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Refactor classes
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adb1831155
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@ -6,20 +6,19 @@ import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import java.util.List;
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@Command(label = "heal", usage = "heal|h",
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description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
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public class HealCommand implements CommandHandler {
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@Command(label = "heal", usage = "heal|h", aliases = {"h"},
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description = "Heal all characters in your current team.", permission = "player.heal")
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public final class HealCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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sender.getTeamManager().getActiveTeam().forEach(entity -> {
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boolean isAlive = entity.isAlive();
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entity.setFightProperty(
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@ -31,6 +30,6 @@ public class HealCommand implements CommandHandler {
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entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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});
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CommandHandler.sendMessage(sender, "All characters are healed.");
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CommandHandler.sendMessage(sender, "All characters have been healed.");
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}
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}
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@ -9,7 +9,7 @@ import java.util.List;
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import java.util.Map;
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@Command(label = "list", description = "List online players")
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public class ListCommand implements CommandHandler {
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public final class ListCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -19,14 +19,10 @@ public class ListCommand implements CommandHandler {
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if (playersMap.size() != 0) {
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StringBuilder playerSet = new StringBuilder();
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for (Map.Entry<Integer, GenshinPlayer> entry : playersMap.entrySet()) {
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playerSet.append(entry.getValue().getNickname());
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playerSet.append(", ");
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}
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playersMap.values().forEach(player ->
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playerSet.append(player.getNickname()).append(", "));
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String players = playerSet.toString();
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CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
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}
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}
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@ -13,7 +13,7 @@ import java.util.List;
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@Command(label = "talent", usage = "talent <talentID> <value>",
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description = "Set talent level for your current active character", permission = "player.settalent")
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public class TalentCommand implements CommandHandler {
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public final class TalentCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -9,7 +9,7 @@ import java.util.List;
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@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
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description = "Change the player's position.", permission = "player.teleport")
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public class TelePortCommand implements CommandHandler {
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public final class TeleportCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -98,8 +98,8 @@ public final class DispatchServer {
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byte[] decoded2 = Base64.getDecoder().decode(query_cur_region);
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QueryCurrRegionHttpRsp regionQuery = QueryCurrRegionHttpRsp.parseFrom(decoded2);
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List<RegionSimpleInfo> servers = new ArrayList<RegionSimpleInfo>();
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List<String> usedNames = new ArrayList<String>(); // List to check for potential naming conflicts
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List<RegionSimpleInfo> servers = new ArrayList<>();
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List<String> usedNames = new ArrayList<>(); // List to check for potential naming conflicts
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if (Grasscutter.getConfig().RunMode.equalsIgnoreCase("HYBRID")) { // Automatically add the game server if in
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// hybrid mode
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RegionSimpleInfo server = RegionSimpleInfo.newBuilder()
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