManager = scene.getScriptManager();
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var group = scriptManager.getGroupById(questId);
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if (group == null) {
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CommandHandler.sendMessage(sender, "The group does not exist.");
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return;
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}
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CommandHandler.sendMessage(sender,
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group.triggers.entrySet().stream()
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.map(entry -> "%s: %s".formatted(entry.getKey(), entry.getValue()))
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.collect(Collectors.joining(", "))
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);
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}
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default -> this.sendUsageMessage(sender);
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}
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}
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