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Added localid
missing actions (needs testing)
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@ -3,9 +3,10 @@ package emu.grasscutter.data.binout;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.common.DynamicFloat;
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import emu.grasscutter.game.props.ElementType;
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import java.io.Serializable;
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import lombok.ToString;
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import java.io.Serializable;
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public class AbilityModifier implements Serializable {
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private static final long serialVersionUID = -2001232313615923575L;
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@ -323,6 +324,10 @@ public class AbilityModifier implements Serializable {
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public int skillID;
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public AbilityModifierAction[] actions;
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public AbilityModifierAction[] successActions;
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public AbilityModifierAction[] failActions;
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public int param1;
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public int param2;
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public int param3;
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@ -3,9 +3,10 @@ package emu.grasscutter.game.ability;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.binout.AbilityMixinData;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import java.util.Map;
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import lombok.AllArgsConstructor;
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import java.util.Map;
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@SuppressWarnings("ALL")
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public class AbilityLocalIdGenerator {
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@AllArgsConstructor
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@ -32,11 +33,20 @@ public class AbilityLocalIdGenerator {
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public void initializeActionLocalIds(
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AbilityModifierAction[] actions, Map<Integer, AbilityModifierAction> localIdToAction) {
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if (actions == null) return;
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actionIndex = 0;
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for (AbilityModifierAction action : actions) {
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actionIndex++;
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long id = GetLocalId();
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localIdToAction.put((int) id, action);
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this.actionIndex = 0;
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for (int i = 0; i < actions.length; i++) {
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this.actionIndex++;
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var id = GetLocalId();
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localIdToAction.put((int)id, actions[i]);
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if(actions[i].actions != null) this.initializeActionLocalIds(actions[i].actions, localIdToAction);
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else {
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if (actions[i].successActions[i] != null)
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this.initializeActionLocalIds(actions[i].successActions, localIdToAction); //Need to check this specific order
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if (actions[i].failActions[i] != null)
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this.initializeActionLocalIds(actions[i].failActions, localIdToAction);
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}
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}
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actionIndex = 0;
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@ -45,15 +55,15 @@ public class AbilityLocalIdGenerator {
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public void initializeMixinsLocalIds(
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AbilityMixinData[] mixins, Map<Integer, AbilityMixinData> localIdToAction) {
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if (mixins == null) return;
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mixinIndex = 0;
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for (AbilityMixinData mixin : mixins) {
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long id = GetLocalId();
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this.mixinIndex = 0;
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for (var mixin : mixins) {
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var id = GetLocalId();
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localIdToAction.put((int) id, mixin);
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mixinIndex++;
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this.mixinIndex++;
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}
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mixinIndex = 0;
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this.mixinIndex = 0;
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}
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public long GetLocalId() {
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