mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-30 18:42:12 +00:00
Refactor classes
This commit is contained in:
parent
adb1831155
commit
9af4cc2446
@ -6,20 +6,19 @@ import emu.grasscutter.game.GenshinPlayer;
|
|||||||
import emu.grasscutter.game.props.FightProperty;
|
import emu.grasscutter.game.props.FightProperty;
|
||||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
||||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
|
||||||
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
|
|
||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
@Command(label = "heal", usage = "heal|h",
|
@Command(label = "heal", usage = "heal|h", aliases = {"h"},
|
||||||
description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
|
description = "Heal all characters in your current team.", permission = "player.heal")
|
||||||
public class HealCommand implements CommandHandler {
|
public final class HealCommand implements CommandHandler {
|
||||||
@Override
|
@Override
|
||||||
public void execute(GenshinPlayer sender, List<String> args) {
|
public void execute(GenshinPlayer sender, List<String> args) {
|
||||||
if (sender == null) {
|
if (sender == null) {
|
||||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
sender.getTeamManager().getActiveTeam().forEach(entity -> {
|
sender.getTeamManager().getActiveTeam().forEach(entity -> {
|
||||||
boolean isAlive = entity.isAlive();
|
boolean isAlive = entity.isAlive();
|
||||||
entity.setFightProperty(
|
entity.setFightProperty(
|
||||||
@ -31,6 +30,6 @@ public class HealCommand implements CommandHandler {
|
|||||||
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
CommandHandler.sendMessage(sender, "All characters are healed.");
|
CommandHandler.sendMessage(sender, "All characters have been healed.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ import java.util.List;
|
|||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
@Command(label = "list", description = "List online players")
|
@Command(label = "list", description = "List online players")
|
||||||
public class ListCommand implements CommandHandler {
|
public final class ListCommand implements CommandHandler {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void execute(GenshinPlayer sender, List<String> args) {
|
public void execute(GenshinPlayer sender, List<String> args) {
|
||||||
@ -19,14 +19,10 @@ public class ListCommand implements CommandHandler {
|
|||||||
|
|
||||||
if (playersMap.size() != 0) {
|
if (playersMap.size() != 0) {
|
||||||
StringBuilder playerSet = new StringBuilder();
|
StringBuilder playerSet = new StringBuilder();
|
||||||
|
playersMap.values().forEach(player ->
|
||||||
for (Map.Entry<Integer, GenshinPlayer> entry : playersMap.entrySet()) {
|
playerSet.append(player.getNickname()).append(", "));
|
||||||
playerSet.append(entry.getValue().getNickname());
|
|
||||||
playerSet.append(", ");
|
|
||||||
}
|
|
||||||
|
|
||||||
String players = playerSet.toString();
|
String players = playerSet.toString();
|
||||||
|
|
||||||
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
|
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,7 @@ import java.util.List;
|
|||||||
|
|
||||||
@Command(label = "talent", usage = "talent <talentID> <value>",
|
@Command(label = "talent", usage = "talent <talentID> <value>",
|
||||||
description = "Set talent level for your current active character", permission = "player.settalent")
|
description = "Set talent level for your current active character", permission = "player.settalent")
|
||||||
public class TalentCommand implements CommandHandler {
|
public final class TalentCommand implements CommandHandler {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void execute(GenshinPlayer sender, List<String> args) {
|
public void execute(GenshinPlayer sender, List<String> args) {
|
||||||
|
@ -9,7 +9,7 @@ import java.util.List;
|
|||||||
|
|
||||||
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
|
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
|
||||||
description = "Change the player's position.", permission = "player.teleport")
|
description = "Change the player's position.", permission = "player.teleport")
|
||||||
public class TelePortCommand implements CommandHandler {
|
public final class TeleportCommand implements CommandHandler {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void execute(GenshinPlayer sender, List<String> args) {
|
public void execute(GenshinPlayer sender, List<String> args) {
|
@ -98,8 +98,8 @@ public final class DispatchServer {
|
|||||||
byte[] decoded2 = Base64.getDecoder().decode(query_cur_region);
|
byte[] decoded2 = Base64.getDecoder().decode(query_cur_region);
|
||||||
QueryCurrRegionHttpRsp regionQuery = QueryCurrRegionHttpRsp.parseFrom(decoded2);
|
QueryCurrRegionHttpRsp regionQuery = QueryCurrRegionHttpRsp.parseFrom(decoded2);
|
||||||
|
|
||||||
List<RegionSimpleInfo> servers = new ArrayList<RegionSimpleInfo>();
|
List<RegionSimpleInfo> servers = new ArrayList<>();
|
||||||
List<String> usedNames = new ArrayList<String>(); // List to check for potential naming conflicts
|
List<String> usedNames = new ArrayList<>(); // List to check for potential naming conflicts
|
||||||
if (Grasscutter.getConfig().RunMode.equalsIgnoreCase("HYBRID")) { // Automatically add the game server if in
|
if (Grasscutter.getConfig().RunMode.equalsIgnoreCase("HYBRID")) { // Automatically add the game server if in
|
||||||
// hybrid mode
|
// hybrid mode
|
||||||
RegionSimpleInfo server = RegionSimpleInfo.newBuilder()
|
RegionSimpleInfo server = RegionSimpleInfo.newBuilder()
|
||||||
|
Loading…
Reference in New Issue
Block a user