Add support for legacy and newer quest excels

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KingRainbow44 2023-04-29 21:35:49 -04:00
parent ed3186a2b2
commit 9b507a6ec3
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GPG Key ID: FC2CB64B00D257BE
5 changed files with 60 additions and 13 deletions

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@ -2,6 +2,7 @@ package emu.grasscutter.config;
import ch.qos.logback.classic.Level;
import com.google.gson.JsonObject;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.Grasscutter.ServerDebugMode;
import emu.grasscutter.Grasscutter.ServerRunMode;
@ -20,8 +21,14 @@ import static emu.grasscutter.Grasscutter.config;
* *when your JVM fails*
*/
public class ConfigContainer {
/*
* Configuration changes:
* Version 5 - 'questing' has been changed from a boolean
* to a container of options ('questOptions').
* This field will be removed in future versions.
*/
private static int version() {
return 4;
return 5;
}
/**
@ -238,7 +245,11 @@ public class ConfigContainer {
public boolean staminaUsage = true;
public boolean energyUsage = true;
public boolean fishhookTeleport = true;
public boolean questing = true;
@SerializedName("questOptions")
public Questing questing = new Questing();
@Deprecated(forRemoval = true)
@SerializedName("questing")
public boolean questingEnabled = true;
public ResinOptions resinOptions = new ResinOptions();
public Rates rates = new Rates();
@ -266,6 +277,13 @@ public class ConfigContainer {
public int cap = 160;
public int rechargeTime = 480;
}
public static class Questing {
/* Should questing behavior be used? */
public boolean enabled = true;
/* Are older resources being used? */
public boolean legacyResources = false;
}
}
public static class VisionOptions {

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@ -513,7 +513,7 @@ public class Player {
* Applies the properties to the player.
*/
private void applyProperties() {
var withQuesting = GAME_OPTIONS.questing;
var withQuesting = GAME_OPTIONS.questing.enabled;
this.setOrFetch(PlayerProperty.PROP_PLAYER_LEVEL, 1);
this.setOrFetch(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);

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@ -77,7 +77,7 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
// Add statue quests if necessary.
this.addStatueQuestsOnLogin();
if (!GAME_OPTIONS.questing) {
if (!GAME_OPTIONS.questing.enabled) {
// Auto-unlock the first statue and map area.
this.player.getUnlockedScenePoints(3).add(7);
this.player.getUnlockedSceneAreas(3).add(1);

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@ -26,6 +26,8 @@ import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.function.Consumer;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
public class QuestManager extends BasePlayerManager {
@Getter private final Player player;
@ -39,6 +41,26 @@ public class QuestManager extends BasePlayerManager {
eventExecutor = new ThreadPoolExecutor(4, 4,
60, TimeUnit.SECONDS, new LinkedBlockingDeque<>(1000),
FastThreadLocalThread::new, new ThreadPoolExecutor.AbortPolicy());
var options = GAME_OPTIONS.questing;
if (options.enabled) {
if (options.legacyResources) {
Grasscutter.getLogger().debug("You have 'legacyResources' enabled.");
Grasscutter.getLogger().debug("This assumes you are using older (3.2) QuestExcelConfigData and MainQuestExcelConfigData.");
Grasscutter.getLogger().debug("The game will *break* if you are not using these older excels.");
Grasscutter.getLogger().debug("Questing should feel more natural in this mode.");
} else {
Grasscutter.getLogger().debug("You have 'legacyResources' disabled.");
Grasscutter.getLogger().debug("This should be enabled if you are using 3.3 or newer resources.");
Grasscutter.getLogger().debug("The game can potentially encounter issues in this mode.");
}
}
//noinspection removal
if (GAME_OPTIONS.questingEnabled) {
Grasscutter.getLogger().warn("Please upgrade your configuration. 'questing' is being deprecated in favor of 'questOptions'.");
Grasscutter.getLogger().info("To remove this message until removal, use 'questingEnabled' instead of 'questOptions.enabled'.");
}
}
/*
On SetPlayerBornDataReq, the server sends FinishedParentQuestNotify, with this exact
@ -79,30 +101,37 @@ public class QuestManager extends BasePlayerManager {
QuestEncryptionKey questEncryptionKey = GameData.getMainQuestEncryptionMap().get(mainQuestId);
return questEncryptionKey != null ? questEncryptionKey.getEncryptionKey() : 0L;
}
public QuestManager(Player player) {
public QuestManager(Player player) {
super(player);
this.player = player;
this.mainQuests = new Int2ObjectOpenHashMap<>();
}
// TODO store user value set on enable
public boolean isQuestingEnabled() {
return Grasscutter.getConfig().server.game.gameOptions.questing;
return GAME_OPTIONS.questing.enabled;
}
public void onPlayerBorn() {
// TODO scan the quest and start the quest with acceptCond fulfilled
// The off send 3 request in that order: 1. FinishedParentQuestNotify, 2. QuestListNotify, 3. ServerCondMeetQuestListUpdateNotify
// The off send 3 request in that order:
// 1. FinishedParentQuestNotify
// 2. QuestListNotify
// 3. ServerCondMeetQuestListUpdateNotify
if (this.isQuestingEnabled()) {
// this.enableQuests();
this.addQuest(35104);
if (GAME_OPTIONS.questing.legacyResources) {
this.enableQuests(); // This assumes 3.2 resources, where all conditions are known.
} else {
this.addQuest(35104); // This assumes resources greater than 3.2, where quests might have unknown conditions.
}
}
//getPlayer().sendPacket(new PacketFinishedParentQuestUpdateNotify(newQuests));
//getPlayer().sendPacket(new PacketQuestListNotify(subQuests));
//getPlayer().sendPacket(new PacketServerCondMeetQuestListUpdateNotify(newPlayerServerCondMeetQuestListUpdateNotify));
// this.getPlayer().sendPacket(new PacketFinishedParentQuestUpdateNotify(newQuests));
// this.getPlayer().sendPacket(new PacketQuestListNotify(subQuests));
// this.getPlayer().sendPacket(new PacketServerCondMeetQuestListUpdateNotify(newPlayerServerCondMeetQuestListUpdateNotify));
}
public void onLogin() {

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@ -53,7 +53,7 @@ public class HandlerSetPlayerBornDataReq extends PacketHandler {
Avatar mainCharacter = new Avatar(avatarId);
// Check if the default Anemo skill should be given.
if (!GAME_OPTIONS.questing) {
if (!GAME_OPTIONS.questing.enabled) {
mainCharacter.setSkillDepotData(
GameData.getAvatarSkillDepotDataMap().get(startingSkillDepot));
}