diff --git a/src/main/java/emu/grasscutter/game/systems/InventorySystem.java b/src/main/java/emu/grasscutter/game/systems/InventorySystem.java index 5a2d49530..db7a4ce9c 100644 --- a/src/main/java/emu/grasscutter/game/systems/InventorySystem.java +++ b/src/main/java/emu/grasscutter/game/systems/InventorySystem.java @@ -734,7 +734,7 @@ public class InventorySystem extends BaseGameSystem { // Uses an item from the player's inventory. public synchronized GameItem useItem(Player player, long targetGuid, long itemGuid, int count, int optionId, boolean isEnterMpDungeonTeam) { - Grasscutter.getLogger().info("Attempting to use item from inventory"); + Grasscutter.getLogger().debug("Attempting to use item from inventory"); Avatar target = player.getAvatars().getAvatarByGuid(targetGuid); GameItem item = player.getInventory().getItemByGuid(itemGuid); if (item == null) return null; @@ -748,10 +748,10 @@ public class InventorySystem extends BaseGameSystem { var actions = itemData.getItemUseActions(); if (actions != null) actions.forEach(use -> use.postUseItem(params)); - Grasscutter.getLogger().info("Item use succeeded!"); + Grasscutter.getLogger().debug("Item use succeeded!"); return item; } else { - Grasscutter.getLogger().info("Item use failed!"); + Grasscutter.getLogger().debug("Item use failed!"); return null; } } @@ -791,7 +791,7 @@ public class InventorySystem extends BaseGameSystem { // Use var actions = itemData.getItemUseActions(); - Grasscutter.getLogger().info("Using - actions - {}", actions); + Grasscutter.getLogger().debug("Using - actions - {}", actions); if (actions == null) return true; // Maybe returning false would be more appropriate? return actions.stream() .map(use -> use.useItem(params))