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https://github.com/Melledy/Grasscutter.git
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Run formatter on new events
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parent
0ad8eb443b
commit
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@ -12,13 +12,12 @@ import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.net.proto.AchievementOuterClass.Achievement.Status;
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import emu.grasscutter.server.event.player.PlayerCompleteAchievementEvent;
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import emu.grasscutter.server.packet.send.*;
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import lombok.*;
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import org.bson.types.ObjectId;
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import javax.annotation.Nullable;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.function.IntSupplier;
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import javax.annotation.Nullable;
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import lombok.*;
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import org.bson.types.ObjectId;
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@Entity("achievements")
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@Data
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@ -18,11 +18,10 @@ import emu.grasscutter.server.event.player.PlayerFinishDungeonEvent;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.*;
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import lombok.*;
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import javax.annotation.Nullable;
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import java.util.*;
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import java.util.stream.*;
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import javax.annotation.Nullable;
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import lombok.*;
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/**
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* TODO handle time limits TODO handle respawn points TODO handle team wipes and respawns TODO check
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@ -282,10 +281,7 @@ public final class DungeonManager {
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this.endDungeon(BaseDungeonResult.DungeonEndReason.COMPLETED);
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// Call PlayerFinishDungeonEvent.
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new PlayerFinishDungeonEvent(
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this.getScene().getPlayers(),
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this.getScene(), this
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).call();
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new PlayerFinishDungeonEvent(this.getScene().getPlayers(), this.getScene(), this).call();
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}
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public void quitDungeon() {
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@ -16,10 +16,9 @@ import emu.grasscutter.server.event.player.PlayerCompleteQuestEvent;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.IntIntImmutablePair;
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import lombok.*;
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import javax.script.Bindings;
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import java.util.*;
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import javax.script.Bindings;
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import lombok.*;
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@Entity
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public class GameQuest {
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@ -18,10 +18,9 @@ import emu.grasscutter.server.game.*;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.*;
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import lombok.val;
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import java.util.*;
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import java.util.stream.Stream;
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import lombok.val;
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public class InventorySystem extends BaseGameSystem {
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private static final Int2IntMap weaponRefundMaterials = new Int2IntArrayMap();
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@ -4,9 +4,8 @@ import emu.grasscutter.game.dungeons.DungeonManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.server.event.Event;
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import lombok.*;
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import java.util.List;
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import lombok.*;
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@Getter
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@RequiredArgsConstructor
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