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Use count for level for equips
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parent
12c6020b71
commit
a52eaf9bbc
@ -91,17 +91,16 @@ public final class GiveCommand implements CommandHandler {
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this.item(targetPlayer, itemData, amount);
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CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
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if (!itemData.isEquip()) CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
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else CommandHandler.sendMessage(sender, String.format("Given %s with level %s to %s", item, amount, target));
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}
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private void item(GenshinPlayer player, ItemData itemData, int amount) {
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if (itemData.isEquip()) {
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List<GenshinItem> items = new LinkedList<>();
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for (int i = 0; i < amount; i++) {
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items.add(new GenshinItem(itemData));
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}
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player.getInventory().addItems(items);
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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GenshinItem item = new GenshinItem(itemData);
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item.setLevel(amount);
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player.getInventory().addItem(item);
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player.sendPacket(new PacketItemAddHintNotify(item, ActionReason.SubfieldDrop));
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} else {
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GenshinItem genshinItem = new GenshinItem(itemData);
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genshinItem.setCount(amount);
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@ -90,7 +90,7 @@ public class GenshinItem {
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// Equip data
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if (getItemType() == ItemType.ITEM_WEAPON) {
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this.level = 1;
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this.level = this.count > 1 ? this.count : 1;
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this.affixes = new ArrayList<>(2);
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if (getItemData().getSkillAffix() != null) {
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for (int skillAffix : getItemData().getSkillAffix()) {
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