mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-23 00:12:29 +00:00
Use count for level for equips
This commit is contained in:
parent
12c6020b71
commit
a52eaf9bbc
@ -91,17 +91,16 @@ public final class GiveCommand implements CommandHandler {
|
|||||||
|
|
||||||
this.item(targetPlayer, itemData, amount);
|
this.item(targetPlayer, itemData, amount);
|
||||||
|
|
||||||
CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
|
if (!itemData.isEquip()) CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
|
||||||
|
else CommandHandler.sendMessage(sender, String.format("Given %s with level %s to %s", item, amount, target));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void item(GenshinPlayer player, ItemData itemData, int amount) {
|
private void item(GenshinPlayer player, ItemData itemData, int amount) {
|
||||||
if (itemData.isEquip()) {
|
if (itemData.isEquip()) {
|
||||||
List<GenshinItem> items = new LinkedList<>();
|
GenshinItem item = new GenshinItem(itemData);
|
||||||
for (int i = 0; i < amount; i++) {
|
item.setLevel(amount);
|
||||||
items.add(new GenshinItem(itemData));
|
player.getInventory().addItem(item);
|
||||||
}
|
player.sendPacket(new PacketItemAddHintNotify(item, ActionReason.SubfieldDrop));
|
||||||
player.getInventory().addItems(items);
|
|
||||||
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
|
|
||||||
} else {
|
} else {
|
||||||
GenshinItem genshinItem = new GenshinItem(itemData);
|
GenshinItem genshinItem = new GenshinItem(itemData);
|
||||||
genshinItem.setCount(amount);
|
genshinItem.setCount(amount);
|
||||||
|
@ -90,7 +90,7 @@ public class GenshinItem {
|
|||||||
|
|
||||||
// Equip data
|
// Equip data
|
||||||
if (getItemType() == ItemType.ITEM_WEAPON) {
|
if (getItemType() == ItemType.ITEM_WEAPON) {
|
||||||
this.level = 1;
|
this.level = this.count > 1 ? this.count : 1;
|
||||||
this.affixes = new ArrayList<>(2);
|
this.affixes = new ArrayList<>(2);
|
||||||
if (getItemData().getSkillAffix() != null) {
|
if (getItemData().getSkillAffix() != null) {
|
||||||
for (int skillAffix : getItemData().getSkillAffix()) {
|
for (int skillAffix : getItemData().getSkillAffix()) {
|
||||||
|
Loading…
Reference in New Issue
Block a user