From 9425f672e0ab374eddcab962552575c5e3da8248 Mon Sep 17 00:00:00 2001 From: AnimeGitB Date: Sat, 25 Jun 2022 02:04:29 +0930 Subject: [PATCH] Remove BPLevel, GodMode, NoStamina, SetWorldLevel, UnlimitEnergy, UnlockTower commands --- .../command/commands/GodModeCommand.java | 35 --- .../command/commands/NoStaminaCommand.java | 34 --- .../command/commands/SetBPLevelCommand.java | 22 -- .../command/commands/SetPropCommand.java | 205 ++++++++++++++++++ .../command/commands/SetStatsCommand.java | 13 +- .../commands/SetWorldLevelCommand.java | 39 ---- .../commands/UnlimitEnergyCommand.java | 55 ----- .../command/commands/UnlockTowerCommand.java | 32 --- .../game/battlepass/BattlePassManager.java | 61 ++---- .../game/managers/energy/EnergyManager.java | 5 + .../game/managers/stamina/StaminaManager.java | 2 +- .../emu/grasscutter/game/player/Player.java | 61 +++--- .../game/props/PlayerProperty.java | 1 + .../game/tower/TowerScheduleManager.java | 7 + src/main/resources/languages/en-US.json | 44 +--- src/main/resources/languages/fr-FR.json | 18 +- src/main/resources/languages/pl-PL.json | 18 +- src/main/resources/languages/ru-RU.json | 18 +- src/main/resources/languages/zh-CN.json | 36 +-- src/main/resources/languages/zh-TW.json | 18 +- 20 files changed, 334 insertions(+), 390 deletions(-) delete mode 100644 src/main/java/emu/grasscutter/command/commands/GodModeCommand.java delete mode 100644 src/main/java/emu/grasscutter/command/commands/NoStaminaCommand.java delete mode 100644 src/main/java/emu/grasscutter/command/commands/SetBPLevelCommand.java create mode 100644 src/main/java/emu/grasscutter/command/commands/SetPropCommand.java delete mode 100644 src/main/java/emu/grasscutter/command/commands/SetWorldLevelCommand.java delete mode 100644 src/main/java/emu/grasscutter/command/commands/UnlimitEnergyCommand.java delete mode 100644 src/main/java/emu/grasscutter/command/commands/UnlockTowerCommand.java diff --git a/src/main/java/emu/grasscutter/command/commands/GodModeCommand.java b/src/main/java/emu/grasscutter/command/commands/GodModeCommand.java deleted file mode 100644 index 0b635b897..000000000 --- a/src/main/java/emu/grasscutter/command/commands/GodModeCommand.java +++ /dev/null @@ -1,35 +0,0 @@ -package emu.grasscutter.command.commands; - -import emu.grasscutter.command.Command; -import emu.grasscutter.command.CommandHandler; -import emu.grasscutter.game.player.Player; - -import java.util.List; - -import static emu.grasscutter.utils.Language.translate; - -@Command(label = "godmode", usage = "godmode [on|off|toggle]", permission = "player.godmode", permissionTargeted = "player.godmode.others", description = "commands.godmode.description") -public final class GodModeCommand implements CommandHandler { - - @Override - public void execute(Player sender, Player targetPlayer, List args) { - boolean enabled = !targetPlayer.inGodmode(); - if (args.size() == 1) { - switch (args.get(0).toLowerCase()) { - case "on": - enabled = true; - break; - case "off": - enabled = false; - break; - case "toggle": - break; // Already toggled - default: - break; - } - } - - targetPlayer.setGodmode(enabled); - CommandHandler.sendMessage(sender, translate(sender, "commands.godmode.success", (enabled ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname())); - } -} diff --git a/src/main/java/emu/grasscutter/command/commands/NoStaminaCommand.java b/src/main/java/emu/grasscutter/command/commands/NoStaminaCommand.java deleted file mode 100644 index 4a1ef8873..000000000 --- a/src/main/java/emu/grasscutter/command/commands/NoStaminaCommand.java +++ /dev/null @@ -1,34 +0,0 @@ -package emu.grasscutter.command.commands; - -import emu.grasscutter.command.Command; -import emu.grasscutter.command.CommandHandler; -import emu.grasscutter.game.player.Player; - -import java.util.List; - -import static emu.grasscutter.utils.Language.translate; - - -@Command(label = "nostamina", usage = "nostamina [on|off|toggle]", aliases = {"ns"}, permission = "player.nostamina", permissionTargeted = "player.nostamina.others", description = "commands.nostamina.description") -public final class NoStaminaCommand implements CommandHandler { - @Override - public void execute(Player sender, Player targetPlayer, List args) { - boolean stamina = !targetPlayer.getStamina(); - if (args.size() == 1) { - switch (args.get(0).toLowerCase()) { - case "on": - stamina = true; - break; - case "off": - stamina = false; - break; - default: - // toggled - break; - } - } - targetPlayer.setStamina(stamina); //Set - - CommandHandler.sendMessage(sender, translate(sender, "commands.nostamina.success", (stamina ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname())); - } -} diff --git a/src/main/java/emu/grasscutter/command/commands/SetBPLevelCommand.java b/src/main/java/emu/grasscutter/command/commands/SetBPLevelCommand.java deleted file mode 100644 index 47c9ee88e..000000000 --- a/src/main/java/emu/grasscutter/command/commands/SetBPLevelCommand.java +++ /dev/null @@ -1,22 +0,0 @@ -package emu.grasscutter.command.commands; - -import emu.grasscutter.command.Command; -import emu.grasscutter.command.CommandHandler; -import emu.grasscutter.game.player.Player; - -import java.util.List; - -@Command(label = "setbp", usage = "", aliases = "bp",permission = "player.setbp", description = "") -public final class SetBPLevelCommand implements CommandHandler { - @Override - public void execute(Player sender, Player targetPlayer, List args) { - if (args.size() < 1) { - CommandHandler.sendMessage(sender , "Need a arg"); - return; - } - - int level = Integer.parseInt(args.get(0)); - - sender.getBattlePassManager().addPoints(level); - } -} diff --git a/src/main/java/emu/grasscutter/command/commands/SetPropCommand.java b/src/main/java/emu/grasscutter/command/commands/SetPropCommand.java new file mode 100644 index 000000000..2248d2b1a --- /dev/null +++ b/src/main/java/emu/grasscutter/command/commands/SetPropCommand.java @@ -0,0 +1,205 @@ +package emu.grasscutter.command.commands; + +import java.util.HashMap; +import java.util.List; +import java.util.Map; + +import emu.grasscutter.command.Command; +import emu.grasscutter.command.CommandHandler; +import emu.grasscutter.game.player.Player; +import emu.grasscutter.game.props.PlayerProperty; +import emu.grasscutter.game.tower.TowerLevelRecord; + +@Command(label = "setprop", usage = "setprop|prop ", aliases = {"prop"}, permission = "player.setprop", permissionTargeted = "player.setprop.others", description = "commands.setProp.description") +public final class SetPropCommand implements CommandHandler { + static enum PseudoProp { + NONE, + WORLD_LEVEL, + TOWER_LEVEL, + BP_LEVEL, + GOD_MODE, + NO_STAMINA, + UNLIMITED_ENERGY + } + + static class Prop { + String name; + PlayerProperty prop; + PseudoProp pseudoProp; + + public Prop(PlayerProperty prop) { + this(prop.toString(), prop, PseudoProp.NONE); + } + + public Prop(String name) { + this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE); + } + + public Prop(String name, PseudoProp pseudoProp) { + this(name, PlayerProperty.PROP_NONE, pseudoProp); + } + + public Prop(String name, PlayerProperty prop) { + this(name, prop, PseudoProp.NONE); + } + + public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) { + this.name = name; + this.prop = prop; + this.pseudoProp = pseudoProp; + } + } + + Map props; + + public SetPropCommand() { + this.props = new HashMap<>(); + // Full PlayerProperty enum that won't be advertised but can be used by devs + for (PlayerProperty prop : PlayerProperty.values()) { + String name = prop.toString().substring(5); // PROP_EXP -> EXP + String key = name.toLowerCase(); // EXP -> exp + this.props.put(key, new Prop(name, prop)); + } + // Add special props + Prop worldlevel = new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL); + this.props.put("worldlevel", worldlevel); + this.props.put("wl", worldlevel); + + Prop abyss = new Prop("Tower Level", PseudoProp.TOWER_LEVEL); + this.props.put("abyss", abyss); + this.props.put("abyssfloor", abyss); + this.props.put("ut", abyss); + this.props.put("tower", abyss); + this.props.put("towerlevel", abyss); + this.props.put("unlocktower", abyss); + + Prop bplevel = new Prop("BP Level", PseudoProp.BP_LEVEL); + this.props.put("bplevel", bplevel); + this.props.put("bp", bplevel); + this.props.put("battlepass", bplevel); + + Prop godmode = new Prop("godmode", PseudoProp.GOD_MODE); + this.props.put("godmode", godmode); + this.props.put("god", godmode); + + Prop nostamina = new Prop("nostamina", PseudoProp.NO_STAMINA); + this.props.put("nostamina", nostamina); + this.props.put("nostam", nostamina); + this.props.put("ns", nostamina); + + Prop unlimitedenergy = new Prop("unlimitedenergy", PseudoProp.UNLIMITED_ENERGY); + this.props.put("unlimitedenergy", unlimitedenergy); + this.props.put("ue", unlimitedenergy); + } + + @Override + public void execute(Player sender, Player targetPlayer, List args) { + if (args.size() != 2) { + CommandHandler.sendTranslatedMessage(sender, "commands.setProp.usage"); + return; + } + String propStr = args.get(0).toLowerCase(); + String valueStr = args.get(1).toLowerCase(); + int value; + + if (!props.containsKey(propStr)) { + CommandHandler.sendTranslatedMessage(sender, "commands.setProp.usage"); + return; + } + try { + value = switch(valueStr.toLowerCase()) { + case "on", "true" -> 1; + case "off", "false" -> 0; + case "toggle" -> -1; + default -> Integer.parseInt(valueStr); + }; + } catch (NumberFormatException ignored) { + CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error"); + return; + } + + boolean success = false; + Prop prop = props.get(propStr); + + success = switch (prop.pseudoProp) { + case WORLD_LEVEL -> targetPlayer.setWorldLevel(value); + case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value); + case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value); + case GOD_MODE, NO_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value); + default -> targetPlayer.setProperty(prop.prop, value); + }; + + if (success) { + if (targetPlayer == sender) { + CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", prop.name, valueStr); + } else { + String uidStr = targetPlayer.getAccount().getId(); + CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr); + } + } else { + if (prop.prop != PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages + String min = Integer.toString(targetPlayer.getPropertyMin(prop.prop)); + String max = Integer.toString(targetPlayer.getPropertyMax(prop.prop)); + CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", prop.name, min, max); + } + } + } + + private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) { + List floorIds = targetPlayer.getServer().getTowerScheduleManager().getAllFloors(); + if (topFloor < 0 || topFloor > floorIds.size()) { + String min = Integer.toString(0); + String max = Integer.toString(floorIds.size()); + CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", "Tower Level", min, max); + return false; + } + + Map recordMap = targetPlayer.getTowerManager().getRecordMap(); + // Add records for each unlocked floor + for (int floor : floorIds.subList(0, topFloor)) { + if (!recordMap.containsKey(floor)) { + recordMap.put(floor, new TowerLevelRecord(floor)); + } + } + // Remove records for each floor past our target + for (int floor : floorIds.subList(topFloor, floorIds.size())) { + if (recordMap.containsKey(floor)) { + recordMap.remove(floor); + } + } + // Six stars required on Floor 8 to unlock Floor 9+ + if (topFloor > 8) { + recordMap.get(floorIds.get(7)).setLevelStars(0, 6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at all + } + return true; + } + + private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) { + boolean enabled = switch (pseudoProp) { + case GOD_MODE -> targetPlayer.inGodmode(); + case NO_STAMINA -> targetPlayer.getUnlimitedStamina(); + case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage(); + default -> false; + }; + enabled = switch (value) { + case -1 -> !enabled; + case 0 -> false; + default -> true; + }; + + switch (pseudoProp) { + case GOD_MODE: + targetPlayer.setGodmode(enabled); + break; + case NO_STAMINA: + targetPlayer.setUnlimitedStamina(enabled); + break; + case UNLIMITED_ENERGY: + targetPlayer.getEnergyManager().setEnergyUsage(!enabled); + break; + default: + return false; + } + return true; + } +} diff --git a/src/main/java/emu/grasscutter/command/commands/SetStatsCommand.java b/src/main/java/emu/grasscutter/command/commands/SetStatsCommand.java index 3530929ee..d3c19953e 100644 --- a/src/main/java/emu/grasscutter/command/commands/SetStatsCommand.java +++ b/src/main/java/emu/grasscutter/command/commands/SetStatsCommand.java @@ -10,7 +10,6 @@ import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.player.Player; import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; -import static emu.grasscutter.utils.Language.translate; @Command(label = "setstats", usage = "setstats|stats ", aliases = {"stats"}, permission = "player.setstats", permissionTargeted = "player.setstats.others", description = "commands.setStats.description") public final class SetStatsCommand implements CommandHandler { @@ -65,8 +64,6 @@ public final class SetStatsCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { - String syntax = sender == null ? translate(sender, "commands.setStats.usage_console") : translate(sender, "commands.setStats.usage_ingame"); - String usage = syntax + translate(sender, "commands.setStats.help_message"); String statStr; String valueStr; @@ -74,7 +71,7 @@ public final class SetStatsCommand implements CommandHandler { statStr = args.get(0).toLowerCase(); valueStr = args.get(1); } else { - CommandHandler.sendMessage(sender, usage); + CommandHandler.sendTranslatedMessage(sender, "commands.setStats.usage"); return; } @@ -88,7 +85,7 @@ public final class SetStatsCommand implements CommandHandler { value = Float.parseFloat(valueStr); } } catch (NumberFormatException ignored) { - CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.value_error")); + CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.statValue"); return; } @@ -102,13 +99,13 @@ public final class SetStatsCommand implements CommandHandler { valueStr = String.format("%.0f", value); } if (targetPlayer == sender) { - CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_self", stat.name, valueStr)); + CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", stat.name, valueStr); } else { String uidStr = targetPlayer.getAccount().getId(); - CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_for_uid", stat.name, uidStr, valueStr)); + CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", stat.name, uidStr, valueStr); } } else { - CommandHandler.sendMessage(sender, usage); + CommandHandler.sendTranslatedMessage(sender, "commands.setStats.usage"); } return; } diff --git a/src/main/java/emu/grasscutter/command/commands/SetWorldLevelCommand.java b/src/main/java/emu/grasscutter/command/commands/SetWorldLevelCommand.java deleted file mode 100644 index c142dc01d..000000000 --- a/src/main/java/emu/grasscutter/command/commands/SetWorldLevelCommand.java +++ /dev/null @@ -1,39 +0,0 @@ -package emu.grasscutter.command.commands; - -import emu.grasscutter.Grasscutter; -import emu.grasscutter.command.Command; -import emu.grasscutter.command.CommandHandler; -import emu.grasscutter.game.player.Player; - -import java.util.List; - -import static emu.grasscutter.utils.Language.translate; - -@Command(label = "setworldlevel", usage = "setworldlevel ", - aliases = {"setworldlvl"}, permission = "player.setworldlevel", permissionTargeted = "player.setworldlevel.others", description = "commands.setWorldLevel.description") -public final class SetWorldLevelCommand implements CommandHandler { - - @Override - public void execute(Player sender, Player targetPlayer, List args) { - if (args.size() < 1) { - CommandHandler.sendMessage(sender, translate(sender, "commands.setWorldLevel.usage")); - return; - } - - try { - int level = Integer.parseInt(args.get(0)); - if (level > 8 || level < 0) { - CommandHandler.sendMessage(sender, translate(sender, "commands.setWorldLevel.value_error")); - return; - } - - // Set in both world and player props - targetPlayer.getWorld().setWorldLevel(level); - targetPlayer.setWorldLevel(level); - - CommandHandler.sendMessage(sender, translate(sender, "commands.setWorldLevel.success", Integer.toString(level))); - } catch (NumberFormatException ignored) { - CommandHandler.sendMessage(null, translate(sender, "commands.setWorldLevel.invalid_world_level")); - } - } -} diff --git a/src/main/java/emu/grasscutter/command/commands/UnlimitEnergyCommand.java b/src/main/java/emu/grasscutter/command/commands/UnlimitEnergyCommand.java deleted file mode 100644 index e3f074979..000000000 --- a/src/main/java/emu/grasscutter/command/commands/UnlimitEnergyCommand.java +++ /dev/null @@ -1,55 +0,0 @@ -package emu.grasscutter.command.commands; - -import emu.grasscutter.Grasscutter; -import emu.grasscutter.command.Command; -import emu.grasscutter.command.CommandHandler; -import emu.grasscutter.game.avatar.Avatar; -import emu.grasscutter.game.entity.EntityAvatar; -import emu.grasscutter.game.managers.energy.EnergyManager; -import emu.grasscutter.game.player.Player; -import emu.grasscutter.game.player.TeamManager; -import emu.grasscutter.game.props.ElementType; -import emu.grasscutter.net.proto.PropChangeReasonOuterClass; -import emu.grasscutter.utils.Position; - -import java.util.List; - -import static emu.grasscutter.Configuration.GAME_OPTIONS; -import static emu.grasscutter.utils.Language.translate; - -@Command(label = "unlimitenergy", usage = "unlimitenergy [on|off|toggle]", aliases = {"ule"}, permission = "player.unlimitenergy", permissionTargeted = "player.unlimitenergy.others", description = "commands.unlimitenergy.description") -public final class UnlimitEnergyCommand implements CommandHandler { - - @Override - public void execute(Player sender, Player targetPlayer, List args) { - if(!GAME_OPTIONS.energyUsage){ - CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.config_error")); - return; - } - Boolean status = targetPlayer.getEnergyManager().getEnergyUsage(); - if (args.size() == 1) { - switch (args.get(0).toLowerCase()) { - case "on": - status = true; - break; - case "off": - status = false; - break; - default: - status = !status; - break; - } - } - EnergyManager energyManager=targetPlayer.getEnergyManager(); - energyManager.setEnergyUsage(!status); - // if unlimitEnergy is enable , make currentActiveTeam's Avatar full-energy - if (status) { - for (EntityAvatar entityAvatar : targetPlayer.getTeamManager().getActiveTeam()) { - entityAvatar.addEnergy(1000, - PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_REASON_GM,true); - } - } - - CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.success", (status ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname())); - } -} diff --git a/src/main/java/emu/grasscutter/command/commands/UnlockTowerCommand.java b/src/main/java/emu/grasscutter/command/commands/UnlockTowerCommand.java deleted file mode 100644 index 60194fa8e..000000000 --- a/src/main/java/emu/grasscutter/command/commands/UnlockTowerCommand.java +++ /dev/null @@ -1,32 +0,0 @@ -package emu.grasscutter.command.commands; - -import emu.grasscutter.command.Command; -import emu.grasscutter.command.CommandHandler; -import emu.grasscutter.game.player.Player; -import emu.grasscutter.game.tower.TowerLevelRecord; - -import java.util.List; - -import static emu.grasscutter.utils.Language.translate; - -@Command(label = "unlocktower", usage = "unlocktower", aliases = {"ut"}, permission = "player.unlocktower", permissionTargeted = "player.unlocktower.others", -description = "commands.unlocktower.description") -public class UnlockTowerCommand implements CommandHandler { - - @Override - public void execute(Player sender, Player targetPlayer, List args) { - unlockFloor(targetPlayer, targetPlayer.getServer().getTowerScheduleManager() - .getCurrentTowerScheduleData().getEntranceFloorId()); - - unlockFloor(targetPlayer, targetPlayer.getServer().getTowerScheduleManager() - .getScheduleFloors()); - - CommandHandler.sendMessage(sender, translate(sender, "commands.unlocktower.success")); - } - - public void unlockFloor(Player player, List floors){ - floors.stream() - .filter(id -> !player.getTowerManager().getRecordMap().containsKey(id)) - .forEach(id -> player.getTowerManager().getRecordMap().put(id, new TowerLevelRecord(id))); - } -} diff --git a/src/main/java/emu/grasscutter/game/battlepass/BattlePassManager.java b/src/main/java/emu/grasscutter/game/battlepass/BattlePassManager.java index 5a8a8390c..049441728 100644 --- a/src/main/java/emu/grasscutter/game/battlepass/BattlePassManager.java +++ b/src/main/java/emu/grasscutter/game/battlepass/BattlePassManager.java @@ -31,19 +31,20 @@ import emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify; import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify; import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp; +import lombok.Getter; @Entity(value = "battlepass", useDiscriminator = false) public class BattlePassManager { - @Id private ObjectId id; - @Transient private Player player; + @Id @Getter private ObjectId id; + @Transient @Getter private Player player; @Indexed private int ownerUid; - private int point; - private int cyclePoints; // Weekly maximum cap - private int level; + @Getter private int point; + @Getter private int cyclePoints; // Weekly maximum cap + @Getter private int level; - private boolean viewed; - private boolean paid; + @Getter private boolean viewed; + @Getter private boolean paid; private Map missions; private Map takenRewards; @@ -55,52 +56,34 @@ public class BattlePassManager { this.setPlayer(player); } - public ObjectId getId() { - return id; - } - - public Player getPlayer() { - return this.player; - } - public void setPlayer(Player player) { this.player = player; this.ownerUid = player.getUid(); } - public int getPoint() { - return this.point; - } - - public int getCyclePoints() { - return cyclePoints; - } - - public int getLevel() { - return this.level; - } - - public boolean isViewed() { - return viewed; - } - public void updateViewed() { this.viewed = true; } - public boolean isPaid() { - return paid; + public boolean setLevel(int level) { + if (level >= 0 && level <= GameConstants.BATTLE_PASS_MAX_LEVEL) { + this.level = level; + this.point = 0; + this.player.sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.player)); + return true; + } + return false; } - public void addPoints(int point){ - this.addPointsDirectly(point, false); + public void addPoints(int points){ + this.addPointsDirectly(points, false); - player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer())); + this.player.sendPacket(new PacketBattlePassCurScheduleUpdateNotify(player)); this.save(); } - public void addPointsDirectly(int point, boolean isWeekly) { - int amount = point; + public void addPointsDirectly(int points, boolean isWeekly) { + int amount = points; if (isWeekly) { amount = Math.min(amount, GameConstants.BATTLE_PASS_POINT_PER_WEEK - this.cyclePoints); @@ -114,7 +97,7 @@ public class BattlePassManager { this.cyclePoints += amount; if (this.point >= GameConstants.BATTLE_PASS_POINT_PER_LEVEL && this.getLevel() < GameConstants.BATTLE_PASS_MAX_LEVEL) { - int levelups = (int) Math.floor((float) this.point / GameConstants.BATTLE_PASS_POINT_PER_LEVEL); + int levelups = Math.floorDiv(this.point, GameConstants.BATTLE_PASS_POINT_PER_LEVEL); // Make sure player cant go above max BP level levelups = Math.min(levelups, GameConstants.BATTLE_PASS_MAX_LEVEL - levelups); diff --git a/src/main/java/emu/grasscutter/game/managers/energy/EnergyManager.java b/src/main/java/emu/grasscutter/game/managers/energy/EnergyManager.java index 82b075228..39c08b956 100644 --- a/src/main/java/emu/grasscutter/game/managers/energy/EnergyManager.java +++ b/src/main/java/emu/grasscutter/game/managers/energy/EnergyManager.java @@ -446,5 +446,10 @@ public class EnergyManager { public void setEnergyUsage(Boolean energyUsage) { this.energyUsage = energyUsage; + if (!energyUsage) { // Refill team energy if usage is disabled + for (EntityAvatar entityAvatar : player.getTeamManager().getActiveTeam()) { + entityAvatar.addEnergy(1000, PropChangeReason.PROP_CHANGE_REASON_GM,true); + } + } } } \ No newline at end of file diff --git a/src/main/java/emu/grasscutter/game/managers/stamina/StaminaManager.java b/src/main/java/emu/grasscutter/game/managers/stamina/StaminaManager.java index 3c3fd5a02..6b9b03022 100644 --- a/src/main/java/emu/grasscutter/game/managers/stamina/StaminaManager.java +++ b/src/main/java/emu/grasscutter/game/managers/stamina/StaminaManager.java @@ -283,7 +283,7 @@ public class StaminaManager { // Returns new stamina and sends PlayerPropNotify or VehicleStaminaNotify public int setStamina(GameSession session, String reason, int newStamina, boolean isCharacterStamina) { // Target Player - if (!GAME_OPTIONS.staminaUsage || session.getPlayer().getStamina()) { + if (!GAME_OPTIONS.staminaUsage || session.getPlayer().getUnlimitedStamina()) { newStamina = getMaxCharacterStamina(); } diff --git a/src/main/java/emu/grasscutter/game/player/Player.java b/src/main/java/emu/grasscutter/game/player/Player.java index 2a13012f7..17d35d103 100644 --- a/src/main/java/emu/grasscutter/game/player/Player.java +++ b/src/main/java/emu/grasscutter/game/player/Player.java @@ -437,12 +437,13 @@ public class Player { return this.getProperty(PlayerProperty.PROP_PLAYER_LEVEL); } - public void setLevel(int level) { - this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level); - this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_LEVEL)); - - this.updateWorldLevel(); - this.updateProfile(); + public boolean setLevel(int level) { + if (this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level)) { + this.updateWorldLevel(); + this.updateProfile(); + return true; + } + return false; } public int getExp() { @@ -452,59 +453,59 @@ public class Player { public int getWorldLevel() { return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL); } - - public void setWorldLevel(int level) { - this.getWorld().setWorldLevel(level); - - this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level); - this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL)); - - this.updateProfile(); + + public boolean setWorldLevel(int level) { + if (this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level)) { + if (this.world.getHost() == this) // Don't update World's WL if we are in someone else's world + this.world.setWorldLevel(level); + this.updateProfile(); + return true; + } + return false; } public int getForgePoints() { return this.getProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT); } - public void setForgePoints(int value) { + public boolean setForgePoints(int value) { if (value == this.getForgePoints()) { - return; + return true; } - this.setProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT, value); - this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_FORGE_POINT)); + return this.setProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT, value); } public int getPrimogems() { return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN); } - public void setPrimogems(int primogem) { - this.setProperty(PlayerProperty.PROP_PLAYER_HCOIN, primogem); + public boolean setPrimogems(int primogem) { + return this.setProperty(PlayerProperty.PROP_PLAYER_HCOIN, primogem); } public int getMora() { return this.getProperty(PlayerProperty.PROP_PLAYER_SCOIN); } - public void setMora(int mora) { - this.setProperty(PlayerProperty.PROP_PLAYER_SCOIN, mora); + public boolean setMora(int mora) { + return this.setProperty(PlayerProperty.PROP_PLAYER_SCOIN, mora); } public int getCrystals() { return this.getProperty(PlayerProperty.PROP_PLAYER_MCOIN); } - public void setCrystals(int crystals) { - this.setProperty(PlayerProperty.PROP_PLAYER_MCOIN, crystals); + public boolean setCrystals(int crystals) { + return this.setProperty(PlayerProperty.PROP_PLAYER_MCOIN, crystals); } public int getHomeCoin() { return this.getProperty(PlayerProperty.PROP_PLAYER_HOME_COIN); } - public void setHomeCoin(int coin) { - this.setProperty(PlayerProperty.PROP_PLAYER_HOME_COIN, coin); + public boolean setHomeCoin(int coin) { + return this.setProperty(PlayerProperty.PROP_PLAYER_HOME_COIN, coin); } private int getExpRequired(int level) { PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level); @@ -581,7 +582,7 @@ public class Player { } public TowerData getTowerData() { - if(towerData==null){ + if (towerData == null) { // because of mistake, null may be saved as storage at some machine, this if can be removed in future towerData = new TowerData(); } @@ -953,12 +954,10 @@ public class Player { } this.save(); } - public boolean getStamina() { - // Get Stamina + public boolean getUnlimitedStamina() { return stamina; } - public void setStamina(boolean stamina) { - // Set Stamina + public void setUnlimitedStamina(boolean stamina) { this.stamina = stamina; } public boolean inGodmode() { diff --git a/src/main/java/emu/grasscutter/game/props/PlayerProperty.java b/src/main/java/emu/grasscutter/game/props/PlayerProperty.java index ef3d0dbe3..30f3ce14f 100644 --- a/src/main/java/emu/grasscutter/game/props/PlayerProperty.java +++ b/src/main/java/emu/grasscutter/game/props/PlayerProperty.java @@ -6,6 +6,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; public enum PlayerProperty { + PROP_NONE (0), PROP_EXP (1001, 0), PROP_BREAK_LEVEL (1002), PROP_SATIATION_VAL (1003), diff --git a/src/main/java/emu/grasscutter/game/tower/TowerScheduleManager.java b/src/main/java/emu/grasscutter/game/tower/TowerScheduleManager.java index a2b8c0396..0455a9769 100644 --- a/src/main/java/emu/grasscutter/game/tower/TowerScheduleManager.java +++ b/src/main/java/emu/grasscutter/game/tower/TowerScheduleManager.java @@ -9,6 +9,7 @@ import emu.grasscutter.server.game.GameServer; import java.io.FileReader; import java.io.InputStreamReader; import java.io.Reader; +import java.util.ArrayList; import java.util.List; import static emu.grasscutter.Configuration.*; @@ -49,6 +50,12 @@ public class TowerScheduleManager { return data; } + public List getAllFloors() { + List floors = new ArrayList<>(this.getCurrentTowerScheduleData().getEntranceFloorId()); + floors.addAll(this.getScheduleFloors()); + return floors; + } + public List getScheduleFloors() { return getCurrentTowerScheduleData().getSchedules().get(0).getFloorList(); } diff --git a/src/main/resources/languages/en-US.json b/src/main/resources/languages/en-US.json index 558b61844..26b9a871e 100644 --- a/src/main/resources/languages/en-US.json +++ b/src/main/resources/languages/en-US.json @@ -66,6 +66,8 @@ "command_exist_error": "No command found.", "no_usage_specified": "No usage specified", "no_description_specified": "No description specified", + "set_to": "%s set to %s.", + "set_for_to": "%s for %s set to %s.", "invalid": { "amount": "Invalid amount.", "artifactId": "Invalid artifact ID.", @@ -75,6 +77,8 @@ "itemId": "Invalid item ID.", "itemLevel": "Invalid itemLevel.", "itemRefinement": "Invalid itemRefinement.", + "statValue": "Invalid stat value.", + "value_between": "Invalid value: %s must be between %s and %s.", "playerId": "Invalid player ID.", "uid": "Invalid UID.", "id": "Invalid ID." @@ -143,10 +147,6 @@ "giveall_success": "Successfully gave all items.", "description": "Gives an item to you or the specified player. Can also give all weapons, avatars and/or materials, and can construct custom artifacts." }, - "godmode": { - "success": "Godmode is now %s for %s.", - "description": "Prevents you from taking damage. Defaults to toggle." - }, "heal": { "success": "All characters have been healed.", "description": "Heal all characters in your current team." @@ -243,9 +243,9 @@ "description": "Sends mail to the specified user. The usage of this command changes based on its composition state" }, "sendMessage": { - "usage": "Usage: sendmessage ", + "usage": "Usage: sendmessage ", "success": "Message sent.", - "description": "Sends a message to a player as the server" + "description": "Sends a message to a player as the server. If used with no target, sends to all players on the server." }, "setFetterLevel": { "usage": "Usage: setfetterlevel ", @@ -254,24 +254,13 @@ "level_error": "Invalid fetter level.", "description": "Sets your fetter level for your current active character" }, - "setStats": { - "usage_console": "Usage: setstats|stats @ ", - "usage_ingame": "Usage: setstats|stats [@UID] ", - "help_message": "\n\tValues for : hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", - "value_error": "Invalid stat value.", - "uid_error": "Invalid UID.", - "player_error": "Player not found or offline.", - "set_self": "%s set to %s.", - "set_for_uid": "%s for %s set to %s.", - "set_max_hp": "MAX HP set to %s.", - "description": "Sets fight property for your current active character" + "setProp": { + "usage": "Usage: setprop|prop \n\tValues for : godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume", + "description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress." }, - "setWorldLevel": { - "usage": "Usage: setworldlevel ", - "value_error": "World level must be between 0-8.", - "success": "World level set to %s.", - "invalid_world_level": "Invalid world level.", - "description": "Sets your world level (Relog to see proper effects)" + "setStats": { + "usage": "Usage: setstats|stats \n\tValues for : hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", + "description": "Sets fight property for your current active character" }, "spawn": { "usage": "Usage: spawn [amount] [level(monster only)] [ (monster only, optional)]", @@ -332,15 +321,6 @@ "success": "Teleported %s to %s, %s, %s in scene %s.", "description": "Change the player's position" }, - "unlimitenergy": { - "success": "UnlimitEnergy is now %s for %s.", - "config_error": "Command is disabled, because energyUsage is false in config.json.", - "description": "Use the element does not waste energy" - }, - "unlocktower": { - "success": "Abyss Corridor's Floors are all unlocked now.", - "description": "Unlock all levels of tower" - }, "weather": { "usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist", "success": "Set weather ID to %s with climate type %s.", diff --git a/src/main/resources/languages/fr-FR.json b/src/main/resources/languages/fr-FR.json index b3b5583d3..6932eed4b 100644 --- a/src/main/resources/languages/fr-FR.json +++ b/src/main/resources/languages/fr-FR.json @@ -66,6 +66,8 @@ "command_exist_error": "Aucune commande trouvée.", "no_usage_specified": "Pas de description de l'utilisation spécifiée.", "no_description_specified": "Pas de description spécifiée", + "set_to": "%s a été défini a %s.", + "set_for_to": "%s de %s a été défini a %s.", "invalid": { "amount": "Montant invalide.", "artifactId": "ID de l'artéfact invalide.", @@ -75,6 +77,8 @@ "itemId": "ID de l'objet invalide.", "itemLevel": "Niveau de l'objet invalide.", "itemRefinement": "Raffinement de l'objet invalide.", + "statValue": "Valeur de invalide.", + "value_between": "Invalid value: %s must be between %s and %s.", "playerId": "ID du joueur invalide.", "uid": "UID invalide.", "id": "ID invalide." @@ -271,16 +275,12 @@ "level_error": "Niveau d'affinité invalide.", "description": "Défini le niveau d'affinité de votre personnage actif" }, + "setProp": { + "usage": "Usage: setprop|prop \n\tValues for : godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume", + "description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress." + }, "setStats": { - "usage_console": "Usage: setstats|stats @ ", - "usage_ingame": "Usage: setstats|stats [@UID] ", - "help_message": "\n\tValeurs pour : hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus de dégât élémentaire: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Résistance élémentaire: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", - "value_error": "Valeur de invalide.", - "uid_error": "UID invalide.", - "player_error": "Joueur introuvable ou hors ligne.", - "set_self": "%s a été défini a %s.", - "set_for_uid": "%s de %s a été défini a %s.", - "set_max_hp": "MAX HP a été défini a %s.", + "usage": "Usage: setstats|stats \n\tValeurs pour : hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus de dégât élémentaire: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Résistance élémentaire: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", "description": "Définit les propriétés de combat de votre personnage actif" }, "setWorldLevel": { diff --git a/src/main/resources/languages/pl-PL.json b/src/main/resources/languages/pl-PL.json index 0d8b5a29e..e4d006027 100644 --- a/src/main/resources/languages/pl-PL.json +++ b/src/main/resources/languages/pl-PL.json @@ -60,6 +60,8 @@ "console_execute_error": "Tą komende można wywołać tylko z konsoli.", "player_execute_error": "Wywołaj tą komendę w grze.", "command_exist_error": "Nie znaleziono komendy.", + "set_to": "%s ustawiono na %s.", + "set_for_to": "%s dla %s ustawiono na %s.", "invalid": { "amount": "Błędna ilość.", "artifactId": "Błędne ID artefaktu.", @@ -69,6 +71,7 @@ "id przedmiotu": "Błędne id przedmiotu.", "itemLevel": "Błędny poziom przedmiotu.", "itemRefinement": "Błędne ulepszenie.", + "value_between": "Invalid value: %s must be between %s and %s.", "playerId": "Błędne playerId.", "uid": "Błędne UID.", "id": "Błędne ID." @@ -221,16 +224,13 @@ "success": "Poziom przyjaźni ustawiono na: %s", "level_error": "Błędny poziom przyjaźni." }, + "setProp": { + "usage": "Usage: setprop|prop \n\tValues for : godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume", + "description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress." + }, "setStats": { - "usage_console": "Użycie: setstats|stats @ ", - "usage_ingame": "Użycie: setstats|stats [@UID] ", - "help_message": "\n\tWartości dla Statystyka: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus DMG żywiołu: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) RES na żywioł: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", - "value_error": "Błędna wartość statystyki.", - "uid_error": "Błędne UID.", - "player_error": "Gracza nie znaleziono lub jest offline.", - "set_self": "%s ustawiono na %s.", - "set_for_uid": "%s dla %s ustawiono na %s.", - "set_max_hp": "Maksymalne HP ustawione na %s." + "usage": "Użycie: setstats|stats \n\tWartości dla Statystyka: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus DMG żywiołu: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) RES na żywioł: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", + "description": "Sets fight property for your current active character" }, "setWorldLevel": { "usage": "Użycie: setworldlevel ", diff --git a/src/main/resources/languages/ru-RU.json b/src/main/resources/languages/ru-RU.json index f099396f2..a2b8be991 100644 --- a/src/main/resources/languages/ru-RU.json +++ b/src/main/resources/languages/ru-RU.json @@ -66,6 +66,8 @@ "command_exist_error": "Команда не найдена.", "no_usage_specified": "Применение команды не указано", "no_description_specified": "Описание отсутствует", + "set_to": "Характеристика %s стала равной %s.", + "set_for_to": "Характеристика %s игрока %s стала равной %s.", "invalid": { "amount": "Некорректное количество.", "artifactId": "Некорректный ID артефакта.", @@ -75,6 +77,8 @@ "itemId": "Некорректный ID предмета.", "itemLevel": "Некорректный уровень предмета (itemLevel).", "itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).", + "statValue": "Некорректное значение характеристики.", + "value_between": "Invalid value: %s must be between %s and %s.", "playerId": "Некорректный ID игрока.", "uid": "Некорректный UID.", "id": "Некорректный ID." @@ -298,16 +302,12 @@ "level_error": "Некорректный уровень дружбы.", "description": "Устанавливает уровень дружбы для активного персонажа" }, + "setProp": { + "usage": "Usage: setprop|prop \n\tValues for : godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume", + "description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress." + }, "setStats": { - "usage_console": "Применение: setstats|stats @ <хар-ка> <значение>", - "usage_ingame": "Применение: setstats|stats [@UID] <хар-ка> <значение>", - "help_message": "\n\tВозможные значения для <хар-ка>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(прод.) Бонус элементального урона: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Элементальное сопротивление: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", - "value_error": "Некорректное значение характеристики.", - "uid_error": "Некорректный UID.", - "player_error": "Игрок не найден или находится не в сети.", - "set_self": "Характеристика %s стала равной %s.", - "set_for_uid": "Характеристика %s игрока %s стала равной %s.", - "set_max_hp": "Максимальное значение здоровья стало равно %s.", + "usage": "Применение: setstats|stats <хар-ка> <значение>\n\tВозможные значения для <хар-ка>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(прод.) Бонус элементального урона: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Элементальное сопротивление: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n", "description": "Задаёт боевые характеристики для активного персонажа" }, "setWorldLevel": { diff --git a/src/main/resources/languages/zh-CN.json b/src/main/resources/languages/zh-CN.json index a2a8018ae..9896b0850 100644 --- a/src/main/resources/languages/zh-CN.json +++ b/src/main/resources/languages/zh-CN.json @@ -66,6 +66,8 @@ "command_exist_error": "未找到命令。", "no_usage_specified": "未指定用法", "no_description_specified": "未指定说明", + "set_to": "%s 已设为 %s。", + "set_for_to": "%s [来自 %s] 已设为 %s。", "invalid": { "amount": "无效的数量。", "artifactId": "无效的圣遗物ID。", @@ -75,6 +77,8 @@ "itemId": "无效的物品ID。", "itemLevel": "无效的物品等级。", "itemRefinement": "无效的物品精炼等级。", + "statValue": "无效的属性值。", + "value_between": "Invalid value: %s must be between %s and %s.", "playerId": "无效的玩家ID。", "uid": "无效的UID。", "id": "无效的ID。" @@ -270,24 +274,13 @@ "level_error": "无效的好感度等级。", "description": "设置当前角色的好感度等级" }, - "setStats": { - "usage_console": "用法:setstats|stats @ <属性> <数值>", - "usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>", - "help_message": "\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n", - "value_error": "无效的属性值。", - "uid_error": "无效的UID。", - "player_error": "玩家不存在或已离线。", - "set_self": "%s 已设为 %s。", - "set_for_uid": "%s [来自 %s] 已设为 %s。", - "set_max_hp": "最大生命值已设为 %s。", - "description": "设置当前角色的属性" + "setProp": { + "usage": "Usage: setprop|prop \n\tValues for : godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume", + "description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress." }, - "setWorldLevel": { - "usage": "用法:setworldlevel <等级>", - "value_error": "世界等级必须在 0-8 之间。", - "success": "世界等级已设为 %s。", - "invalid_world_level": "无效的世界等级。", - "description": "设置世界等级,执行命令后需重新登录以生效" + "setStats": { + "usage": "用法:setstats|stats <属性> <数值>\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n", + "description": "设置当前角色的属性" }, "spawn": { "usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)] [ (仅怪物, 可选)]", @@ -348,15 +341,6 @@ "success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。", "description": "改变指定玩家的位置" }, - "unlimitenergy": { - "success": "UnlimitEnergy 已设为 %s。[用户:%s]", - "config_error": "命令不可用。因为 config.json 中 energyUsage 为 false。", - "description": "使用元素爆发而不消耗能量" - }, - "unlocktower": { - "success": "现已解锁深境回廊(1-8层)。", - "description": "解锁深境螺旋" - }, "weather": { "usage": "用法:weather [天气ID] [气候类型]\n天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)", "success": "已设置天气ID 为 %s,气候类型为 %s。", diff --git a/src/main/resources/languages/zh-TW.json b/src/main/resources/languages/zh-TW.json index 129bcf4e8..350d041fd 100644 --- a/src/main/resources/languages/zh-TW.json +++ b/src/main/resources/languages/zh-TW.json @@ -65,6 +65,8 @@ "player_execute_error": "請在遊戲裡使用這條指令。", "command_exist_error": "找不到指令。", "no_description_specified": "没有指定說明。", + "set_to": "%s 已經設為 %s。", + "set_for_to": "%s 的使用者 %s 更改為 %s。", "invalid": { "amount": "無效的數量。", "artifactId": "無效的聖遺物ID。", @@ -74,6 +76,8 @@ "itemId": "無效的物品ID。", "itemLevel": "無效的物品等級。", "itemRefinement": "無效的物品精煉度。", + "statValue": "無效的數據值。", + "value_between": "Invalid value: %s must be between %s and %s.", "playerId": "無效的玩家ID。", "uid": "無效的UID。", "id": "無效的ID。" @@ -274,16 +278,12 @@ "level_error": "無效的好感度。", "description": "設定當前角色的好感度等級。" }, + "setProp": { + "usage": "Usage: setprop|prop \n\tValues for : godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume", + "description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress." + }, "setStats": { - "usage_console": "用法:setstats|stats @ ", - "usage_ingame": "用法:setstats|stats [@UID] ", - "help_message": "\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n", - "value_error": "無效的數據值。", - "uid_error": "無效的UID。", - "player_error": "玩家不存在或已離線。", - "set_self": "%s 已經設為 %s。", - "set_for_uid": "%s 的使用者 %s 更改為 %s。", - "set_max_hp": "最大生命值更改為 %s。", + "usage": "用法:setstats|stats \n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n", "description": "設定當前角色的數據類型。" }, "setWorldLevel": {