mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-23 13:37:42 +00:00
Monsters tide turn by turn && Ban User Skill && Lua functions
This commit is contained in:
parent
a7c1f85579
commit
8739277970
15
proto/CanUseSkillNotify.proto
Normal file
15
proto/CanUseSkillNotify.proto
Normal file
@ -0,0 +1,15 @@
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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message CanUseSkillNotify {
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enum CmdId {
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option allow_alias = true;
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NONE = 0;
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ENET_CHANNEL_ID = 0;
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ENET_IS_RELIABLE = 1;
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CMD_ID = 1019;
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}
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bool is_can_use_skill = 1;
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}
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@ -117,6 +117,7 @@ public class EntityMonster extends GameEntity {
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this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
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}
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if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
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getScene().getScriptManager().onMonsterDie();
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, null);
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}
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if (getScene().getChallenge() != null && getScene().getChallenge().getGroup().id == this.getGroupId()) {
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@ -7,6 +7,7 @@ import emu.grasscutter.data.def.TowerLevelData;
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import emu.grasscutter.game.dungeons.DungeonSettleListener;
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import emu.grasscutter.game.dungeons.TowerDungeonSettleListener;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.packet.send.PacketCanUseSkillNotify;
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import emu.grasscutter.server.packet.send.PacketTowerCurLevelRecordChangeNotify;
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import emu.grasscutter.server.packet.send.PacketTowerEnterLevelRsp;
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@ -75,7 +76,8 @@ public class TowerManager {
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player.getScene().setPrevScenePoint(enterPointId);
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player.getSession().send(new PacketTowerEnterLevelRsp(currentFloorId, currentLevel));
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// stop using skill
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player.getSession().send(new PacketCanUseSkillNotify(false));
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}
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public void notifyCurLevelRecordChange(){
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@ -105,7 +105,13 @@ public class Scene {
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public GameEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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public GameEntity getEntityByConfigId(int configId) {
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return this.entities.values().stream()
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.filter(x -> x.getConfigId() == configId)
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.findFirst()
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.orElse(null);
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}
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/**
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* @return the autoCloseTime
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*/
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@ -1,19 +1,14 @@
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package emu.grasscutter.scripts;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.*;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.stream.Collectors;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.jse.CoerceJavaToLua;
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@ -23,12 +18,8 @@ import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.WorldLevelData;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.constants.ScriptGadgetState;
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import emu.grasscutter.scripts.constants.ScriptRegionShape;
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import emu.grasscutter.scripts.data.SceneBlock;
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import emu.grasscutter.scripts.data.SceneConfig;
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import emu.grasscutter.scripts.data.SceneGadget;
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@ -56,7 +47,12 @@ public class SceneScriptManager {
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private final Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
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private final Int2ObjectOpenHashMap<SceneRegion> regions;
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private SceneGroup currentGroup;
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private AtomicInteger monsterAlive;
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private AtomicInteger monsterTideCount;
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private int monsterSceneLimit;
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private ConcurrentLinkedQueue<Integer> monsterOrders;
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public SceneScriptManager(Scene scene) {
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this.scene = scene;
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this.scriptLib = new ScriptLib(this);
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@ -222,7 +218,8 @@ public class SceneScriptManager {
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cs.eval(getBindings());
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// Set
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group.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters"));
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group.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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group.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets"));
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group.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
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group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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@ -235,7 +232,7 @@ public class SceneScriptManager {
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// Add monsters to suite TODO optimize
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Int2ObjectMap<Object> map = new Int2ObjectOpenHashMap<>();
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group.monsters.forEach(m -> map.put(m.config_id, m));
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group.monsters.entrySet().forEach(m -> map.put(m.getValue().config_id, m));
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group.gadgets.forEach(m -> map.put(m.config_id, m));
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for (SceneSuite suite : group.suites) {
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@ -323,60 +320,92 @@ public class SceneScriptManager {
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}
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public void spawnMonstersInGroup(SceneGroup group, int suiteIndex) {
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spawnMonstersInGroup(group, group.getSuiteByIndex(suiteIndex));
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this.currentGroup = group;
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this.monsterSceneLimit = 0;
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var suite = group.getSuiteByIndex(suiteIndex);
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if(suite == null){
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return;
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}
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suite.sceneMonsters.forEach(mob -> spawnMonstersInGroup(group, mob));
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}
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public void spawnMonstersInGroup(SceneGroup group) {
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spawnMonstersInGroup(group, null);
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this.currentGroup = group;
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this.monsterSceneLimit = 0;
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group.monsters.values().forEach(mob -> spawnMonstersInGroup(group, mob));
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}
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public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
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List<SceneMonster> monsters = group.monsters;
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if (suite != null) {
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monsters = suite.sceneMonsters;
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public void spawnMonstersInGroup(SceneGroup group,Integer[] ordersConfigId, int tideCount, int sceneLimit) {
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this.currentGroup = group;
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this.monsterSceneLimit = sceneLimit;
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this.monsterTideCount = new AtomicInteger(tideCount);
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this.monsterAlive = new AtomicInteger(0);
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this.monsterOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
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// add the last turn
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group.monsters.keySet().stream()
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.filter(i -> !this.monsterOrders.contains(i))
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.forEach(this.monsterOrders::add);
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for (int i = 0; i < sceneLimit; i++) {
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spawnMonstersInGroup(group, group.monsters.get(this.monsterOrders.poll()));
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}
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}
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public void spawnMonstersInGroup(SceneGroup group, SceneMonster monster) {
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if(monster == null){
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return;
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}
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if(this.monsterSceneLimit > 0){
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this.monsterTideCount.decrementAndGet();
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this.monsterAlive.incrementAndGet();
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}
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List<GameEntity> toAdd = new ArrayList<>();
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for (SceneMonster monster : monsters) {
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MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
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if (data == null) {
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continue;
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}
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// Calculate level
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int level = monster.level;
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if (getScene().getDungeonData() != null) {
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level = getScene().getDungeonData().getShowLevel();
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} else if (getScene().getWorld().getWorldLevel() > 0) {
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WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
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if (worldLevelData != null) {
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level = worldLevelData.getMonsterLevel();
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}
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}
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// Spawn mob
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EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
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entity.getRotation().set(monster.rot);
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entity.setGroupId(group.id);
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entity.setConfigId(monster.config_id);
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toAdd.add(entity);
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MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
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if (data == null) {
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return;
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}
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if (toAdd.size() > 0) {
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getScene().addEntities(toAdd);
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for (GameEntity entity : toAdd) {
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callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
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// Calculate level
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int level = monster.level;
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if (getScene().getDungeonData() != null) {
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level = getScene().getDungeonData().getShowLevel();
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} else if (getScene().getWorld().getWorldLevel() > 0) {
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WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
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if (worldLevelData != null) {
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level = worldLevelData.getMonsterLevel();
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}
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}
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// Spawn mob
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EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
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entity.getRotation().set(monster.rot);
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entity.setGroupId(group.id);
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entity.setConfigId(monster.config_id);
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getScene().addEntity(entity);
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callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
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}
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public void onMonsterDie(){
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if(this.monsterSceneLimit <= 0){
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return;
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}
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if(this.monsterAlive.decrementAndGet() >= this.monsterSceneLimit) {
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// maybe not happen
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return;
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}
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if(this.monsterTideCount.get() > 0){
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// add more
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spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
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}else if(this.monsterAlive.get() == 0){
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// spawn the last turn of monsters
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while(!this.monsterOrders.isEmpty()){
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spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
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}
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}
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}
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// Events
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public void callEvent(int eventType, ScriptArgs params) {
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@ -405,4 +434,8 @@ public class SceneScriptManager {
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}
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}
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}
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// public LuaValue safetyCall(){
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//
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// }
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}
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@ -1,28 +1,24 @@
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package emu.grasscutter.scripts;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.dungeons.DungeonChallenge;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.PacketCanUseSkillNotify;
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import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
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import emu.grasscutter.server.packet.send.PacketWorktopOptionNotify;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.List;
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import java.util.Optional;
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public class ScriptLib {
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public static final Logger logger = LoggerFactory.getLogger(ScriptLib.class);
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private final SceneScriptManager sceneScriptManager;
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public ScriptLib(SceneScriptManager sceneScriptManager) {
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@ -34,6 +30,8 @@ public class ScriptLib {
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}
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public int SetGadgetStateByConfigId(int configId, int gadgetState) {
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logger.debug("[LUA] Call SetGadgetStateByConfigId with {},{}",
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configId,gadgetState);
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Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
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.filter(e -> e.getConfigId() == configId).findFirst();
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@ -53,6 +51,8 @@ public class ScriptLib {
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}
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public int SetGroupGadgetStateByConfigId(int groupId, int configId, int gadgetState) {
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logger.debug("[LUA] Call SetGroupGadgetStateByConfigId with {},{},{}",
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groupId,configId,gadgetState);
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List<GameEntity> list = getSceneScriptManager().getScene().getEntities().values().stream()
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.filter(e -> e.getGroupId() == groupId).toList();
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@ -71,6 +71,8 @@ public class ScriptLib {
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}
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public int SetWorktopOptionsByGroupId(int groupId, int configId, int[] options) {
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logger.debug("[LUA] Call SetWorktopOptionsByGroupId with {},{},{}",
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groupId,configId,options);
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Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
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.filter(e -> e.getConfigId() == configId && e.getGroupId() == groupId).findFirst();
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@ -90,6 +92,8 @@ public class ScriptLib {
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}
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public int DelWorktopOptionByGroupId(int groupId, int configId, int option) {
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logger.debug("[LUA] Call DelWorktopOptionByGroupId with {},{},{}",groupId,configId,option);
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Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
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.filter(e -> e.getConfigId() == configId && e.getGroupId() == groupId).findFirst();
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@ -109,20 +113,24 @@ public class ScriptLib {
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}
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// Some fields are guessed
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public int AutoMonsterTide(int challengeIndex, int groupId, int[] config_ids, int param4, int param5, int param6) {
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public int AutoMonsterTide(int challengeIndex, int groupId, Integer[] ordersConfigId, int tideCount, int sceneLimit, int param6) {
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logger.debug("[LUA] Call AutoMonsterTide with {},{},{},{},{},{}",
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challengeIndex,groupId,ordersConfigId,tideCount,sceneLimit,param6);
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SceneGroup group = getSceneScriptManager().getGroupById(groupId);
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if (group == null || group.monsters == null) {
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return 1;
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}
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// TODO just spawn all from group for now
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this.getSceneScriptManager().spawnMonstersInGroup(group);
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this.getSceneScriptManager().spawnMonstersInGroup(group, ordersConfigId, tideCount, sceneLimit);
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return 0;
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}
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public int AddExtraGroupSuite(int groupId, int suite) {
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logger.debug("[LUA] Call AddExtraGroupSuite with {},{}",
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groupId,suite);
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SceneGroup group = getSceneScriptManager().getGroupById(groupId);
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if (group == null || group.monsters == null) {
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@ -136,8 +144,17 @@ public class ScriptLib {
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}
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// param3 (probably time limit for timed dungeons)
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public int ActiveChallenge(int challengeId, int challengeIndex, int param3, int groupId, int objectiveKills, int param5) {
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public int ActiveChallenge(int challengeId, int challengeIndex, int timeLimitOrGroupId, int groupId, int objectiveKills, int param5) {
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logger.debug("[LUA] Call ActiveChallenge with {},{},{},{},{},{}",
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challengeId,challengeIndex,timeLimitOrGroupId,groupId,objectiveKills,param5);
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SceneGroup group = getSceneScriptManager().getGroupById(groupId);
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var objective = objectiveKills;
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if(group == null){
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group = getSceneScriptManager().getGroupById(timeLimitOrGroupId);
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objective = groupId;
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}
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if (group == null || group.monsters == null) {
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return 1;
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@ -146,7 +163,7 @@ public class ScriptLib {
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DungeonChallenge challenge = new DungeonChallenge(getSceneScriptManager().getScene(), group);
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challenge.setChallengeId(challengeId);
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challenge.setChallengeIndex(challengeIndex);
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challenge.setObjective(objectiveKills);
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challenge.setObjective(objective);
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getSceneScriptManager().getScene().setChallenge(challenge);
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@ -155,26 +172,37 @@ public class ScriptLib {
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}
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public int GetGroupMonsterCountByGroupId(int groupId) {
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logger.debug("[LUA] Call GetGroupMonsterCountByGroupId with {}",
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groupId);
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return (int) getSceneScriptManager().getScene().getEntities().values().stream()
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.filter(e -> e instanceof EntityMonster && e.getGroupId() == groupId)
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.count();
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}
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public int GetGroupVariableValue(String var) {
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logger.debug("[LUA] Call GetGroupVariableValue with {}",
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var);
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return getSceneScriptManager().getVariables().getOrDefault(var, 0);
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}
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public int SetGroupVariableValue(String var, int value) {
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logger.debug("[LUA] Call SetGroupVariableValue with {},{}",
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var, value);
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getSceneScriptManager().getVariables().put(var, value);
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return 0;
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}
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public LuaValue ChangeGroupVariableValue(String var, int value) {
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logger.debug("[LUA] Call ChangeGroupVariableValue with {},{}",
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var, value);
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getSceneScriptManager().getVariables().put(var, getSceneScriptManager().getVariables().get(var) + value);
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return LuaValue.ZERO;
|
||||
}
|
||||
|
||||
public int RefreshGroup(LuaTable table) {
|
||||
logger.debug("[LUA] Call RefreshGroup with {}",
|
||||
table);
|
||||
// Kill and Respawn?
|
||||
int groupId = table.get("group_id").toint();
|
||||
int suite = table.get("suite").toint();
|
||||
@ -192,6 +220,8 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public int GetRegionEntityCount(LuaTable table) {
|
||||
logger.debug("[LUA] Call GetRegionEntityCount with {}",
|
||||
table);
|
||||
int regionId = table.get("region_eid").toint();
|
||||
int entityType = table.get("entity_type").toint();
|
||||
|
||||
@ -205,21 +235,68 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public void PrintContextLog(String msg) {
|
||||
Grasscutter.getLogger().info("[LUA] " + msg);
|
||||
logger.info("[LUA] " + msg);
|
||||
}
|
||||
|
||||
public int TowerCountTimeStatus(int var1, int var2){
|
||||
public int TowerCountTimeStatus(int isDone, int var2){
|
||||
logger.debug("[LUA] Call TowerCountTimeStatus with {},{}",
|
||||
isDone,var2);
|
||||
// TODO record time
|
||||
return 0;
|
||||
}
|
||||
public int GetGroupMonsterCount(int var1){
|
||||
// Maybe...
|
||||
return GetGroupMonsterCountByGroupId(var1);
|
||||
logger.debug("[LUA] Call GetGroupMonsterCount with {}",
|
||||
var1);
|
||||
|
||||
return (int) getSceneScriptManager().getScene().getEntities().values().stream()
|
||||
.filter(e -> e instanceof EntityMonster)
|
||||
.count();
|
||||
}
|
||||
public int SetMonsterBattleByGroup(int var1, int var2, int var3){
|
||||
logger.debug("[LUA] Call SetMonsterBattleByGroup with {},{},{}",
|
||||
var1,var2,var3);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int CauseDungeonFail(int var1){
|
||||
logger.debug("[LUA] Call CauseDungeonFail with {}",
|
||||
var1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
// 8-1
|
||||
public int GetGroupVariableValueByGroup(int var1, String var2, int var3){
|
||||
logger.debug("[LUA] Call GetGroupVariableValueByGroup with {},{},{}",
|
||||
var1,var2,var3);
|
||||
|
||||
//TODO
|
||||
|
||||
return getSceneScriptManager().getVariables().getOrDefault(var2, 0);
|
||||
}
|
||||
|
||||
public int SetIsAllowUseSkill(int canUse, int var2){
|
||||
logger.debug("[LUA] Call SetIsAllowUseSkill with {},{}",
|
||||
canUse,var2);
|
||||
|
||||
getSceneScriptManager().getScene().broadcastPacket(new PacketCanUseSkillNotify(canUse == 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int KillEntityByConfigId(LuaTable table){
|
||||
logger.debug("[LUA] Call KillEntityByConfigId with {}",
|
||||
table);
|
||||
var configId = table.get("config_id");
|
||||
if(configId == LuaValue.NIL){
|
||||
return 1;
|
||||
}
|
||||
|
||||
var entity = getSceneScriptManager().getScene().getEntityByConfigId(configId.toint());
|
||||
if(entity == null){
|
||||
return 1;
|
||||
}
|
||||
getSceneScriptManager().getScene().killEntity(entity, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,17 +1,21 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class SceneGroup {
|
||||
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
|
||||
|
||||
public int id;
|
||||
public int refresh_id;
|
||||
public Position pos;
|
||||
|
||||
public List<SceneMonster> monsters;
|
||||
|
||||
/**
|
||||
* ConfigId - Monster
|
||||
*/
|
||||
public Map<Integer,SceneMonster> monsters;
|
||||
public List<SceneGadget> gadgets;
|
||||
public List<SceneTrigger> triggers;
|
||||
public List<SceneRegion> regions;
|
||||
|
@ -0,0 +1,19 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.CanUseSkillNotifyOuterClass;
|
||||
|
||||
public class PacketCanUseSkillNotify extends BasePacket {
|
||||
|
||||
public PacketCanUseSkillNotify(boolean canUseSkill) {
|
||||
super(PacketOpcodes.CanUseSkillNotify);
|
||||
|
||||
CanUseSkillNotifyOuterClass.CanUseSkillNotify proto = CanUseSkillNotifyOuterClass.CanUseSkillNotify.newBuilder()
|
||||
.setIsCanUseSkill(canUseSkill)
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
|
||||
}
|
@ -19,4 +19,6 @@
|
||||
<appender-ref ref="STDOUT" />
|
||||
<appender-ref ref="FILE" />
|
||||
</root>
|
||||
<logger name="emu.grasscutter.scripts.ScriptLib" level="DEBUG">
|
||||
</logger>
|
||||
</Configuration>
|
Loading…
Reference in New Issue
Block a user