drowning added

This commit is contained in:
TheLostTree 2022-04-23 03:19:33 -07:00
parent ca6315f29a
commit 91894380cb
2 changed files with 47 additions and 0 deletions

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package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketAvatarChangeCostumeRsp;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp;
@Opcodes(PacketOpcodes.SceneEntityDrownReq)
public class HandlerSceneEntityDrownReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload);
GenshinEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId());
PacketLifeStateChangeNotify lifeStateChangeNotify = new PacketLifeStateChangeNotify(entity, entity, LifeState.LIFE_DEAD);
PacketSceneEntityDrownRsp drownRsp = new PacketSceneEntityDrownRsp(req.getEntityId());
//kill entity + broadcast it
session.getPlayer().getScene().broadcastPacket(lifeStateChangeNotify);
session.getPlayer().getScene().broadcastPacket(drownRsp);
//TODO: make a list somewhere of all entities to remove per tick rather than one by one
session.getPlayer().getScene().removeEntity(entity, VisionTypeOuterClass.VisionType.VisionDie);
}
}

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package emu.grasscutter.server.packet.send;
public class PacketSceneEntityDrownReq {
}