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Fix NullPointerException
with Player#playerProgress
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parent
d2f9f6f05b
commit
864298f3b1
@ -255,7 +255,7 @@ public class Player {
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this.unlockedSceneAreas = new HashMap<>();
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this.unlockedScenePoints = new HashMap<>();
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this.chatEmojiIdList = new ArrayList<>();
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this.playerProgress = new PlayerProgress(this);
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this.playerProgress = new PlayerProgress();
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this.activeQuestTimers = new HashSet<>();
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this.attackResults = new LinkedBlockingQueue<>();
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@ -1296,6 +1296,8 @@ public class Player {
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this.loadBattlePassManager();
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this.getAvatars().postLoad(); // Needs to be called after inventory is handled
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this.getPlayerProgress().setPlayer(this); // Add reference to the player.
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}
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public void onPlayerBorn() {
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@ -17,7 +17,7 @@ import lombok.val;
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/** Tracks progress the player made in the world, like obtained items, seen characters and more */
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@Entity
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public class PlayerProgress {
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@Getter @Transient private final Player player;
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@Getter @Setter @Transient private Player player;
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@Getter private Map<Integer, ItemEntry> itemHistory;
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@ -32,9 +32,7 @@ public class PlayerProgress {
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// it will be hard to loop and compare
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private Map<Integer, Integer> questProgressCountMap;
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public PlayerProgress(Player player) {
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this.player = player;
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public PlayerProgress() {
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this.questProgressCountMap = new Int2IntOpenHashMap();
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this.completedDungeons = new IntArrayList();
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this.itemHistory = new Int2ObjectOpenHashMap<>();
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@ -53,9 +51,13 @@ public class PlayerProgress {
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// Mark the dungeon as completed.
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this.getCompletedDungeons().add(dungeonId);
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// Trigger the completion event.
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this.getPlayer().getQuestManager().queueEvent(
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QuestContent.QUEST_CONTENT_FINISH_DUNGEON, dungeonId
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);
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if (this.getPlayer() != null) {
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this.getPlayer().getQuestManager().queueEvent(
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QuestContent.QUEST_CONTENT_FINISH_DUNGEON, dungeonId
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);
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} else {
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Grasscutter.getLogger().warn("Unable to execute 'QUEST_CONTENT_FINISH_DUNGEON'. The player is null.");
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}
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Grasscutter.getLogger().debug("Dungeon {} has been marked complete for {}.",
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dungeonId, this.getPlayer().getUid());
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@ -475,7 +475,8 @@ public final class TeamManager extends BasePlayerDataManager {
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this.setCurrentCharacterIndex(Math.min(newCharacterIndex, this.getActiveTeam().size() - 1));
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this.updateTeamProperties();
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this.getPlayer().getScene().addEntity(this.getCurrentAvatarEntity());
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if (this.getPlayer().getScene() != null)
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this.getPlayer().getScene().addEntity(this.getCurrentAvatarEntity());
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}
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/**
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