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Begin on plugin API
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src/main/java/emu/grasscutter/plugin/api/Item.java
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src/main/java/emu/grasscutter/plugin/api/Item.java
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package emu.grasscutter.plugin.api;
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public enum Item {
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/* TODO: Use handbook to generate an Item enum. */
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}
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src/main/java/emu/grasscutter/plugin/api/PlayerHook.java
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src/main/java/emu/grasscutter/plugin/api/PlayerHook.java
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package emu.grasscutter.plugin.api;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
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import emu.grasscutter.utils.Position;
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/**
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* Hooks into the {@link GenshinPlayer} class, adding convenient ways to do certain things.
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*/
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public final class PlayerHook {
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private final GenshinPlayer player;
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/**
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* Hooks into the player.
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* @param player The player to hook into.
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*/
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public PlayerHook(GenshinPlayer player) {
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this.player = player;
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}
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/**
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* Kicks a player from the server.
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*/
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public void kick() {
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this.player.getSession().close();
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}
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/**
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* Sends a player to another scene.
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* @param sceneId The scene to send the player to.
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*/
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public void changeScenes(int sceneId) {
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this.player.getWorld().transferPlayerToScene(this.player, sceneId, this.player.getPos());
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}
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/**
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* Broadcasts an avatar property notify to all world players.
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* @param property The property that was updated.
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*/
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public void updateFightProperty(FightProperty property) {
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this.broadcastPacketToWorld(new PacketAvatarFightPropUpdateNotify(this.getCurrentAvatar(), property));
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}
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/**
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* Broadcasts the packet sent to all world players.
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* @param packet The packet to send.
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*/
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public void broadcastPacketToWorld(GenshinPacket packet) {
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this.player.getWorld().broadcastPacket(packet);
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}
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/**
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* Set the currently equipped avatar's health.
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* @param health The health to set the avatar to.
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*/
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public void setHealth(float health) {
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this.getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
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this.updateFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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}
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/**
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* Revives the specified avatar.
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* @param avatar The avatar to revive.
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*/
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public void reviveAvatar(GenshinAvatar avatar) {
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this.broadcastPacketToWorld(new PacketAvatarLifeStateChangeNotify(avatar));
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}
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/**
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* Teleports a player to a position.
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* This will **not** transfer the player to another scene.
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* @param position The position to teleport the player to.
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*/
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public void teleport(Position position) {
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this.player.getPos().set(position);
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this.player.sendPacket(new PacketPlayerEnterSceneNotify(this.player,
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EnterType.EnterJump, EnterReason.TransPoint,
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this.player.getSceneId(), position
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));
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}
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/**
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* Gets the currently selected avatar's max health.
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* @return The max health as a float.
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*/
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public float getMaxHealth() {
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return this.getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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}
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/**
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* Gets the currently selected avatar in entity form.
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* @return The avatar as an {@link EntityAvatar}.
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*/
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public EntityAvatar getCurrentAvatarEntity() {
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return this.player.getTeamManager().getCurrentAvatarEntity();
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}
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/**
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* Gets the currently selected avatar.
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* @return The avatar as an {@link GenshinAvatar}.
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*/
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public GenshinAvatar getCurrentAvatar() {
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return this.getCurrentAvatarEntity().getAvatar();
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}
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}
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src/main/java/emu/grasscutter/plugin/api/README.md
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src/main/java/emu/grasscutter/plugin/api/README.md
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# Grasscutter Plugin API
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**Warning!** As of now, this is a work in progress and isn't completely documented.
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