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Merge pull request #353 from omg-xtao/tp
Support Teleport from console & custom server avatar
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commit
977c4e718e
@ -135,7 +135,7 @@ There is a dummy user named "Server" in every player's friends list that you can
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| spawn | spanw <entityID\|entityName> [level] [amount] | server.spawn | Client only | Spawns an entity near you | |
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| spawn | spanw <entityID\|entityName> [level] [amount] | server.spawn | Client only | Spawns an entity near you | |
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| stop | stop | server.stop | Both side | Stops the server | |
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| stop | stop | server.stop | Both side | Stops the server | |
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| talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| teleport | teleport \<x> \<y> \<z> | player.teleport | Client only | Change the player's position. | tp |
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| teleport | teleport [@playerUid] \<x> \<y> \<z> [sceneId] | player.teleport | Both side | Change the player's position. | tp |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w |
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| weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w |
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@ -105,7 +105,7 @@ chmod +x gradlew
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在每个玩家的朋友列表中都有一个名为“服务器”的虚拟用户,你可以通过发送消息来使用命令。命令也适用于其他聊天室,例如私人/团队聊天。
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在每个玩家的朋友列表中都有一个名为“服务器”的虚拟用户,你可以通过发送消息来使用命令。命令也适用于其他聊天室,例如私人/团队聊天。
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要在游戏中使用命令,需要添加 `/` 或 `!` 前缀,如 `/pos`
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要在游戏中使用命令,需要添加 `/` 或 `!` 前缀,如 `/pos`
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| 命令 | 用法 | 权限节点 | 可用性 | 注释 | 别名 |
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| 命令 | 用法 | 权限节点 | 可用性 | 注释 | 别名 |
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| -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- |
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| -------------- | -------------------------------------------- | ------------------------- | -------- | ------------------------------------------ | ----------------------------------------------- |
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| account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | |
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| account | account <create\|delete> <用户名> [uid] | | 仅服务端 | 通过指定用户名和uid增删账户 | |
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| broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b |
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| broadcast | broadcast <消息内容> | server.broadcast | 均可使用 | 给所有玩家发送公告 | b |
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@ -136,7 +136,7 @@ chmod +x gradlew
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| spawn | spanw <实体ID\|实体名称> [等级] [数量] | server.spawn | 仅客户端 | 在你周围生成实体 | |
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| spawn | spanw <实体ID\|实体名称> [等级] [数量] | server.spawn | 仅客户端 | 在你周围生成实体 | |
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| stop | stop | server.stop | 均可使用 | 停止服务器 | |
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| stop | stop | server.stop | 均可使用 | 停止服务器 | |
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| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
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| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
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| teleport | teleport \<x> \<y> \<z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp |
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| teleport | teleport [@playerUid] \<x> \<y> \<z> [sceneId] | player.teleport | 均可使用 | 传送玩家到指定坐标 | tp |
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| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
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| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
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| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
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| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
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@ -71,6 +71,8 @@ public final class Config {
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public int MaxAvatarsInTeamMultiplayer = 4;
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public int MaxAvatarsInTeamMultiplayer = 4;
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public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later.
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public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later.
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public boolean WatchGacha = false;
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public boolean WatchGacha = false;
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public String ServerNickname = "Server";
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public int ServerAvatarId = 10000007;
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public int[] WelcomeEmotes = {2007, 1002, 4010};
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public int[] WelcomeEmotes = {2007, 1002, 4010};
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public String WelcomeMotd = "Welcome to Grasscutter emu";
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public String WelcomeMotd = "Welcome to Grasscutter emu";
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public String WelcomeMailContent = "Hi there!\r\nFirst of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r\n\r\nCheck out our:\r\n<type=\"browser\" text=\"Discord\" href=\"https://discord.gg/T5vZU6UyeG\"/> <type=\"browser\" text=\"GitHub\" href=\"https://github.com/Melledy/Grasscutter\"/>";
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public String WelcomeMailContent = "Hi there!\r\nFirst of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r\n\r\nCheck out our:\r\n<type=\"browser\" text=\"Discord\" href=\"https://discord.gg/T5vZU6UyeG\"/> <type=\"browser\" text=\"GitHub\" href=\"https://github.com/Melledy/Grasscutter\"/>";
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@ -11,6 +11,8 @@ public final class GameConstants {
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public static final int MAX_TEAMS = 4;
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public static final int MAX_TEAMS = 4;
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public static final int MAIN_CHARACTER_MALE = 10000005;
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public static final int MAIN_CHARACTER_MALE = 10000005;
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public static final int MAIN_CHARACTER_FEMALE = 10000007;
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public static final int MAIN_CHARACTER_FEMALE = 10000007;
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public static final String SERVER_AVATAR_NAME = Grasscutter.getConfig().getGameServerOptions().ServerNickname;
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public static final int SERVER_AVATAR_ID = Grasscutter.getConfig().getGameServerOptions().ServerAvatarId;
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public static final Position START_POSITION = new Position(2747, 194, -1719);
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public static final Position START_POSITION = new Position(2747, 194, -1719);
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public static final int MAX_FRIENDS = 45;
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public static final int MAX_FRIENDS = 45;
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@ -1,5 +1,6 @@
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package emu.grasscutter.command.commands;
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player;
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@ -7,21 +8,39 @@ import emu.grasscutter.utils.Position;
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import java.util.List;
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import java.util.List;
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@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
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@Command(label = "teleport", usage = "teleport [@player id] <x> <y> <z> [scene id]", aliases = {"tp"},
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description = "Change the player's position.", permission = "player.teleport")
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description = "Change the player's position.", permission = "player.teleport")
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public final class TeleportCommand implements CommandHandler {
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public final class TeleportCommand implements CommandHandler {
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@Override
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@Override
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public void execute(Player sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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if (sender == null) {
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int target;
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CommandHandler.sendMessage(null, "Run this command in-game.");
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if (args.size() < (sender == null ? 4 : 3)) {
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CommandHandler.sendMessage(sender, sender == null ? "Usage: /tp @<player id> <x> <y> <z> [scene id]" :
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"Usage: /tp [@<player id>] <x> <y> <z> [scene id]");
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return;
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return;
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}
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}
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if (args.get(0).startsWith("@")) {
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try {
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target = Integer.parseInt(args.get(0).substring(1));
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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if (sender == null) {
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CommandHandler.sendMessage(null, "You must specify a player id.");
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return;
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}
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target = sender.getUid();
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}
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if (args.size() < 3){
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found or offline.");
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return;
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return;
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}
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}
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args = args.subList(args.get(0).startsWith("@") ? 1 : 0, args.size());
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try {
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try {
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float x = 0f;
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float x = 0f;
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@ -29,39 +48,41 @@ public final class TeleportCommand implements CommandHandler {
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float z = 0f;
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float z = 0f;
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if (args.get(0).contains("~")) {
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if (args.get(0).contains("~")) {
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if (args.get(0).equals("~")) {
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if (args.get(0).equals("~")) {
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x = sender.getPos().getX();
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x = targetPlayer.getPos().getX();
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} else {
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} else {
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x = Float.parseFloat(args.get(0).replace("~", "")) + sender.getPos().getX();
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x = Float.parseFloat(args.get(0).replace("~", "")) + targetPlayer.getPos().getX();
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}
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}
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} else {
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} else {
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x = Float.parseFloat(args.get(0));
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x = Float.parseFloat(args.get(0));
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}
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}
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if (args.get(1).contains("~")) {
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if (args.get(1).contains("~")) {
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if (args.get(1).equals("~")) {
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if (args.get(1).equals("~")) {
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y = sender.getPos().getY();
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y = targetPlayer.getPos().getY();
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} else {
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} else {
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y = Float.parseFloat(args.get(1).replace("~", "")) + sender.getPos().getY();
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y = Float.parseFloat(args.get(1).replace("~", "")) + targetPlayer.getPos().getY();
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}
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}
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} else {
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} else {
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y = Float.parseFloat(args.get(1));
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y = Float.parseFloat(args.get(1));
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}
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}
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if (args.get(2).contains("~")) {
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if (args.get(2).contains("~")) {
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if (args.get(2).equals("~")) {
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if (args.get(2).equals("~")) {
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z = sender.getPos().getZ();
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z = targetPlayer.getPos().getZ();
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} else {
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} else {
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z = Float.parseFloat(args.get(2).replace("~", "")) + sender.getPos().getZ();
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z = Float.parseFloat(args.get(2).replace("~", "")) + targetPlayer.getPos().getZ();
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}
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}
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} else {
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} else {
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z = Float.parseFloat(args.get(2));
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z = Float.parseFloat(args.get(2));
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}
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}
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int sceneId = sender.getSceneId();
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int sceneId = targetPlayer.getSceneId();
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if (args.size() == 4){
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if (args.size() == 4){
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sceneId = Integer.parseInt(args.get(3));
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sceneId = Integer.parseInt(args.get(3));
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}
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}
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Position target = new Position(x, y, z);
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Position target_pos = new Position(x, y, z);
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boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
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boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, target_pos);
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if (!result) {
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if (!result) {
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CommandHandler.sendMessage(sender, "Invalid position.");
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CommandHandler.sendMessage(sender, "Invalid position.");
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} else {
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CommandHandler.sendMessage(sender, "Teleported " + targetPlayer.getNickname() + " to " + x + "," + y + "," + z + " in scene " + sceneId);
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}
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}
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} catch (NumberFormatException ignored) {
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, "Invalid position.");
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CommandHandler.sendMessage(sender, "Invalid position.");
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@ -18,9 +18,9 @@ public class PacketGetPlayerFriendListRsp extends BasePacket {
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FriendBrief serverFriend = FriendBrief.newBuilder()
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FriendBrief serverFriend = FriendBrief.newBuilder()
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.setUid(GameConstants.SERVER_CONSOLE_UID)
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.setUid(GameConstants.SERVER_CONSOLE_UID)
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.setNickname("Server")
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.setNickname(GameConstants.SERVER_AVATAR_NAME)
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.setLevel(1)
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.setLevel(1)
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.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(GameConstants.MAIN_CHARACTER_FEMALE))
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.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(GameConstants.SERVER_AVATAR_ID))
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.setWorldLevel(0)
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.setWorldLevel(0)
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.setSignature("")
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.setSignature("")
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.setLastActiveTime((int) (System.currentTimeMillis() / 1000f))
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.setLastActiveTime((int) (System.currentTimeMillis() / 1000f))
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