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Format code [skip actions]
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@ -15,9 +15,8 @@ import emu.grasscutter.scripts.data.controller.EntityController;
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import emu.grasscutter.server.event.entity.*;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import it.unimi.dsi.fastutil.ints.*;
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import lombok.*;
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import java.util.*;
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import lombok.*;
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public abstract class GameEntity {
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@Getter private final Scene scene;
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@ -35,7 +34,8 @@ public abstract class GameEntity {
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@Getter @Setter private boolean lockHP;
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@Setter(AccessLevel.PROTECTED)
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@Getter private boolean isDead = false;
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@Getter
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private boolean isDead = false;
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// Lua controller for specific actions
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@Getter @Setter private EntityController entityController;
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@ -1,5 +1,7 @@
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package emu.grasscutter.game.player;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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import dev.morphia.annotations.*;
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import emu.grasscutter.*;
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import emu.grasscutter.data.GameData;
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@ -21,12 +23,9 @@ import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.*;
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import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
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import lombok.*;
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import java.util.*;
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import java.util.stream.Stream;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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import lombok.*;
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@Entity
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public final class TeamManager extends BasePlayerDataManager {
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