Add a Location class (Scene + Position)

This commit is contained in:
KingRainbow44 2022-07-24 12:17:38 -04:00
parent 7397c7f300
commit a13725b1cb

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@ -0,0 +1,41 @@
package emu.grasscutter.utils;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.game.world.Scene;
import lombok.Getter;
import lombok.Setter;
@Entity
public class Location extends Position {
@Transient @Getter @Setter
private Scene scene;
public Location(Scene scene, Position position) {
this.set(position);
this.scene = scene;
}
public Location(Scene scene, float x, float y) {
this.set(x, y);
this.scene = scene;
}
public Location(Scene scene, float x, float y, float z) {
this.set(x, y, z);
this.scene = scene;
}
@Override
public Location clone() {
return new Location(this.scene, super.clone());
}
@Override
public String toString() {
return String.format("%s:%s,%s,%s", this.scene.getId(), this.getX(), this.getY(), this.getZ());
}
}