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Implement QUEST_CONTENT_FINISH_PLOT
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@ -0,0 +1,17 @@
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package emu.grasscutter.game.quest.content;
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import emu.grasscutter.data.def.QuestData.QuestCondition;
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import emu.grasscutter.game.quest.QuestValue;
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import emu.grasscutter.game.quest.GameQuest;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
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@QuestValue(QuestTrigger.QUEST_CONTENT_FINISH_PLOT)
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public class ContentFinishPlot extends QuestBaseHandler {
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@Override
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public boolean execute(GameQuest quest, QuestCondition condition, int... params) {
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return condition.getParam()[0] == params[0];
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}
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}
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@ -16,7 +16,9 @@ public class HandlerNpcTalkReq extends PacketHandler {
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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NpcTalkReq req = NpcTalkReq.parseFrom(payload);
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// Why are there 2 quest triggers that do the same thing...
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session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId());
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session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId());
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session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId()));
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}
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