From 99de46e2618a23b9012184a5c431e0caf964946a Mon Sep 17 00:00:00 2001 From: tester233 <105267106+tester233@users.noreply.github.com> Date: Wed, 11 May 2022 18:25:01 +0800 Subject: [PATCH] Improve text & remove extra punctuation --- src/main/resources/languages/zh-CN.json | 100 ++++++++++++------------ 1 file changed, 50 insertions(+), 50 deletions(-) diff --git a/src/main/resources/languages/zh-CN.json b/src/main/resources/languages/zh-CN.json index 2f9663f4f..01572a20b 100644 --- a/src/main/resources/languages/zh-CN.json +++ b/src/main/resources/languages/zh-CN.json @@ -55,7 +55,7 @@ "permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!", "console_execute_error": "此命令只能在服务器控制台执行呐~", "player_execute_error": "此命令只能在游戏内执行哦~", - "command_exist_error": "这条命令……好像找不到呢?。", + "command_exist_error": "这条命令...好像找不到呢?", "no_description_specified": "没有指定说明", "invalid": { "amount": "无效的数量。", @@ -97,19 +97,19 @@ "delete": "账号已删除。", "no_account": "账号不存在。", "command_usage": "用法:account <用户名> [uid]", - "description": "创建或删除账号。" + "description": "创建或删除账号" }, "broadcast": { "command_usage": "用法:broadcast <消息>", "message_sent": "公告已发送。", - "description": "向所有玩家发送公告。" + "description": "向所有玩家发送公告" }, "changescene": { "usage": "用法:changescene <场景ID>", "already_in_scene": "你已经在这个场景中了。", "success": "已切换至场景 %s。", "exists_error": "此场景不存在。", - "description": "切换指定场景。" + "description": "切换指定场景" }, "clear": { "command_usage": "用法:clear \nall: 所有, wp: 武器, art: 圣遗物, mat: 材料", @@ -120,32 +120,32 @@ "displays": "已清空 %s 的屏幕。", "virtuals": "已清除 %s 的所有货币和经验值。", "everything": "已清除 %s 的所有物品。", - "description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品。" + "description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品" }, "coop": { "usage": "用法:coop <玩家ID> <目标玩家ID>", - "success": "已强制传送 %s 到 %s 的世界", - "description": "强制传送指定用户到他人的世界。" + "success": "已强制传送 %s 到 %s 的世界。", + "description": "强制传送指定用户到他人的世界" }, "enter_dungeon": { "usage": "用法:enterdungeon <秘境ID>", - "changed": "已进入秘境 %s", + "changed": "已进入秘境 %s。", "not_found_error": "此秘境不存在。", "in_dungeon_error": "你已经在秘境中了。", - "description": "进入指定秘境。" + "description": "进入指定秘境" }, "giveAll": { "usage": "用法:giveall [玩家] [数量]", "started": "正在给予全部物品...", "success": "已给予 %s 全部物品。", "invalid_amount_or_playerId": "无效的数量/玩家ID。", - "description": "给予所有物品。" + "description": "给予所有物品" }, "giveArtifact": { "usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]", "id_error": "无效的圣遗物ID。", "success": "已将 %s 给予 %s。", - "description": "给予指定圣遗物。" + "description": "给予指定圣遗物" }, "giveChar": { "usage": "用法:givechar <玩家> <角色ID|角色名> [数量]", @@ -153,50 +153,50 @@ "invalid_avatar_id": "无效的角色ID。", "invalid_avatar_level": "无效的角色等级。", "invalid_avatar_or_player_id": "无效的角色ID/玩家ID。", - "description": "给予指定角色。" + "description": "给予指定角色" }, "give": { "usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]", "refinement_only_applicable_weapons": "只有武器可以设置精炼等级。", "refinement_must_between_1_and_5": "精炼等级必须在 1 到 5 之间。", "given": "已将 %s 个 %s 给予 %s。", - "given_with_level_and_refinement": "已将 %s (等级 %s, 精炼 %s) %s 个给予 %s", - "given_level": "已将 %s (等级 %s) %s 个给予 %s", - "description": "给予指定物品。" + "given_with_level_and_refinement": "已将 %s (等级 %s, 精炼 %s) %s 个给予 %s。", + "given_level": "已将 %s (等级 %s) %s 个给予 %s。", + "description": "给予指定物品" }, "godmode": { - "success": "%s 的无敌模式已被设置为 %s。", - "description": "防止你受到伤害。" + "success": "%s 的上帝模式已被设置为 %s。", + "description": "防止你受到伤害" }, "heal": { "success": "已经治疗所有角色。", - "description": "治疗当前队伍的角色。" + "description": "治疗当前队伍的角色" }, "kick": { - "player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出", - "server_kick_player": "正在踢出玩家 [%s:%s]", - "description": "从服务器内踢出指定玩家。" + "player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。", + "server_kick_player": "正在踢出玩家 [%s:%s]...", + "description": "从服务器内踢出指定玩家" }, "kill": { "usage": "用法:killall [玩家UID] [场景ID]", - "scene_not_found_in_player_world": "未在玩家世界中找到此场景", + "scene_not_found_in_player_world": "未在玩家世界中找到此场景。", "kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。", - "description": "杀死所有怪物。" + "description": "杀死所有怪物" }, "killCharacter": { "usage": "用法:/killcharacter [玩家ID]", "success": "已杀死 %s 当前角色。", - "description": "杀死当前角色。" + "description": "杀死当前角色" }, "language": { "current_language": "当前语言是: %s", "language_changed": "语言切换至: %s", "language_not_found": "目前服务端没有这种语言: %s", - "description": "显示或切换当前语言。" + "description": "显示或切换当前语言" }, "list": { "success": "目前在线人数:%s", - "description": "查看所有玩家。" + "description": "查看所有玩家" }, "permission": { "usage": "用法:permission <用户名> <权限>", @@ -205,25 +205,25 @@ "remove": "权限已移除。", "not_have_error": "此玩家未拥有权限!", "account_error": "账号不存在。", - "description": "添加或移除指定玩家的权限。" + "description": "添加或移除指定玩家的权限" }, "position": { "success": "坐标:%s, %s, %s\n场景ID:%s", - "description": "获取所在位置。" + "description": "获取所在位置" }, "reload": { "reload_start": "正在重载配置文件和数据。", "reload_done": "重载完成。", - "description": "重载配置文件和数据。" + "description": "重载配置文件和数据" }, "resetConst": { "reset_all": "重置所有角色的命座。", "success": "已重置 %s 的命座,重新登录后生效。", - "description": "重置当前角色的命之座,执行命令后需重新登录以生效。" + "description": "重置当前角色的命之座,执行命令后需重新登录以生效" }, "resetShopLimit": { "usage": "用法:/resetshop <玩家ID>", - "description": "重置所选玩家的商店刷新时间。" + "description": "重置所选玩家的商店刷新时间" }, "sendMail": { "usage": "用法:give [玩家] <物品ID|物品名称> [数量]", @@ -246,19 +246,19 @@ "sender": "<发件人>", "arguments": "<物品ID|物品名称|finish> [数量] [等级]", "error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。", - "description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化。" + "description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化" }, "sendMessage": { "usage": "用法:sendmessage <玩家> <消息>", "success": "消息已发送。", - "description": "向指定玩家发送消息。" + "description": "向指定玩家发送消息" }, "setFetterLevel": { "usage": "用法:setfetterlevel <好感度等级>", "range_error": "好感度等级必须在 0 到 10 之间。", - "success": "好感度已设置为 %s 级", + "success": "好感度已设置为 %s 级。", "level_error": "无效的好感度等级。", - "description": "设置当前角色的好感度等级。" + "description": "设置当前角色的好感度等级" }, "setStats": { "usage_console": "用法:setstats|stats @ <属性> <数值>", @@ -270,23 +270,23 @@ "set_self": "%s 已设为 %s。", "set_for_uid": "将 %s (来自 %s) 设置为 %s。", "set_max_hp": "最大生命值已设为 %s。", - "description": "设置当前角色的属性。" + "description": "设置当前角色的属性" }, "setWorldLevel": { "usage": "用法:setworldlevel <等级>", "value_error": "世界等级必须设置在0-8之间。", "success": "已将世界等级设为 %s。", "invalid_world_level": "无效的世界等级。", - "description": "设置世界等级,执行命令后需重新登录以生效。" + "description": "设置世界等级,执行命令后需重新登录以生效" }, "spawn": { "usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)]", "success": "已生成 %s 个 %s。", - "description": "在你附近生成一个生物。" + "description": "在你附近生成一个生物" }, "stop": { "success": "正在关闭服务器...", - "description": "停止服务器。" + "description": "停止服务器" }, "talent": { "usage_1": "设置天赋等级:/talent set <天赋ID> <数值>", @@ -303,20 +303,20 @@ "normal_attack_id": "普通攻击的 ID 为 %s。", "e_skill_id": "元素战技ID %s。", "q_skill_id": "元素爆发ID %s。", - "description": "设置当前角色的天赋等级。" + "description": "设置当前角色的天赋等级" }, "teleportAll": { - "success": "已将所有玩家传送到你的位置", + "success": "已将所有玩家传送到你的位置。", "error": "你只能在多人游戏状态下执行此命令。", - "description": "将你世界中的所有玩家传送到你所在的位置。" + "description": "将你世界中的所有玩家传送到你所在的位置" }, "teleport": { "usage_server": "用法:/tp @<玩家ID> [场景ID]", "usage": "用法:/tp [@<玩家ID>] [场景ID]", "specify_player_id": "你必须指定一个玩家ID。", "invalid_position": "无效的位置。", - "success": "传送 %s 到坐标 %s,%s,%s,场景为 %s", - "description": "改变指定玩家的位置。" + "success": "传送 %s 到坐标 %s,%s,%s,场景为 %s。", + "description": "改变指定玩家的位置" }, "tower": { "unlock_done": "深境回廊的所有层已全部解锁。" @@ -325,28 +325,28 @@ "usage": "用法:weather <天气ID> [气候ID]", "success": "已更改天气为 %s,气候为 %s。", "invalid_id": "无效的天气ID。", - "description": "更改天气。" + "description": "更改天气" }, "drop": { "command_usage": "用法:drop <物品ID|物品名称> [数量]", "success": "已丢下 %s 个 %s。", - "description": "在你附近丢下一个物品。" + "description": "在你附近丢下一个物品" }, "help": { "usage": "用法:", "aliases": "别名:", "available_commands": "可用命令:", - "description": "发送帮助信息或显示指定命令的信息。" + "description": "发送帮助信息或显示指定命令的信息" }, "restart": { - "description": "重新启动服务器。" + "description": "重新启动服务器" }, "unlocktower": { "success": "解锁完成。", - "description": "解锁深境螺旋的所有层。" + "description": "解锁深境螺旋的所有层" }, "resetshop": { - "description": "重置商店刷新时间。" + "description": "重置商店刷新时间" } } }