mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-23 21:47:39 +00:00
Replace SetHealth -> SetStats
Now you can set basic stats of your current character, but I left a little notice: Input and In-game output (character stats) are not really accurate. So to get an accurate stat: For HP, ATK , DEF, Elemental Mastery (EM): input less than 10 digits. Example: /stats atk 81923 (81293 ATK) For Energy Recharge (ER), Crit Rate, Crit DMG: input less than 6 digits(0-99999) to get the game current format. Example: /stats cdmg 14236 (142.4% Crit DMG) (!) The modified stats will be set to default after you logged out. Press F to pay respect to SetHealth (2022 - 2022)
This commit is contained in:
parent
d320ad963e
commit
a507172d81
@ -455,32 +455,111 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "sethealth", aliases = {"sethp"},
|
||||
usage = "sethealth <hp>", execution = Command.Execution.PLAYER, description = "Sets your health to the specified value",
|
||||
permission = "player.sethealth")
|
||||
public static class SetHealthCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@Command(label = "setstats", aliases = {"stats"},
|
||||
usage = "Usage: setstats|stats <hp|def|atk|em|er|crate|cdmg> <value>", execution = Command.Execution.PLAYER)
|
||||
public static class SetStatsCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(null, "Usage: sethealth <hp>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
int health = Integer.parseInt(args.get(0));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
if (entity == null)
|
||||
String stat = args.get(0);
|
||||
switch(stat){
|
||||
default:
|
||||
CommandHandler.sendMessage(player, "Usage: setstats|stats <hp|def|atk|em|er|crate|cdmg> <value>");
|
||||
return;
|
||||
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
|
||||
entity.getWorld().broadcastPacket(
|
||||
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
player.dropMessage("Health set to " + health + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid health value.");
|
||||
case "hp":
|
||||
try {
|
||||
int health = Integer.parseInt(args.get(1));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
player.dropMessage("HP set to " + health + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid HP value.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "def":
|
||||
try {
|
||||
int def = Integer.parseInt(args.get(1));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, def);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_DEFENSE));
|
||||
player.dropMessage("DEF set to " + def + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid DEF value.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "atk":
|
||||
try {
|
||||
int atk = Integer.parseInt(args.get(1));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, atk);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_ATTACK));
|
||||
player.dropMessage("ATK set to " + atk + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid ATK value.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "em":
|
||||
try {
|
||||
int em = Integer.parseInt(args.get(1));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_ELEMENT_MASTERY, em);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ELEMENT_MASTERY));
|
||||
player.dropMessage("Elemental Mastery set to " + em + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid EM value.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "er":
|
||||
try {
|
||||
float er = Integer.parseInt(args.get(1));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
float erecharge = er / 10000;
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, erecharge);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY));
|
||||
float iger = erecharge * 100;
|
||||
player.dropMessage("Energy recharge set to " + iger + "%.");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid ER value.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "crate":
|
||||
try {
|
||||
float cr = Integer.parseInt(args.get(1));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
float crate = cr / 10000;
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, crate);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL));
|
||||
float igcrate = crate * 100;
|
||||
player.dropMessage("Crit Rate set to " + igcrate + "%.");
|
||||
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid Crit Rate value.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "cdmg":
|
||||
try {
|
||||
float cdmg = Integer.parseInt(args.get(1));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
float cdamage = cdmg / 10000;
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, cdamage);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL_HURT));
|
||||
float igcdmg = cdamage * 100;
|
||||
player.dropMessage("Crit DMG set to " + igcdmg + "%");
|
||||
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid Crit DMG value.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "setworldlevel", aliases = {"setworldlvl"}, usage = "setworldlevel <level>",
|
||||
|
Loading…
Reference in New Issue
Block a user