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Implement Quaternions (#2311)
* Implement Quaternions * Update BaseRoute.java --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
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@ -63,7 +63,25 @@ public abstract class BaseRoute {
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private MathQuaternion.Builder rotAsMathQuaternion() {
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private MathQuaternion.Builder rotAsMathQuaternion() {
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val result = MathQuaternion.newBuilder();
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val result = MathQuaternion.newBuilder();
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if (startRot != null) {
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if (startRot != null) {
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result.setX(startRot.getX()).setY(startRot.getY()).setZ(startRot.getZ());
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// https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles
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// "MY BRAIN!" - Nazrin
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val roll = Math.toRadians(startRot.getX());
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val pitch = Math.toRadians(startRot.getY());
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val yaw = Math.toRadians(startRot.getZ());
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val cr = (float)Math.cos(roll * 0.5);
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val sr = (float)Math.sin(roll * 0.5);
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val cp = (float)Math.cos(pitch * 0.5);
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val sp = (float)Math.sin(pitch * 0.5);
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val cy = (float)Math.cos(yaw * 0.5);
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val sy = (float)Math.sin(yaw * 0.5);
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result.setW(cr * cp * cy + sr * sp * sy);
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result.setX(sr * cp * cy - cr * sp * sy);
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result.setY(cr * sp * cy + sr * cp * sy);
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result.setZ(cr * cp * sy - sr * sp * cy);
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} else {
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result.setW(1f);
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}
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}
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return result;
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return result;
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}
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}
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