Added command to get all items

This commit is contained in:
BaiSugar 2022-04-24 21:52:50 +08:00
parent d761b50656
commit 95871abb5b
3 changed files with 33 additions and 21 deletions

View File

@ -14,4 +14,6 @@ public @interface Command {
String[] aliases() default {};
String permission() default "";
boolean threading() default false;
}

View File

@ -11,7 +11,6 @@ import java.util.*;
public final class CommandMap {
private final Map<String, CommandHandler> commands = new HashMap<>();
private final Map<String, Command> annotations = new HashMap<>();
public CommandMap() {
this(false);
}
@ -107,7 +106,8 @@ public final class CommandMap {
public void invoke(GenshinPlayer player, String rawMessage) {
rawMessage = rawMessage.trim();
if (rawMessage.length() == 0) {
CommandHandler.sendMessage(player, "No command specified."); return;
CommandHandler.sendMessage(player, "No command specified.");
return;
}
// Remove prefix if present.
@ -118,7 +118,6 @@ public final class CommandMap {
String[] split = rawMessage.split(" ");
List<String> args = new LinkedList<>(Arrays.asList(split));
String label = args.remove(0);
// Get command handler.
CommandHandler handler = this.commands.get(label);
if (handler == null) {
@ -137,7 +136,15 @@ public final class CommandMap {
}
// Invoke execute method for handler.
handler.execute(player, args);
boolean threading = this.annotations.get(label).threading();
Runnable runnable = () -> handler.execute(player, args);
if(threading) {
Thread command = new Thread(runnable);
command.start();
}
else {
runnable.run();
}
}
/**

View File

@ -1,5 +1,6 @@
package emu.grasscutter.command.commands;
import com.thoughtworks.proxy.toys.nullobject.Null;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
@ -9,14 +10,11 @@ import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import java.util.LinkedList;
import java.util.List;
import java.util.*;
@Command(label = "giveall", usage = "giveall [player] <amount>",
description = "Gives All item to you or the specified player", aliases = {"givea"}, permission = "player.giveall")
description = "Gives all items", aliases = {"givea"}, permission = "player.giveall",threading = true)
public class GiveAllCommand implements CommandHandler {
@Override
@ -25,7 +23,12 @@ public class GiveAllCommand implements CommandHandler {
switch (args.size()) {
default: // giveall *no args*
try {
target = sender.getUid();
}catch (NullPointerException ignored){
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
break;
case 1: //[player]
try {
@ -62,27 +65,27 @@ public class GiveAllCommand implements CommandHandler {
}
this.GetAllItem(targetPlayer,amount);
CommandHandler.sendMessage(sender, String.format("Get All Items Done."));
CommandHandler.sendMessage(sender, "Done! or Getting all items done");
}
public void GetAllItem(GenshinPlayer player, int amount){
CommandHandler.sendMessage(player, "Get All Items...");
CommandHandler.sendMessage(player, "Getting all items…");
Collection<GenshinItem> genshinItemList =new LinkedList<>();
for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
if(itemdata.getId() > 1000 && itemdata.getId() <= 2000)continue;//is avatar
if(itemdata.getId() > 1000 && itemdata.getId() <= 1099)continue;//is avatar
if (itemdata.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for (int i = 0; i < 20; i++) {
items.add(new GenshinItem(itemdata));
genshinItemList.add(new GenshinItem(itemdata));
}
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
GenshinItem genshinItem = new GenshinItem(itemdata);
genshinItem.setCount(amount);
player.getInventory().addItem(genshinItem);
player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
genshinItemList.add(genshinItem);
}
}
player.getInventory().addItems(genshinItemList);
for(AvatarData avatarData:GenshinData.getAvatarDataMap().values())
{
int ascension;