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Format code [skip actions]
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@ -168,8 +168,7 @@ public final class DungeonSystem extends BaseGameSystem {
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dungeonManager.unsetTrialTeam(player);
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}
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// clean temp team if it has
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if (!player.getTeamManager().cleanTemporaryTeam())
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{
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if (!player.getTeamManager().cleanTemporaryTeam()) {
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// no temp team. Will use real current team, but check
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// for any dead avatar to prevent switching into them.
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player.getTeamManager().checkCurrentAvatarIsAlive(null);
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@ -325,12 +325,16 @@ public class World implements Iterable<Player> {
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}
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public void queueTransferPlayerToScene(Player player, int sceneId, Position pos, int delayMs) {
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player.setQueuedTeleport(eventExecutor.submit(() -> {
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player.setQueuedTeleport(
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eventExecutor.submit(
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() -> {
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try {
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Thread.sleep(delayMs);
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transferPlayerToScene(player, sceneId, pos);
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} catch (InterruptedException e) {
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Grasscutter.getLogger().trace("queueTransferPlayerToScene: teleport to scene {} is interrupted", sceneId);
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Grasscutter.getLogger()
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.trace(
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"queueTransferPlayerToScene: teleport to scene {} is interrupted", sceneId);
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}
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}));
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}
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@ -2,7 +2,6 @@ package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.*;
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import emu.grasscutter.net.proto.DungeonDieOptionReqOuterClass.DungeonDieOptionReq;
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import emu.grasscutter.net.proto.PlayerDieOptionOuterClass.PlayerDieOption;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.DungeonDieOptionReq)
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@ -19,4 +18,3 @@ public class HandlerDungeonDieOptionReq extends PacketHandler {
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session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonDieOptionRsp));
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}
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}
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