Update translation (#2150)

* Update translation

* Update translation
This commit is contained in:
Tesutarin 2023-05-15 00:05:02 +08:00 committed by GitHub
parent 652c416423
commit 97fbbdca84
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 197 additions and 197 deletions

View File

@ -192,8 +192,8 @@
"aliases": "Aliases: ", "aliases": "Aliases: ",
"available_commands": "Available commands: ", "available_commands": "Available commands: ",
"tip_need_permission": "Permission: ", "tip_need_permission": "Permission: ",
"tip_need_no_permission": " None", "tip_need_no_permission": "None",
"tip_permission_targeted": " (Permission %s is also required to use on other players)", "tip_permission_targeted": "(Permission %s is also required to use on other players)",
"warn_player_has_no_permission": "Notice: You do not have permission to run this command.", "warn_player_has_no_permission": "Notice: You do not have permission to run this command.",
"description": "Sends the help message or shows information about a specified command" "description": "Sends the help message or shows information about a specified command"
}, },

View File

@ -2,10 +2,10 @@
"messages": { "messages": {
"game": { "game": {
"address_bind": "游戏服务器启动于 \u001b[1m\u001b[33m%s:%s\u001b[0m", "address_bind": "游戏服务器启动于 \u001b[1m\u001b[33m%s:%s\u001b[0m",
"port_bind": "游戏服务器已在端口 %s 上启动", "port_bind": "游戏服务器已在端口 %s 上启动",
"connect": "客户端 %s 已连接", "connect": "客户端 %s 已连接",
"disconnect": "客户端 %s 已断开连接", "disconnect": "客户端 %s 已断开连接",
"game_update_error": "游戏更新时发生错误", "game_update_error": "游戏更新时发生错误",
"command_error": "命令发生错误:" "command_error": "命令发生错误:"
}, },
"dispatch": { "dispatch": {
@ -14,12 +14,12 @@
"request": "[Dispatch] 客户端 %s 请求:%s %s", "request": "[Dispatch] 客户端 %s 请求:%s %s",
"keystore": { "keystore": {
"general_error": "[Dispatch] 加载 keystore 文件时发生错误!", "general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...", "password_error": "[Dispatch] 加载 keystore 文件失败。正在尝试使用 keystore 默认密码...",
"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式", "no_keystore_error": "[Dispatch] 未找到 SSL 证书!已回滚到 HTTP 模式",
"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 中默认密码设置为 123456" "default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 中默认密码设置为 123456"
}, },
"authentication": { "authentication": {
"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用" "default_unable_to_verify": "[Authentication] 一些称为 verifyUser 的方法在默认验证程序中不可用"
}, },
"no_commands_error": "仅 Dispatch 模式不支持使用命令", "no_commands_error": "仅 Dispatch 模式不支持使用命令",
"unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s", "unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
@ -31,7 +31,7 @@
"login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败", "login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s", "login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s",
"login_password_error": "[Dispatch] 客户端 %s 无法通过密码登录", "login_password_error": "[Dispatch] 客户端 %s 无法通过密码登录",
"login_password_storage_error": "[Dispatch] 客户端 %s 无法登录! 数据库中没有密码", "login_password_storage_error": "[Dispatch] 客户端 %s 因数据库中没有密码而无法登录",
"combo_token_success": "[Dispatch] 客户端 %s 成功交换 token", "combo_token_success": "[Dispatch] 客户端 %s 成功交换 token",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败", "combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号", "account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
@ -49,70 +49,70 @@
"router_error": "[Dispatch] 无法连接路由" "router_error": "[Dispatch] 无法连接路由"
}, },
"status": { "status": {
"free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license\n\t如果你是付费购买的那你已经被骗了\n\t项目地址https://github.com/Grasscutters/Grasscutter", "free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license\n\t如果你是付费购买的那你已经被骗了\n\t项目地址https://github.com/Grasscutters/Grasscutter",
"starting": "正在启动 Grasscutter...", "starting": "正在启动 Grasscutter...",
"shutdown": "正在关闭...", "shutdown": "正在关闭...",
"done": "加载完成!输入 \"help\" 查看命令列表", "done": "加载完成!输入 \"help\" 查看命令列表",
"error": "发生了一个错误", "error": "发生了一个错误",
"welcome": "欢迎使用 Grasscutter", "welcome": "欢迎使用 Grasscutter",
"run_mode_error": "无效的服务器运行模式:%s", "run_mode_error": "无效的服务器运行模式:%s",
"run_mode_help": "服务器运行模式必须为 'HYBRID'(混合)、'DISPATCH_ONLY'(仅 Dispatch) 或 'GAME_ONLY'(仅游戏)。Grasscutter 启动失败...", "run_mode_help": "服务器运行模式必须为 'HYBRID'(混合)、'DISPATCH_ONLY'(仅 Dispatch) 或 'GAME_ONLY'(仅游戏)。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...", "create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录", "resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录",
"version": "Grasscutter 版本:%s-%s", "version": "Grasscutter 版本:%s-%s",
"game_version": "游戏版本:%s", "game_version": "游戏版本:%s",
"resources": { "resources": {
"loading": "正在加载 resources...", "loading": "正在加载 resources...",
"finish": "完成加载 resources", "finish": "完成加载 resources",
"custom": "🇺🇸Find additional resources at: 'Anime-Game-Servers/CustomGCResources'.", "custom": "在 'Anime-Game-Servers/CustomGCResources' 找到额外的 resources",
"missing_server": "🇺🇸To fully use questing, it is recommended to add the 'Server' folder.", "missing_server": "为完整使用任务,推荐添加 'Server' 目录",
"missing_scenes": "🇺🇸To fully use questing, it is recommended to add the 'ScriptSceneData' folder." "missing_scenes": "为完整使用任务,推荐添加 'ScriptSceneData' 目录"
} }
} }
}, },
"commands": { "commands": {
"generic": { "generic": {
"not_specified": "未指定命令", "not_specified": "未指定命令",
"unknown_command": "未知命令:%s", "unknown_command": "未知命令:%s",
"permission_error": "你没有权限执行此命令", "permission_error": "你没有权限执行此命令",
"console_execute_error": "此命令只能在控制台执行", "console_execute_error": "此命令只能在控制台执行",
"player_execute_error": "此命令只能在游戏内执行", "player_execute_error": "此命令只能在游戏内执行",
"command_exist_error": "未找到命令", "command_exist_error": "未找到命令",
"no_usage_specified": "未指定用法", "no_usage_specified": "未指定用法",
"no_description_specified": "未指定说明", "no_description_specified": "未指定说明",
"set_to": "%s 已设为 %s", "set_to": "%s 已设为 %s",
"set_for_to": "%s [来自 %s] 已设为 %s。", "set_for_to": "%s [玩家 %s] 已设为 %s",
"invalid": { "invalid": {
"amount": "无效的数量", "amount": "无效的数量",
"artifactId": "无效的圣遗物ID", "artifactId": "无效的圣遗物 ID",
"avatarId": "无效的角色ID", "avatarId": "无效的角色 ID",
"avatarLevel": "无效的角色等级", "avatarLevel": "无效的角色等级",
"cfgId": "🇺🇸Invalid cfg ID.", "cfgId": "无效的 cfg ID",
"entityId": "无效的实体ID", "entityId": "无效的实体 ID",
"itemId": "无效的物品ID", "itemId": "无效的物品 ID",
"itemLevel": "无效的物品等级", "itemLevel": "无效的物品等级",
"itemRefinement": "无效的物品精炼等级", "itemRefinement": "无效的物品精炼等级",
"statValue": "无效的属性值", "statValue": "无效的属性值",
"value_between": "无效的数值:%s 必须在 %s 和 %s 之间", "value_between": "无效的数值:%s 必须在 %s 和 %s 之间",
"playerId": "无效的玩家ID", "playerId": "无效的玩家 ID",
"uid": "无效的UID", "uid": "无效的 UID",
"id": "无效的ID" "id": "无效的 ID"
} }
}, },
"execution": { "execution": {
"usage_prefix": "用法:", "usage_prefix": "用法:",
"player_exist_error": "玩家不存在", "player_exist_error": "玩家不存在",
"player_offline_error": "玩家已离线", "player_offline_error": "玩家已离线",
"item_player_exist_error": "无效的物品/玩家UID", "item_player_exist_error": "无效的物品/玩家 UID",
"player_exist_offline_error": "玩家不存在或已离线", "player_exist_offline_error": "玩家不存在或已离线",
"argument_error": "无效的参数", "argument_error": "无效的参数",
"clear_target": "目标已清除", "clear_target": "目标已清除",
"set_target": "随后的的命令都会以 @%s 为预设", "set_target": "随后的的命令都会以 @%s 为预设",
"set_target_online": "@%s 在线。某些命令可能需要离线目标", "set_target_online": "@%s 在线。某些命令可能需要离线目标",
"set_target_offline": "@%s 离线。某些命令可能需要在线目标", "set_target_offline": "@%s 离线。某些命令可能需要在线目标",
"need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标", "need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标",
"need_target_online": "此命令需要在线目标 UID但当前目标离线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标", "need_target_online": "此命令需要在线目标 UID但当前目标离线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标",
"need_target_offline": "此命令需要离线目标 UID但当前目标在线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标" "need_target_offline": "此命令需要离线目标 UID但当前目标在线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标"
}, },
"status": { "status": {
"enabled": "已启用", "enabled": "已启用",
@ -121,71 +121,71 @@
"success": "成功" "success": "成功"
}, },
"account": { "account": {
"invalid": "无效的UID", "invalid": "无效的 UID",
"exists": "具有此用户名和/或 UID 的账号已存在", "exists": "具有此用户名和/或 UID 的账号已存在",
"create": "已创建 UID 为 %s 的账号", "create": "已创建 UID 为 %s 的账号",
"delete": "账号已删除", "delete": "账号已删除",
"no_account": "账号不存在", "no_account": "账号不存在",
"description": "创建或删除账号" "description": "创建或删除账号"
}, },
"achievement": { "achievement": {
"success": { "success": {
"grant": "🇺🇸Granted the achievement to %s.", "grant": "已为 %s 授予成就",
"revoke": "🇺🇸Revoked the achievement from %s.", "revoke": "已撤销 %s 的成就",
"progress": "🇺🇸Set progress of %s's achievement(id: %s) to %s.", "progress": "已设置 %s 的成就进度(ID %s) 为 %s",
"grantall": "🇺🇸Granted %s achievement(s) to %s.", "grantall": "已授予 %s 条成就 [玩家 %s]",
"revokeall": "🇺🇸Revoked %s achievement(s) from %s." "revokeall": "已撤销 %s 条成就 [玩家 %s]"
}, },
"fail": { "fail": {
"achievement_not_found": "🇺🇸Achievement not found.", "achievement_not_found": "未找到成就",
"already_achieved": "🇺🇸%s has already achieved the achievement.", "already_achieved": "%s 已经达成了成就",
"not_yet_achieved": "🇺🇸%s hasn't achieved the achievement yet." "not_yet_achieved": "%s 还未达成成就"
}, },
"description": "🇺🇸Grant, Revoke or Progress achievements." "description": "达成、撤销成就或设置成就进度"
}, },
"announce": { "announce": {
"send_success": "成功发送了一则公告,你可以通过 /a revoke %s 撤销", "send_success": "成功发送了一则公告,你可以通过 /a revoke %s 撤销",
"refresh_success": "成功刷新了公告配置[共 %s 个]", "refresh_success": "成功刷新了公告配置 [共 %s 个]",
"revoke_done": "尝试撤回公告 %s", "revoke_done": "尝试撤回公告 %s",
"not_found": "找不到公告 %s", "not_found": "找不到公告 %s",
"description": "向所有在线玩家发送公告,或者管理服务器的公告" "description": "向所有在线玩家发送公告,或者管理服务器的公告"
}, },
"clear": { "clear": {
"weapons": "已清除 %s 的武器", "weapons": "已清除 %s 的武器",
"artifacts": "已清除 %s 的圣遗物", "artifacts": "已清除 %s 的圣遗物",
"materials": "已清除 %s 的材料", "materials": "已清除 %s 的材料",
"furniture": "已清除 %s 的尘歌壶家具", "furniture": "已清除 %s 的尘歌壶家具",
"displays": "已清空 %s 的屏幕", "displays": "已清空 %s 的屏幕",
"virtuals": "已清除 %s 的所有货币和经验值", "virtuals": "已清除 %s 的所有货币和经验值",
"everything": "已清除 %s 的所有物品", "everything": "已清除 %s 的所有物品",
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品" "description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
}, },
"coop": { "coop": {
"success": "已强制传送 %s 到 %s 的世界", "success": "已强制传送 %s 到 %s 的世界",
"description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏状态" "description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏状态"
}, },
"enter_dungeon": { "enter_dungeon": {
"changed": "已进入秘境 %s", "changed": "已进入秘境 %s",
"not_found_error": "秘境不存在", "not_found_error": "秘境不存在",
"in_dungeon_error": "你已经在这个秘境中了", "in_dungeon_error": "你已经在这个秘境中了",
"description": "进入指定秘境" "description": "进入指定秘境"
}, },
"entity": { "entity": {
"description": "🇺🇸Modify an existing entity's properties", "description": "编辑现存实体的属性",
"not_found_error": "🇺🇸Entity does not exist" "not_found_error": "实体不存在"
}, },
"give": { "give": {
"usage_relic": "用法give <圣遗物ID> [主词条ID] [<副词条ID>[,<强化次数>]]... [lv<等级 0-20>]", "usage_relic": "用法give <圣遗物 ID> [主词条 ID] [<副词条 ID>[,<强化次数>]]... [lv<等级 0-20>]",
"illegal_relic": "此圣遗物ID属于黑名单范围也许不是你想要的", "illegal_relic": "此圣遗物 ID 属于黑名单范围,也许不是你想要的",
"given": "已将 %s 个 %s 给予 %s", "given": "已将 %s 个 %s 给予 %s",
"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。", "given_with_level_and_refinement": "已将 %s [等级 %s,精炼 %s] %s 个给予 %s",
"given_level": "已将 %s [等级 %s] %s 个给予 %s", "given_level": "已将 %s [等级 %s] %s 个给予 %s",
"given_avatar": "已将角色 %s [等级 %s] 给与 %s", "given_avatar": "已将角色 %s [等级 %s] 给与 %s",
"giveall_success": "成功给予全部物品。", "giveall_success": "成功给予全部物品。",
"description": "向你或指定的玩家给予物品。比如可以给予全部武器,角色和/或材料,也可以给予自定义圣遗物" "description": "向你或指定的玩家给予物品。比如可以给予全部武器,角色和/或材料,也可以给予自定义圣遗物"
}, },
"heal": { "heal": {
"success": "已治疗所有角色", "success": "已治疗所有角色",
"description": "治疗当前队伍的角色" "description": "治疗当前队伍的角色"
}, },
"help": { "help": {
@ -193,22 +193,22 @@
"available_commands": "可用命令:", "available_commands": "可用命令:",
"tip_need_permission": "所需权限:", "tip_need_permission": "所需权限:",
"tip_need_no_permission": "无", "tip_need_no_permission": "无",
"tip_permission_targeted": " (对其他玩家使用这个命令还需要权限 %s)", "tip_permission_targeted": "(对其他玩家使用这个命令还需要权限 %s)",
"warn_player_has_no_permission": "注意:你没有执行这个命令的权限", "warn_player_has_no_permission": "注意:你没有执行这个命令的权限",
"description": "发送帮助信息或显示指定命令的信息" "description": "发送帮助信息或显示指定命令的信息"
}, },
"kick": { "kick": {
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出", "player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出",
"server_kick_player": "正在踢出玩家 [%s:%s]...", "server_kick_player": "正在踢出玩家 [%s:%s]...",
"description": "从服务器内踢出指定玩家" "description": "从服务器内踢出指定玩家"
}, },
"killall": { "killall": {
"scene_not_found_in_player_world": "未在玩家世界中找到此场景", "scene_not_found_in_player_world": "未在玩家世界中找到此场景",
"kill_monsters_in_scene": "已杀死 %s 个怪物。 [场景ID: %s ]", "kill_monsters_in_scene": "已杀死 %s 个怪物 [场景 ID%s]",
"description": "杀死所有怪物" "description": "杀死所有怪物"
}, },
"killCharacter": { "killCharacter": {
"success": "已杀死 %s 当前角色", "success": "已杀死 %s 当前角色",
"description": "杀死玩家当前角色" "description": "杀死玩家当前角色"
}, },
"language": { "language": {
@ -222,118 +222,118 @@
"description": "查看所有玩家" "description": "查看所有玩家"
}, },
"permission": { "permission": {
"add": "权限已添加", "add": "权限已添加",
"has_error": "此玩家已拥有此权限!", "has_error": "此玩家已拥有此权限!",
"remove": "权限已移除", "remove": "权限已移除",
"not_have_error": "此玩家未拥有权限!", "not_have_error": "此玩家未拥有权限!",
"account_error": "账号不存在", "account_error": "账号不存在",
"description": "添加或移除指定玩家的权限" "description": "添加或移除指定玩家的权限"
}, },
"position": { "position": {
"success": "坐标:%s, %s, %s\n旋转%s, %s, %s\n场景ID%s", "success": "坐标:%s, %s, %s\n旋转%s, %s, %s\n场景 ID%s",
"description": "获取所在位置和旋转信息" "description": "获取所在位置和旋转信息"
}, },
"quest": { "quest": {
"added": "已添加任务 %s", "added": "已添加任务 %s",
"finished": "已完成任务 %s", "finished": "已完成任务 %s",
"not_found": "任务不存在", "not_found": "任务不存在",
"invalid_id": "无效的任务ID", "invalid_id": "无效的任务 ID",
"description": "添加或完成任务", "description": "添加或完成任务",
"running": "🇺🇸Quest %s is %s (%s).", "running": "任务 %s 的状态为 %s (%s)",
"talking": "🇺🇸Talk %s is %s for main quest %s (%s).", "talking": "对话 %s 的状态为 %s [主要任务 %s] (%s)",
"state": { "state": {
"none": "🇺🇸unknown (none)", "none": "未知(无)",
"unstarted": "🇺🇸unfinished (not started, not completed)", "unstarted": "未完成(未开始,未结束)",
"unfinished": "🇺🇸unfinished (started, not completed)", "unfinished": "未完成(已开始,未结束)",
"finished": "🇺🇸finished (completed)", "finished": "已完成(已结束)",
"failed": "🇺🇸finished (completed, but failed)", "failed": "已完成(已结束,失败)",
"exists": "🇺🇸found", "exists": "存在",
"not_exists": "🇺🇸not found" "not_exists": "未找到"
}, },
"enabled": "🇺🇸Questing enabled." "enabled": "任务已启用"
}, },
"group": { "group": {
"invalid_groupid": "🇺🇸Invalid group ID.", "invalid_groupid": "无效的 group ID",
"invalid_suiteid": "🇺🇸Invalid suite ID.", "invalid_suiteid": "无效的 suite ID",
"group_not_found": "🇺🇸Group not found.", "group_not_found": "Group 不存在",
"description": "🇺🇸Alter group loading", "description": "更改 group 的加载",
"refreshed": "🇺🇸Group %s refreshed." "refreshed": "Group %s 已刷新"
}, },
"cutscene": { "cutscene": {
"description": "🇺🇸Plays a cutscene" "description": "播放过场动画"
}, },
"sound": { "sound": {
"description": "🇺🇸Plays a sound" "description": "播放声音"
}, },
"reload": { "reload": {
"reload_start": "正在重载配置文件和数据...", "reload_start": "正在重载配置文件和数据...",
"reload_done": "重载完成", "reload_done": "重载完成",
"description": "重载配置文件和数据" "description": "重载配置文件和数据"
}, },
"resetConst": { "resetConst": {
"reset_all": "重置所有角色的命之座", "reset_all": "重置所有角色的命之座",
"success": "已重置 %s 的命之座,重新登录后生效", "success": "已重置 %s 的命之座,重新登录后生效",
"description": "重置当前角色的命之座,执行命令后需重新登录以生效" "description": "重置当前角色的命之座,执行命令后需重新登录以生效"
}, },
"resetShopLimit": { "resetShopLimit": {
"success": "重置完成", "success": "重置完成",
"description": "重置指定玩家的商店刷新时间" "description": "重置指定玩家的商店刷新时间"
}, },
"sendMail": { "sendMail": {
"give_usage": "使用:/give <UID> <物品ID|物品名称> [数量] [等级] [精炼等级]", "give_usage": "使用:/give <UID> <物品 ID|物品名称> [数量] [等级] [精炼等级]",
"user_not_exist": "玩家 '%s' 不存在", "user_not_exist": "玩家 '%s' 不存在",
"start_composition": "开始撰写邮件。\n请使用 '/sendmail <标题>' 继续。\n你可以随时使用 '/sendmail stop' 停止", "start_composition": "开始撰写邮件。\n请使用 '/sendmail <标题>' 继续。\n你可以随时使用 '/sendmail stop' 停止",
"templates": "邮件模板尚未实装...", "templates": "邮件模板尚未实装...",
"invalid_arguments": "无效的参数", "invalid_arguments": "无效的参数",
"send_cancel": "取消发送邮件", "send_cancel": "取消发送邮件",
"send_done": "已将邮件发送给 %s", "send_done": "已将邮件发送给 %s",
"send_all_done": "邮件已发送给所有人!", "send_all_done": "邮件已发送给所有人!",
"not_composition_end": "邮件撰写未到最后阶段。\n请使用 '/sendmail %s' 继续,或使用 '/sendmail stop' 停止", "not_composition_end": "邮件撰写未到最后阶段。\n请使用 '/sendmail %s' 继续,或使用 '/sendmail stop' 停止",
"please_use": "请使用 '/sendmail %s'", "please_use": "请使用 '/sendmail %s'",
"set_title": "成功将邮件标题设为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容", "set_title": "成功将邮件标题设为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容",
"set_contents": "成功将邮件内容设为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人", "set_contents": "成功将邮件内容设为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人",
"set_message_sender": "发件人已设为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件", "set_message_sender": "发件人已设为 '%s'。\n使用 '/sendmail <物品 ID|物品名称|finish> [数量] [等级]' 来添加附件",
"send": "已添加 %s 个 %s [等级 %s] 附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件", "send": "已添加 %s 个 %s [等级 %s] 附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件",
"invalid_arguments_please_use": "无效的参数。\n请使用 '/sendmail %s'", "invalid_arguments_please_use": "无效的参数。\n请使用 '/sendmail %s'",
"title": "<标题>", "title": "<标题>",
"message": "<正文>", "message": "<正文>",
"sender": "<发件人>", "sender": "<发件人>",
"arguments": "<物品ID|物品名称|finish> [数量] [等级]", "arguments": "<物品 ID|物品名称|finish> [数量] [等级]",
"error": "错误:无效的撰写阶段 %s。需要 StackTrace 请查看控制台", "error": "错误:无效的撰写阶段 %s。需要 StackTrace 请查看控制台",
"description": "向指定用户发送邮件。此命令的用法会根据撰写阶段而改变" "description": "向指定用户发送邮件。此命令的用法会根据撰写阶段而改变"
}, },
"sendMessage": { "sendMessage": {
"success": "消息已发送", "success": "消息已发送",
"description": "向玩家以服务器的身份发送消息。如果没有指定目标,则向服务器的全部玩家发送" "description": "向玩家以服务器的身份发送消息。如果没有指定目标,则向服务器的全部玩家发送"
}, },
"setConst": { "setConst": {
"range_error": "命之座等级必须在 0-6 之间", "range_error": "命之座等级必须在 0-6 之间",
"level_error": "无效的命之座等级", "level_error": "无效的命之座等级",
"fail": "命之座等级设置失败", "fail": "命之座等级设置失败",
"failed_success": "命之座 %s 已设置为 %s", "failed_success": "命之座 %s 已设置为 %s",
"success": "命之座 %s 已设置为 %s", "success": "命之座 %s 已设置为 %s",
"successall": "所有角色的命之座已设置为 %s", "successall": "所有角色的命之座已设置为 %s",
"description": "为当前活跃角色设置命座等级" "description": "为当前活跃角色设置命座等级"
}, },
"setFetterLevel": { "setFetterLevel": {
"range_error": "好感度等级必须在 0-10 之间", "range_error": "好感度等级必须在 0-10 之间",
"success": "好感度已设为 %s 级", "success": "好感度已设为 %s 级",
"level_error": "无效的好感度等级", "level_error": "无效的好感度等级",
"description": "设置当前角色的好感度等级" "description": "设置当前角色的好感度等级"
}, },
"setProp": { "setProp": {
"description": "设置账号的状态。比如可以通过此命令启用 godmode也可以解锁深渊或更改纪行等级\n\t可更改的状态列表godmode(上帝模式)|nostamina(无限体力)|unlimitedenergy(无限能量)|abyss(深渊)|worldlevel(世界等级)|bplevel(纪行等级)\n\t查看 PlayerProperty enum 以获得其他数值,格式为 PROP_MAX_SPRING_VOLUME -> max_spring_volume" "description": "设置账号的状态。比如可以通过此命令启用 GodMode也可以解锁深渊或更改纪行等级\n\t可更改的状态列表(不区分大小写)GodMode(上帝模式)|UnlimitedStamina(无限体力)|UnlimitedEnergy(无限能量)|TowerLevel(深渊)|WorldLevel(世界等级)|BPLevel(纪行等级)|SetOpenState(设置开放状态)|UnsetOpenState(取消开放状态)|UnlockMap(解锁地图)\n\t查看 PlayerProperty enum 以获得其他数值,格式为 PROP_MAX_SPRING_VOLUME -> max_spring_volume"
}, },
"setStats": { "setStats": {
"description": "设置当前角色的属性\n\t可更改的属性列表hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n\t元素增伤epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n\t元素抗性respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)", "description": "设置当前角色的属性\n\t可更改的属性列表hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n\t元素增伤epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n\t元素抗性respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)",
"locked_to": "%s 已锁定为%s。", "locked_to": "%s 已锁定为 %s",
"locked_for_to": "%s [来自 %s] 已锁定为:%s。", "locked_for_to": "%s [玩家 %s] 已锁定为 %s",
"unlocked": "%s 已解锁", "unlocked": "%s 已解锁",
"unlocked_for": "%s [来自 %s] 已解锁。" "unlocked_for": "%s [玩家 %s] 已解锁。"
}, },
"spawn": { "spawn": {
"success": "已生成 %s 个 %s", "success": "已生成 %s 个 %s",
"limit_reached": "场景中的生成数量已达上限。已替代为生成 %s 个实体", "limit_reached": "场景中的生成数量已达上限。已替代为生成 %s 个实体",
"description": "在你附近生成实体" "description": "在你附近生成实体"
}, },
"stop": { "stop": {
@ -341,70 +341,70 @@
"description": "停止服务器" "description": "停止服务器"
}, },
"talent": { "talent": {
"out_of_range": "无效的天赋等级。天赋等级必须在 1-15 之间", "out_of_range": "无效的天赋等级。天赋等级必须在 1-15 之间",
"set_id": "修改技能 %s - \"%s\" 至 %s。", "set_id": "修改技能 %s - \"%s\" 为 %s",
"id_desc": "技能 %s - \"%s\" - \"%s\"", "id_desc": "技能 %s - \"%s\" - \"%s\"",
"invalid_skill_id": "无效的技能ID", "invalid_skill_id": "无效的技能 ID",
"invalid_level": "无效的天赋等级", "invalid_level": "无效的天赋等级",
"normal_attack_id": "普通攻击的 ID 为 %s", "normal_attack_id": "普通攻击的 ID 为 %s",
"e_skill_id": "元素战技的 ID 为 %s", "e_skill_id": "元素战技的 ID 为 %s",
"q_skill_id": "元素爆发的 ID 为 %s", "q_skill_id": "元素爆发的 ID 为 %s",
"description": "设置当前角色的天赋等级" "description": "设置当前角色的天赋等级"
}, },
"team": { "team": {
"invalid_usage": "无效的用法", "invalid_usage": "无效的用法",
"invalid_index": "无效的索引", "invalid_index": "无效的索引",
"add_too_much": "服务端仅允许你队伍里至多有 %s 名角色", "add_too_much": "服务端仅允许你队伍里至多有 %s 名角色",
"failed_to_add_avatar": "无法根据ID %s 添加角色", "failed_to_add_avatar": "无法根据 ID %s 添加角色",
"failed_to_parse_index": "无法解析索引:%s", "failed_to_parse_index": "无法解析索引:%s",
"remove_too_much": "你不能删除那么多角色,你的队伍列表将为空", "remove_too_much": "你不能删除那么多角色,你的队伍列表将为空",
"ignore_index": "忽略的索引列表:%s", "ignore_index": "忽略的索引列表:%s",
"index_out_of_range": "你指定的索引超出了范围", "index_out_of_range": "你指定的索引超出了范围",
"failed_parse_avatar_id": "无法解析的角色ID%s", "failed_parse_avatar_id": "无法解析的角色 ID%s",
"avatar_already_in_team": "角色已经在你的队伍中了", "avatar_already_in_team": "角色已经在你的队伍中了",
"avatar_not_found": "无法找到该角色:%s", "avatar_not_found": "无法找到该角色:%s",
"description": "手动修改你的队伍" "description": "手动修改你的队伍"
}, },
"teleportAll": { "teleportAll": {
"success": "已将所有玩家传送到你的位置", "success": "已将所有玩家传送到你的位置",
"error": "你只能在多人游戏状态下执行此命令", "error": "你只能在多人游戏状态下执行此命令",
"description": "将你世界中的所有玩家传送到你所在的位置" "description": "将你世界中的所有玩家传送到你所在的位置"
}, },
"teleport": { "teleport": {
"invalid_position": "无效的位置", "invalid_position": "无效的位置",
"exists_error": "此场景不存在", "exists_error": "此场景不存在",
"success": "传送 %s 到坐标 %s, %s, %s场景为 %s", "success": "传送 %s 到坐标 %s, %s, %s场景为 %s",
"description": "改变指定玩家的位置" "description": "改变指定玩家的位置"
}, },
"trialAvatarActivity": { "trialAvatarActivity": {
"description": "操纵试用角色活动的功能。这包括切换地牢和奖励的状态。", "description": "控制试用角色的活动。可以切换秘境和奖励的状态",
"not_found": "未找到试用角色活动玩家数据。也许该活动未被启用", "not_found": "未找到试用角色活动玩家数据。也许该活动未被启用",
"invalid_param": "无效的参数", "invalid_param": "无效的参数",
"schedule_not_found": "未找到计划 %s", "schedule_not_found": "未找到计划 %s",
"success_schedule": "已将计划 ID 更改为 %s", "success_schedule": "已将计划 ID 更改为 %s",
"success_dungeon": "已切换角色 %s 的地牢状态。", "success_dungeon": "已切换角色 %s 的秘境状态",
"success_dungeon_all": "已切换所有角色的地牢状态。", "success_dungeon_all": "已切换所有角色的秘境状态",
"success_reward": "已切换角色 %s 的奖励状态", "success_reward": "已切换角色 %s 的奖励状态",
"success_reward_all": "已切换所有角色的奖励状态" "success_reward_all": "已切换所有角色的奖励状态"
}, },
"weather": { "weather": {
"success": "已设置天气ID 为 %s气候类型为 %s", "success": "已设置天气 ID 为 %s气候类型为 %s",
"status": "当前天气ID 为 %s气候类型为 %s", "status": "当前天气 ID 为 %s气候类型为 %s",
"description": "更改天气ID和气候类型\n\t天气ID可以在 ./Resources/ExcelBinOutput/WeatherExcelConfigData.json 中找到\n\t气候类型sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)" "description": "更改天气 ID 和气候类型\n\t天气 ID 可以在 ./Resources/ExcelBinOutput/WeatherExcelConfigData.json 中找到\n\t气候类型sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)"
}, },
"ban": { "ban": {
"success": "成功封禁玩家", "success": "成功封禁玩家",
"failure": "封禁玩家失败,因为玩家不存在", "failure": "封禁玩家失败,因为玩家不存在",
"invalid_time": "无法解析时间戳", "invalid_time": "无法解析时间戳",
"description": "封禁玩家" "description": "封禁玩家"
}, },
"unlockall": { "unlockall": {
"success": "已为%s 解锁全部开放状态。", "success": "已为 %s 解锁全部开放状态",
"description": "为玩家解锁全部开放状态" "description": "为玩家解锁全部开放状态"
}, },
"unban": { "unban": {
"success": "成功取消玩家的封禁", "success": "成功取消玩家的封禁",
"failure": "取消玩家的封禁失败,因为玩家不存在", "failure": "取消玩家的封禁失败,因为玩家不存在",
"description": "取消玩家的封禁" "description": "取消玩家的封禁"
} }
}, },
@ -445,13 +445,13 @@
}, },
"plugin": { "plugin": {
"directory_failed": "无法创建插件目录:", "directory_failed": "无法创建插件目录:",
"unable_to_load": "无法加载插件", "unable_to_load": "无法加载插件",
"invalid_config": "插件%s 的配置文件无效。", "invalid_config": "插件 %s 的配置文件无效",
"invalid_main_class": "插件%s 的主类无效。", "invalid_main_class": "插件 %s 的主类无效",
"missing_config": "插件%s 缺少有效的配置文件。", "missing_config": "插件 %s 缺少有效的配置文件",
"failed_to_load_plugin": "无法加载插件:%s", "failed_to_load_plugin": "无法加载插件:%s",
"failed_to_load": "无法加载插件", "failed_to_load": "无法加载插件",
"failed_to_load_dependencies": "无法加载插件依赖", "failed_to_load_dependencies": "无法加载插件依赖",
"loading_plugin": "正在加载插件:%s", "loading_plugin": "正在加载插件:%s",
"failed_add_id": "无法添加插件标识符:%s", "failed_add_id": "无法添加插件标识符:%s",
"enabling_plugin": "启用插件:%s", "enabling_plugin": "启用插件:%s",