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Format code [skip actions]
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package emu.grasscutter.game.quest.content;
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package emu.grasscutter.game.quest.content;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_FINISH_PLOT;
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import emu.grasscutter.data.excels.quest.QuestData;
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import emu.grasscutter.data.excels.quest.QuestData;
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import emu.grasscutter.game.quest.*;
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import emu.grasscutter.game.quest.*;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_FINISH_PLOT;
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@QuestValueContent(QUEST_CONTENT_FINISH_PLOT)
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@QuestValueContent(QUEST_CONTENT_FINISH_PLOT)
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public class ContentFinishPlot extends BaseContent {
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public class ContentFinishPlot extends BaseContent {
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@Override
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@Override
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package emu.grasscutter.game.quest.content;
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package emu.grasscutter.game.quest.content;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_NOT_FINISH_PLOT;
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import emu.grasscutter.data.excels.quest.QuestData;
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import emu.grasscutter.data.excels.quest.QuestData;
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import emu.grasscutter.game.quest.*;
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import emu.grasscutter.game.quest.*;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_NOT_FINISH_PLOT;
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@QuestValueContent(QUEST_CONTENT_NOT_FINISH_PLOT)
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@QuestValueContent(QUEST_CONTENT_NOT_FINISH_PLOT)
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public class ContentNotFinishPlot extends BaseContent {
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public class ContentNotFinishPlot extends BaseContent {
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@Override
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@Override
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