Add drowning. Better movement ticking.

This commit is contained in:
gentlespoon 2022-05-05 22:07:29 -07:00 committed by Melledy
parent 81998b9cf9
commit 93b3265d72
10 changed files with 485 additions and 296 deletions

View File

@ -104,6 +104,11 @@ public class EntityAvatar extends GameEntity {
this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER;
this.killedBy = killerId;
}
public void onDeath(PlayerDieType dieType, int killerId) {
this.killedType = dieType;
this.killedBy = killerId;
}
public SceneAvatarInfo getSceneAvatarInfo() {
SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()

View File

@ -1,227 +0,0 @@
package emu.grasscutter.game.managers.MotionManager;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.VectorOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketPlayerPropNotify;
import emu.grasscutter.utils.Position;
import java.util.ArrayList;
import java.lang.Math;
public class MotionManager {
private enum Consumption {
None(0),
// consumers
CLIMB_START(-500),
CLIMBING(-150),
CLIMB_JUMP(-2500),
DASH(-1800),
SPRINT(-360),
FLY(-60),
SWIM_DASH_START(-200),
SWIM_DASH(-200),
SWIMMING(-80),
// restorers
STANDBY(500),
RUN(500),
WALK(500),
STANDBY_MOVE(500);
public final int amount;
Consumption(int amount) {
this.amount = amount;
}
}
private EntityMoveInfoOuterClass.EntityMoveInfo moveInfo;
private MotionState previousState = MotionState.MOTION_STANDBY;
private ArrayList<Position> previousCoordinates = new ArrayList<>();
private final Player player;
private float landSpeed = 0;
public MotionManager(Player player) {
previousCoordinates.add(new Position(0,0,0));
this.player = player;
}
public void handle(GameSession session, GameEntity entity, EntityMoveInfoOuterClass.EntityMoveInfo moveInfo) {
MotionState state = moveInfo.getMotionInfo().getState();
setMoveInfo(moveInfo);
if (state == MotionState.MOTION_LAND_SPEED) {
setLandSpeed(moveInfo.getMotionInfo().getSpeed().getY());
}
if (state == MotionState.MOTION_FALL_ON_GROUND) {
handleFallOnGround(session, entity);
}
}
public void tick() {
if(Grasscutter.getConfig().OpenStamina){
EntityMoveInfoOuterClass.EntityMoveInfo mInfo = moveInfo;
if (mInfo == null) {
return;
}
MotionState state = moveInfo.getMotionInfo().getState();
Consumption consumption = Consumption.None;
boolean isMoving = false;
VectorOuterClass.Vector posVector = moveInfo.getMotionInfo().getPos();
Position currentCoordinates = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
float diffX = currentCoordinates.getX() - previousCoordinates.get(0).getX();
float diffY = currentCoordinates.getY() - previousCoordinates.get(0).getY();
float diffZ = currentCoordinates.getZ() - previousCoordinates.get(0).getZ();
if (Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.3 || Math.abs(diffZ) > 0.3) {
isMoving = true;
}
if (isMoving) {
// TODO: refactor these conditions.
// CLIMB
if (state == MotionState.MOTION_CLIMB) {
if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
consumption = Consumption.CLIMB_START;
} else {
consumption = Consumption.CLIMBING;
}
}
// JUMP
if (state == MotionState.MOTION_CLIMB_JUMP) {
if (previousState != MotionState.MOTION_CLIMB_JUMP) {
consumption = Consumption.CLIMB_JUMP;
}
}
if (state == MotionState.MOTION_JUMP) {
if (previousState == MotionState.MOTION_CLIMB) {
consumption = Consumption.CLIMB_JUMP;
}
}
// SWIM
if (state == MotionState.MOTION_SWIM_MOVE) {
consumption = Consumption.SWIMMING;
}
if (state == MotionState.MOTION_SWIM_DASH) {
if (previousState != MotionState.MOTION_SWIM_DASH) {
consumption = Consumption.SWIM_DASH_START;
} else {
consumption = Consumption.SWIM_DASH;
}
}
// DASH
if (state == MotionState.MOTION_DASH) {
if (previousState == MotionState.MOTION_DASH) {
consumption = Consumption.SPRINT;
} else {
consumption = Consumption.DASH;
}
}
// RUN and WALK
if (state == MotionState.MOTION_RUN) {
consumption = Consumption.RUN;
}
if (state == MotionState.MOTION_WALK) {
consumption = Consumption.WALK;
}
// FLY
if (state == MotionState.MOTION_FLY) {
consumption = Consumption.FLY;
}
}
// STAND
if (state == MotionState.MOTION_STANDBY) {
consumption = Consumption.STANDBY;
}
if (state == MotionState.MOTION_STANDBY_MOVE) {
consumption = Consumption.STANDBY_MOVE;
}
GameSession session = player.getSession();
updateStamina(session, consumption.amount);
session.send(new PacketPlayerPropNotify(session.getPlayer(), PlayerProperty.PROP_CUR_PERSIST_STAMINA));
Grasscutter.getLogger().debug(session.getPlayer().getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + " " + state + " " + isMoving + " " + consumption + " " + consumption.amount);
previousState = state;
previousCoordinates.add(currentCoordinates);
if (previousCoordinates.size() > 3) {
previousCoordinates.remove(0);
}
}
}
public void updateStamina(GameSession session, int amount) {
if (amount == 0) {
return;
}
int currentStamina = session.getPlayer().getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
int playerMaxStamina = session.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
int newStamina = currentStamina + amount;
if (newStamina < 0) {
newStamina = 0;
}
if (newStamina > playerMaxStamina) {
newStamina = playerMaxStamina;
}
session.getPlayer().setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
}
public void setMoveInfo(EntityMoveInfoOuterClass.EntityMoveInfo moveInfo) {
this.moveInfo = moveInfo;
}
public EntityMoveInfoOuterClass.EntityMoveInfo getMoveInfo() {
return moveInfo;
}
public void handleFallOnGround(GameSession session, GameEntity entity) {
float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float damage = 0;
Grasscutter.getLogger().debug("LandSpeed: " + landSpeed);
if (landSpeed < -23.5) {
damage = (float)(maxHP * 0.33);
}
if (landSpeed < -25) {
damage = (float)(maxHP * 0.5);
}
if (landSpeed < -26.5) {
damage = (float)(maxHP * 0.66);
}
if (landSpeed < -28) {
damage = (maxHP * 1);
}
float newHP = currentHP - damage;
if (newHP < 0) {
newHP = 0;
}
Grasscutter.getLogger().debug("Max: " + maxHP + "\tCurr: " + currentHP + "\tDamage: " + damage + "\tnewHP: " + newHP);
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
if (newHP == 0) {
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
session.getPlayer().getScene().removeEntity(entity);
entity.onDeath(0);
}
}
public void setLandSpeed(float landSpeed) {
this.landSpeed = landSpeed;
}
}

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@ -0,0 +1,359 @@
package emu.grasscutter.game.managers.MovementManager;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.VectorOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import org.jetbrains.annotations.NotNull;
import java.lang.Math;
import java.util.*;
public class MovementManager {
public HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
private enum Consumption {
None(0),
// consume
CLIMB_START(-500),
CLIMBING(-150),
CLIMB_JUMP(-2500),
DASH(-1800),
SPRINT(-360),
FLY(-60),
SWIM_DASH_START(-200),
SWIM_DASH(-200),
SWIMMING(-80),
// restore
STANDBY(500),
RUN(500),
WALK(500),
STANDBY_MOVE(500),
POWERED_FLY(500);
public final int amount;
Consumption(int amount) {
this.amount = amount;
}
}
private MotionState previousState = MotionState.MOTION_STANDBY;
private MotionState currentState = MotionState.MOTION_STANDBY;
private Position previousCoordinates = new Position(0, 0, 0);
private Position currentCoordinates = new Position(0, 0, 0);
private final Player player;
private float landSpeed = 0;
private Timer movementManagerTickTimer;
private GameSession cachedSession = null;
private GameEntity cachedEntity = null;
private int staminaRecoverDelay = 0;
public MovementManager(Player player) {
previousCoordinates.add(new Position(0,0,0));
this.player = player;
MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
MotionState.MOTION_SWIM_MOVE,
MotionState.MOTION_SWIM_IDLE,
MotionState.MOTION_SWIM_DASH,
MotionState.MOTION_SWIM_JUMP
)));
MotionStatesCategorized.put("STANDBY", new HashSet<>(Arrays.asList(
MotionState.MOTION_STANDBY,
MotionState.MOTION_STANDBY_MOVE,
MotionState.MOTION_DANGER_STANDBY,
MotionState.MOTION_DANGER_STANDBY_MOVE,
MotionState.MOTION_LADDER_TO_STANDBY,
MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
MotionStatesCategorized.put("CLIMB", new HashSet<>(Arrays.asList(
MotionState.MOTION_CLIMB,
MotionState.MOTION_CLIMB_JUMP,
MotionState.MOTION_STANDBY_TO_CLIMB,
MotionState.MOTION_LADDER_IDLE,
MotionState.MOTION_LADDER_MOVE,
MotionState.MOTION_LADDER_SLIP,
MotionState.MOTION_STANDBY_TO_LADDER
)));
MotionStatesCategorized.put("FLY", new HashSet<>(Arrays.asList(
MotionState.MOTION_FLY,
MotionState.MOTION_FLY_IDLE,
MotionState.MOTION_FLY_SLOW,
MotionState.MOTION_FLY_FAST,
MotionState.MOTION_POWERED_FLY
)));
MotionStatesCategorized.put("RUN", new HashSet<>(Arrays.asList(
MotionState.MOTION_DASH,
MotionState.MOTION_DANGER_DASH,
MotionState.MOTION_DASH_BEFORE_SHAKE,
MotionState.MOTION_RUN,
MotionState.MOTION_DANGER_RUN,
MotionState.MOTION_WALK,
MotionState.MOTION_DANGER_WALK
)));
}
public void handle(GameSession session, EntityMoveInfoOuterClass.EntityMoveInfo moveInfo, GameEntity entity) {
if (movementManagerTickTimer == null) {
movementManagerTickTimer = new Timer();
movementManagerTickTimer.scheduleAtFixedRate(new MotionManagerTick(), 0, 200);
}
// cache info for later use in tick
cachedSession = session;
cachedEntity = entity;
MotionInfo motionInfo = moveInfo.getMotionInfo();
moveEntity(entity, moveInfo);
VectorOuterClass.Vector posVector = motionInfo.getPos();
Position newPos = new Position(posVector.getX(),
posVector.getY(), posVector.getZ());;
if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
currentCoordinates = newPos;
}
currentState = motionInfo.getState();
Grasscutter.getLogger().debug("" + currentState);
handleFallOnGround(motionInfo);
}
public void resetTimer() {
movementManagerTickTimer.cancel();
movementManagerTickTimer = null;
}
private void moveEntity(GameEntity entity, EntityMoveInfoOuterClass.EntityMoveInfo moveInfo) {
entity.getPosition().set(moveInfo.getMotionInfo().getPos());
entity.getRotation().set(moveInfo.getMotionInfo().getRot());
entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
entity.setMotionState(moveInfo.getMotionInfo().getState());
}
private boolean isPlayerMoving() {
float diffX = currentCoordinates.getX() - previousCoordinates.getX();
float diffY = currentCoordinates.getY() - previousCoordinates.getY();
float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
// Grasscutter.getLogger().debug("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates + ", " + diffX + ", " + diffY + ", " + diffZ);
return Math.abs(diffX) > 0.2 || Math.abs(diffY) > 0.1 || Math.abs(diffZ) > 0.2;
}
private int getCurrentStamina() {
return player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
}
private int getMaximumStamina() {
return player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
}
// Returns new stamina
public int updateStamina(GameSession session, int amount) {
int currentStamina = session.getPlayer().getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
if (amount == 0) {
return currentStamina;
}
int playerMaxStamina = session.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
int newStamina = currentStamina + amount;
if (newStamina < 0) {
newStamina = 0;
}
if (newStamina > playerMaxStamina) {
newStamina = playerMaxStamina;
}
session.getPlayer().setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
return newStamina;
}
private void handleFallOnGround(@NotNull MotionInfo motionInfo) {
MotionState state = motionInfo.getState();
// land speed and fall on ground event arrive in different packets
// cache land speed
if (state == MotionState.MOTION_LAND_SPEED) {
landSpeed = motionInfo.getSpeed().getY();
}
if (state == MotionState.MOTION_FALL_ON_GROUND) {
float currentHP = cachedEntity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHP = cachedEntity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float damage = 0;
// Grasscutter.getLogger().debug("LandSpeed: " + landSpeed);
if (landSpeed < -23.5) {
damage = (float)(maxHP * 0.33);
}
if (landSpeed < -25) {
damage = (float)(maxHP * 0.5);
}
if (landSpeed < -26.5) {
damage = (float)(maxHP * 0.66);
}
if (landSpeed < -28) {
damage = (maxHP * 1);
}
float newHP = currentHP - damage;
if (newHP < 0) {
newHP = 0;
}
// Grasscutter.getLogger().debug("Max: " + maxHP + "\tCurr: " + currentHP + "\tDamage: " + damage + "\tnewHP: " + newHP);
cachedEntity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
cachedEntity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(cachedEntity, FightProperty.FIGHT_PROP_CUR_HP));
if (newHP == 0) {
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_FALL);
}
landSpeed = 0;
}
}
private void handleDrowning() {
int stamina = getCurrentStamina();
if (stamina < 10) {
boolean isSwimming = MotionStatesCategorized.get("SWIM").contains(currentState);
Grasscutter.getLogger().debug(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" + player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState + "\t" + isSwimming);
if (isSwimming && currentState != MotionState.MOTION_SWIM_IDLE) {
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
}
}
}
public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
cachedSession.send(new PacketAvatarLifeStateChangeNotify(
cachedSession.getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(),
LifeState.LIFE_DEAD,
dieType
));
cachedSession.send(new PacketLifeStateChangeNotify(
cachedEntity,
LifeState.LIFE_DEAD,
dieType
));
cachedEntity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
cachedEntity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(cachedEntity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
session.getPlayer().getScene().removeEntity(entity);
((EntityAvatar)entity).onDeath(dieType, 0);
}
private class MotionManagerTick extends TimerTask
{
public void run() {
if (Grasscutter.getConfig().OpenStamina) {
boolean moving = isPlayerMoving();
if (moving || (getCurrentStamina() < getMaximumStamina())) {
Grasscutter.getLogger().debug("Player moving: " + moving + ", stamina full: " + (getCurrentStamina() >= getMaximumStamina()) + ", recalculate stamina");
Consumption consumption = Consumption.None;
// TODO: refactor these conditions.
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
if (currentState == MotionState.MOTION_CLIMB) {
// CLIMB
if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
consumption = Consumption.CLIMB_START;
} else {
consumption = Consumption.CLIMBING;
}
}
if (currentState == MotionState.MOTION_CLIMB_JUMP) {
if (previousState != MotionState.MOTION_CLIMB_JUMP) {
consumption = Consumption.CLIMB_JUMP;
}
}
if (currentState == MotionState.MOTION_JUMP) {
if (previousState == MotionState.MOTION_CLIMB) {
consumption = Consumption.CLIMB_JUMP;
}
}
} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
// SWIM
if (currentState == MotionState.MOTION_SWIM_MOVE) {
consumption = Consumption.SWIMMING;
}
if (currentState == MotionState.MOTION_SWIM_DASH) {
if (previousState != MotionState.MOTION_SWIM_DASH) {
consumption = Consumption.SWIM_DASH_START;
} else {
consumption = Consumption.SWIM_DASH;
}
}
} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
// RUN, DASH and WALK
// DASH
if (currentState == MotionState.MOTION_DASH) {
if (previousState == MotionState.MOTION_DASH) {
consumption = Consumption.SPRINT;
} else {
// cost more to start dashing
consumption = Consumption.DASH;
}
}
// RUN
if (currentState == MotionState.MOTION_RUN) {
consumption = Consumption.RUN;
}
// WALK
if (currentState == MotionState.MOTION_WALK) {
consumption = Consumption.WALK;
}
} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
// FLY
consumption = Consumption.FLY;
// POWERED_FLY, e.g. wind tunnel
if (currentState == MotionState.MOTION_POWERED_FLY) {
consumption = Consumption.POWERED_FLY;
}
} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
// STAND
if (currentState == MotionState.MOTION_STANDBY) {
consumption = Consumption.STANDBY;
}
if (currentState == MotionState.MOTION_STANDBY_MOVE) {
consumption = Consumption.STANDBY_MOVE;
}
}
// tick triggered
handleDrowning();
if (cachedSession != null) {
if (consumption.amount < 0) {
staminaRecoverDelay = 0;
}
if (consumption.amount > 0) {
if (staminaRecoverDelay < 5) {
staminaRecoverDelay++;
consumption = Consumption.None;
}
}
int newStamina = updateStamina(cachedSession, consumption.amount);
cachedSession.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
Grasscutter.getLogger().debug(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" + player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState + "\t" + "isMoving: " + isPlayerMoving() + "\t" + consumption + "(" + consumption.amount + ")");
}
}
}
previousState = currentState;
previousCoordinates = new Position(currentCoordinates.getX(),
currentCoordinates.getY(), currentCoordinates.getZ());;
}
}
}

View File

@ -21,7 +21,7 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.mail.MailHandler;
import emu.grasscutter.game.managers.MotionManager.MotionManager;
import emu.grasscutter.game.managers.MovementManager.MovementManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
@ -122,7 +122,7 @@ public class Player {
@Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
private MapMarksManager mapMarksManager;
@Transient private MotionManager motionManager;
@Transient private MovementManager movementManager;
@Deprecated
@ -164,7 +164,7 @@ public class Player {
this.shopLimit = new ArrayList<>();
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.motionManager = new MotionManager(this);
this.movementManager = new MovementManager(this);
}
// On player creation
@ -191,7 +191,7 @@ public class Player {
this.getRotation().set(0, 307, 0);
this.messageHandler = null;
this.mapMarksManager = new MapMarksManager();
this.motionManager = new MotionManager(this);
this.movementManager = new MovementManager(this);
}
public int getUid() {
@ -974,7 +974,7 @@ public class Player {
return mapMarksManager;
}
public MotionManager getMotionManager() { return motionManager; }
public MovementManager getMovementManager() { return movementManager; }
public synchronized void onTick() {
// Check ping
@ -1004,33 +1004,9 @@ public class Player {
this.resetSendPlayerLocTime();
}
}
scheduleStaminaNotify();
}
private void scheduleStaminaNotify() {
// stamina tick
EntityMoveInfoOuterClass.EntityMoveInfo moveInfo = getMotionManager().getMoveInfo();
if (moveInfo == null) {
return;
}
if (getMotionManager().getMoveInfo().getMotionInfo().getState() == MotionStateOuterClass.MotionState.MOTION_STANDBY) {
if (getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) == getProperty(PlayerProperty.PROP_MAX_STAMINA) ) {
return;
}
}
for (int i = 0; i <= 1000; i+=200) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
getMotionManager().tick();
}
}, i);
}
}
public void resetSendPlayerLocTime() {

View File

@ -24,6 +24,7 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
@ -419,27 +420,37 @@ public class TeamManager {
if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
return;
}
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// No more living team members...
getPlayer().sendPacket(new PacketWorldPlayerDieNotify(deadAvatar.getKilledType(), deadAvatar.getKilledBy()));
PlayerDieType dieType = deadAvatar.getKilledType();
int killedBy = deadAvatar.getKilledBy();
if (dieType == PlayerDieType.PLAYER_DIE_DRAWN) {
// Died in water. Do not replace
// The official server has skipped this notify and will just respawn the team immediately after the animation.
// TODO: Perhaps find a way to get vanilla experience?
getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
getPlayer().getScene().addEntity(replacement);
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// No more living team members...
getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
getPlayer().getScene().addEntity(replacement);
}
}
// Response packet
@ -492,11 +503,13 @@ public class TeamManager {
public void respawnTeam() {
// Make sure all team members are dead
for (EntityAvatar entity : getActiveTeam()) {
if (entity.isAlive()) {
return;
}
}
// Drowning needs revive when there may be other team members still alive.
// for (EntityAvatar entity : getActiveTeam()) {
// if (entity.isAlive()) {
// return;
// }
// }
player.getMovementManager().resetTimer(); // prevent drowning immediately after respawn
// Revive all team members
for (EntityAvatar entity : getActiveTeam()) {

View File

@ -1,9 +1,6 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.managers.MotionManager.MotionManager;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
@ -11,9 +8,7 @@ import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
import emu.grasscutter.net.proto.EvtBeingHitInfoOuterClass.EvtBeingHitInfo;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
@Opcodes(PacketOpcodes.CombatInvocationsNotify)
public class HandlerCombatInvocationsNotify extends PacketHandler {
@ -33,13 +28,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
if (entity != null) {
//move
entity.getPosition().set(moveInfo.getMotionInfo().getPos());
entity.getRotation().set(moveInfo.getMotionInfo().getRot());
entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
entity.setMotionState(moveInfo.getMotionInfo().getState());
session.getPlayer().getMotionManager().handle(session, entity, moveInfo);
session.getPlayer().getMovementManager().handle(session, moveInfo, entity);
}
break;
default:
@ -52,7 +41,7 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
if (notif.getInvokeListList().size() > 0) {
session.getPlayer().getCombatInvokeHandler().update(session.getPlayer());
}
// Handle attack results last
// Handle attack results last
while (!session.getPlayer().getAttackResults().isEmpty()) {
session.getPlayer().getScene().handleAttack(session.getPlayer().getAttackResults().poll());
}

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@ -3,7 +3,9 @@ package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.WorldPlayerDieNotifyOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketWorldPlayerReviveRsp;
@Opcodes(PacketOpcodes.WorldPlayerReviveReq)
public class HandlerWorldPlayerReviveReq extends PacketHandler {
@ -11,6 +13,7 @@ public class HandlerWorldPlayerReviveReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
session.getPlayer().getTeamManager().respawnTeam();
session.send(new PacketWorldPlayerReviveRsp());
}
}

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@ -9,6 +9,10 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AvatarLifeStateChangeNotifyOuterClass.AvatarLifeStateChangeNotify;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.ServerBuffOuterClass;
import emu.grasscutter.net.proto.ServerBuffOuterClass.ServerBuff;
import java.util.ArrayList;
public class PacketAvatarLifeStateChangeNotify extends BasePacket {
@ -22,7 +26,7 @@ public class PacketAvatarLifeStateChangeNotify extends BasePacket {
this.setData(proto);
}
public PacketAvatarLifeStateChangeNotify(Avatar avatar,int attackerId,LifeState lifeState) {
public PacketAvatarLifeStateChangeNotify(Avatar avatar, int attackerId, LifeState lifeState) {
super(PacketOpcodes.AvatarLifeStateChangeNotify);
AvatarLifeStateChangeNotify proto = AvatarLifeStateChangeNotify.newBuilder()
@ -33,4 +37,26 @@ public class PacketAvatarLifeStateChangeNotify extends BasePacket {
this.setData(proto);
}
public PacketAvatarLifeStateChangeNotify(Avatar avatar, LifeState lifeState, PlayerDieType dieType) {
this(avatar, lifeState, null, "", dieType);
}
public PacketAvatarLifeStateChangeNotify(Avatar avatar, LifeState lifeState, GameEntity sourceEntity,
String attackTag, PlayerDieType dieType) {
super(PacketOpcodes.AvatarLifeStateChangeNotify);
AvatarLifeStateChangeNotify.Builder proto = AvatarLifeStateChangeNotify.newBuilder();
proto.setAvatarGuid(avatar.getGuid());
proto.setLifeState(lifeState.getValue());
if (sourceEntity != null) {
proto.setSourceEntityId(sourceEntity.getId());
}
proto.setDieType(dieType);
proto.setAttackTag((attackTag));
this.setData(proto.build());
}
}

View File

@ -1,10 +1,15 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.LifeStateChangeNotifyOuterClass.LifeStateChangeNotify;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.ServerBuffOuterClass.ServerBuff;
import java.util.ArrayList;
public class PacketLifeStateChangeNotify extends BasePacket {
public PacketLifeStateChangeNotify(GameEntity attacker, GameEntity target, LifeState lifeState) {
@ -26,7 +31,29 @@ public class PacketLifeStateChangeNotify extends BasePacket {
.setLifeState(lifeState.getValue())
.setSourceEntityId(attackerId)
.build();
this.setData(proto);
}
public PacketLifeStateChangeNotify(GameEntity entity, LifeState lifeState, PlayerDieType dieType) {
this(entity, lifeState, null, "", dieType);
}
public PacketLifeStateChangeNotify(GameEntity entity, LifeState lifeState, GameEntity sourceEntity,
String attackTag, PlayerDieType dieType) {
super(PacketOpcodes.LifeStateChangeNotify);
LifeStateChangeNotify.Builder proto = LifeStateChangeNotify.newBuilder();
proto.setEntityId(entity.getId());
proto.setLifeState(lifeState.getValue());
if (sourceEntity != null) {
proto.setSourceEntityId(sourceEntity.getId());
}
proto.setAttackTag(attackTag);
proto.setDieType(dieType);
this.setData(proto.build());
}
}

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@ -0,0 +1,18 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.WorldPlayerReviveRspOuterClass.WorldPlayerReviveRsp;
public class PacketWorldPlayerReviveRsp extends BasePacket {
public PacketWorldPlayerReviveRsp() {
super(PacketOpcodes.WorldPlayerReviveRsp);
WorldPlayerReviveRsp.Builder proto = WorldPlayerReviveRsp.newBuilder();
this.setData(proto.build());
}
}