Format code [skip actions]

This commit is contained in:
github-actions 2023-09-16 23:00:20 +00:00
parent 30f7580184
commit 92bd09eeed
2 changed files with 6 additions and 7 deletions

View File

@ -15,9 +15,8 @@ import emu.grasscutter.scripts.data.controller.EntityController;
import emu.grasscutter.server.event.entity.*;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import it.unimi.dsi.fastutil.ints.*;
import lombok.*;
import java.util.*;
import lombok.*;
public abstract class GameEntity {
@Getter private final Scene scene;
@ -35,7 +34,8 @@ public abstract class GameEntity {
@Getter @Setter private boolean lockHP;
@Setter(AccessLevel.PROTECTED)
@Getter private boolean isDead = false;
@Getter
private boolean isDead = false;
// Lua controller for specific actions
@Getter @Setter private EntityController entityController;

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.player;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import dev.morphia.annotations.*;
import emu.grasscutter.*;
import emu.grasscutter.data.GameData;
@ -21,12 +23,9 @@ import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.*;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import lombok.*;
import java.util.*;
import java.util.stream.Stream;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import lombok.*;
@Entity
public final class TeamManager extends BasePlayerDataManager {