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Add deferrable saving to GameItem
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fb215e06cd
commit
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@ -20,13 +20,14 @@ import emu.grasscutter.net.proto.ReliquaryOuterClass.Reliquary;
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import emu.grasscutter.net.proto.SceneReliquaryInfoOuterClass.SceneReliquaryInfo;
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import emu.grasscutter.net.proto.SceneReliquaryInfoOuterClass.SceneReliquaryInfo;
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import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
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import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
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import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
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import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
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import emu.grasscutter.utils.objects.WeightedList;
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import emu.grasscutter.utils.objects.*;
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import java.util.*;
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import lombok.*;
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import lombok.*;
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import org.bson.types.ObjectId;
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import org.bson.types.ObjectId;
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import java.util.*;
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@Entity(value = "items", useDiscriminator = false)
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@Entity(value = "items", useDiscriminator = false)
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public class GameItem {
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public class GameItem implements DatabaseObject<GameItem> {
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@Id private ObjectId id;
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@Id private ObjectId id;
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@Indexed private int ownerId;
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@Indexed private int ownerId;
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@Getter @Setter private int itemId;
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@Getter @Setter private int itemId;
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@ -261,14 +262,36 @@ public class GameItem {
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}
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}
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}
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}
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/**
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* Saves this object to the database.
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* As of Grasscutter 1.7.1, this is by default a {@link DatabaseObject#deferSave()} call.
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*/
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public void save() {
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public void save() {
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if (this.count > 0 && this.ownerId > 0) {
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if (this.count > 0 && this.ownerId > 0) {
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DatabaseHelper.saveItem(this);
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this.deferSave();
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} else if (this.getObjectId() != null) {
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} else {
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DatabaseHelper.deleteItem(this);
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DatabaseHelper.deleteItem(this);
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}
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}
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}
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}
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/**
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* Saves this object to the database.
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*
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* @param immediate If true, this will be a {@link DatabaseObject#save()} call instead of a {@link DatabaseObject#deferSave()} call.
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*/
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public void save(boolean immediate) {
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if (this.count < 0 || this.ownerId <= 0) {
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DatabaseHelper.deleteItem(this);
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return;
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}
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if (immediate) {
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DatabaseObject.super.save();
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} else {
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this.save();
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}
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}
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public SceneWeaponInfo createSceneWeaponInfo() {
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public SceneWeaponInfo createSceneWeaponInfo() {
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var weaponInfo =
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var weaponInfo =
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SceneWeaponInfo.newBuilder()
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SceneWeaponInfo.newBuilder()
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@ -1,7 +1,5 @@
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package emu.grasscutter.game.inventory;
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package emu.grasscutter.game.inventory;
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import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.common.ItemParamData;
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@ -18,10 +16,13 @@ import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.*;
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import it.unimi.dsi.fastutil.ints.*;
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import it.unimi.dsi.fastutil.longs.*;
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import it.unimi.dsi.fastutil.longs.*;
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import java.util.*;
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import javax.annotation.Nullable;
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import lombok.val;
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import lombok.val;
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import javax.annotation.Nullable;
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import java.util.*;
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import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
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public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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private final Long2ObjectMap<GameItem> store;
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private final Long2ObjectMap<GameItem> store;
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private final Int2ObjectMap<InventoryTab> inventoryTypes;
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private final Int2ObjectMap<InventoryTab> inventoryTypes;
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@ -178,7 +179,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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changedItems.add(result);
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changedItems.add(result);
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}
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}
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}
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}
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if (changedItems.size() == 0) {
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if (changedItems.isEmpty()) {
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return;
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return;
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}
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}
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if (reason != null) {
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if (reason != null) {
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@ -298,8 +299,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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// Add
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// Add
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switch (type) {
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switch (type) {
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case ITEM_WEAPON:
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case ITEM_WEAPON, ITEM_RELIQUARY -> {
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case ITEM_RELIQUARY:
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if (tab.getSize() >= tab.getMaxCapacity()) {
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if (tab.getSize() >= tab.getMaxCapacity()) {
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return null;
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return null;
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}
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}
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@ -310,23 +310,23 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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// Set ownership and save to db
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// Set ownership and save to db
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item.save();
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item.save();
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return item;
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return item;
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case ITEM_VIRTUAL:
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}
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case ITEM_VIRTUAL -> {
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// Handle
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// Handle
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this.addVirtualItem(item.getItemId(), item.getCount());
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this.addVirtualItem(item.getItemId(), item.getCount());
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return item;
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return item;
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default:
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}
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default -> {
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switch (item.getItemData().getMaterialType()) {
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switch (item.getItemData().getMaterialType()) {
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case MATERIAL_AVATAR:
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case MATERIAL_AVATAR, MATERIAL_FLYCLOAK, MATERIAL_COSTUME, MATERIAL_NAMECARD -> {
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case MATERIAL_FLYCLOAK:
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case MATERIAL_COSTUME:
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case MATERIAL_NAMECARD:
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Grasscutter.getLogger()
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Grasscutter.getLogger()
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.warn(
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.warn(
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"Attempted to add a "
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"Attempted to add a "
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+ item.getItemData().getMaterialType().name()
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+ item.getItemData().getMaterialType().name()
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+ " to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.");
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+ " to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.");
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return null;
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return null;
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default:
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}
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default -> {
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if (tab == null) {
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if (tab == null) {
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return null;
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return null;
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}
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}
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@ -350,7 +350,9 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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existingItem.save();
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existingItem.save();
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return existingItem;
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return existingItem;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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