mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-24 01:21:30 +00:00
Merge pull request #256 from Grasscutters/dev-entity
Implement natural spawns
This commit is contained in:
commit
aa4b65dbf1
@ -37,6 +37,7 @@ dependencies {
|
||||
implementation group: 'dev.morphia.morphia', name: 'morphia-core', version: '2.2.6'
|
||||
|
||||
implementation group: 'org.greenrobot', name: 'eventbus-java', version: '3.3.1'
|
||||
implementation group: 'org.danilopianini', name: 'java-quadtree', version: '0.1.9'
|
||||
}
|
||||
|
||||
application {
|
||||
|
1
data/Spawns.json
Normal file
1
data/Spawns.json
Normal file
File diff suppressed because one or more lines are too long
@ -60,7 +60,8 @@ public class GenshinData {
|
||||
private static final Int2ObjectMap<FetterData> fetterDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
// Cache
|
||||
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
|
||||
|
||||
@ -260,4 +261,8 @@ public class GenshinData {
|
||||
|
||||
return fetters;
|
||||
}
|
||||
|
||||
public static Int2ObjectMap<WorldLevelData> getWorldLevelDataMap() {
|
||||
return worldLevelDataMap;
|
||||
}
|
||||
}
|
||||
|
@ -3,9 +3,14 @@ package emu.grasscutter.data;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.danilopianini.util.FlexibleQuadTree;
|
||||
import org.danilopianini.util.SpatialIndex;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.def.ReliquaryAffixData;
|
||||
import emu.grasscutter.data.def.ReliquaryMainPropData;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
|
||||
import emu.grasscutter.utils.WeightedList;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
@ -14,6 +19,8 @@ public class GenshinDepot {
|
||||
private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
|
||||
private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
public static void load() {
|
||||
for (ReliquaryMainPropData data : GenshinData.getReliquaryMainPropDataMap().values()) {
|
||||
if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) {
|
||||
@ -46,4 +53,12 @@ public class GenshinDepot {
|
||||
public static List<ReliquaryAffixData> getRandomRelicAffixList(int depot) {
|
||||
return relicAffixDepot.get(depot);
|
||||
}
|
||||
|
||||
public static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> getSpawnLists() {
|
||||
return spawnLists;
|
||||
}
|
||||
|
||||
public static SpatialIndex<SpawnGroupEntry> getSpawnListById(int sceneId) {
|
||||
return getSpawnLists().computeIfAbsent(sceneId, id -> new FlexibleQuadTree<>());
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,8 @@ import emu.grasscutter.data.common.ScenePointConfig;
|
||||
import emu.grasscutter.data.custom.AbilityEmbryoEntry;
|
||||
import emu.grasscutter.data.custom.OpenConfigEntry;
|
||||
import emu.grasscutter.data.custom.ScenePointEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
|
||||
public class ResourceLoader {
|
||||
@ -49,6 +51,8 @@ public class ResourceLoader {
|
||||
loadScenePoints();
|
||||
// Process into depots
|
||||
GenshinDepot.load();
|
||||
// Load spawn data
|
||||
loadSpawnData();
|
||||
// Custom - TODO move this somewhere else
|
||||
try {
|
||||
GenshinData.getAvatarSkillDepotDataMap().get(504).setAbilities(
|
||||
@ -233,6 +237,33 @@ public class ResourceLoader {
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadSpawnData() {
|
||||
// Read from cached file if exists
|
||||
File spawnDataEntries = new File(Grasscutter.getConfig().DATA_FOLDER + "Spawns.json");
|
||||
List<SpawnGroupEntry> spawnEntryList = null;
|
||||
|
||||
if (spawnDataEntries.exists()) {
|
||||
// Load from cache
|
||||
try (FileReader fileReader = new FileReader(spawnDataEntries)) {
|
||||
spawnEntryList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType());
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
if (spawnEntryList == null || spawnEntryList.isEmpty()) {
|
||||
Grasscutter.getLogger().error("No spawn data loaded!");
|
||||
return;
|
||||
}
|
||||
|
||||
for (SpawnGroupEntry entry : spawnEntryList) {
|
||||
entry.getSpawns().stream().forEach(s -> {
|
||||
s.setGroup(entry);
|
||||
});
|
||||
GenshinDepot.getSpawnListById(entry.getSceneId()).insert(entry, entry.getPos().getX(), entry.getPos().getZ());
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadOpenConfig() {
|
||||
// Read from cached file if exists
|
||||
File openConfigCache = new File(Grasscutter.getConfig().DATA_FOLDER + "OpenConfig.json");
|
||||
|
24
src/main/java/emu/grasscutter/data/def/WorldLevelData.java
Normal file
24
src/main/java/emu/grasscutter/data/def/WorldLevelData.java
Normal file
@ -0,0 +1,24 @@
|
||||
package emu.grasscutter.data.def;
|
||||
|
||||
import emu.grasscutter.data.GenshinResource;
|
||||
import emu.grasscutter.data.ResourceType;
|
||||
|
||||
@ResourceType(name = "WorldLevelExcelConfigData.json")
|
||||
public class WorldLevelData extends GenshinResource {
|
||||
private int Level;
|
||||
private int MonsterLevel;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return this.Level;
|
||||
}
|
||||
|
||||
public int getMonsterLevel() {
|
||||
return MonsterLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
|
||||
}
|
||||
}
|
@ -195,11 +195,11 @@ public class GenshinPlayer {
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
public GenshinScene getScene() {
|
||||
public synchronized GenshinScene getScene() {
|
||||
return scene;
|
||||
}
|
||||
|
||||
public void setScene(GenshinScene scene) {
|
||||
public synchronized void setScene(GenshinScene scene) {
|
||||
this.scene = scene;
|
||||
}
|
||||
|
||||
|
@ -3,19 +3,32 @@ package emu.grasscutter.game;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.danilopianini.util.SpatialIndex;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GenshinDepot;
|
||||
import emu.grasscutter.data.GenshinResource;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.data.def.SceneData;
|
||||
import emu.grasscutter.data.def.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityClientGadget;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.entity.GenshinEntity;
|
||||
import emu.grasscutter.game.props.ClimateType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
|
||||
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
|
||||
@ -23,7 +36,9 @@ import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class GenshinScene {
|
||||
@ -32,6 +47,10 @@ public class GenshinScene {
|
||||
private final List<GenshinPlayer> players;
|
||||
private final Int2ObjectMap<GenshinEntity> entities;
|
||||
|
||||
private final Set<SpawnDataEntry> spawnedEntities;
|
||||
private final Set<SpawnDataEntry> deadSpawnedEntities;
|
||||
private boolean dontDestroyWhenEmpty;
|
||||
|
||||
private int time;
|
||||
private ClimateType climate;
|
||||
private int weather;
|
||||
@ -40,10 +59,13 @@ public class GenshinScene {
|
||||
this.world = world;
|
||||
this.sceneData = sceneData;
|
||||
this.players = Collections.synchronizedList(new ArrayList<>());
|
||||
this.entities = new Int2ObjectOpenHashMap<>();
|
||||
this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
|
||||
|
||||
this.time = 8 * 60;
|
||||
this.climate = ClimateType.CLIMATE_SUNNY;
|
||||
|
||||
this.spawnedEntities = new HashSet<>();
|
||||
this.deadSpawnedEntities = new HashSet<>();
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
@ -102,11 +124,27 @@ public class GenshinScene {
|
||||
this.weather = weather;
|
||||
}
|
||||
|
||||
public boolean dontDestroyWhenEmpty() {
|
||||
return dontDestroyWhenEmpty;
|
||||
}
|
||||
|
||||
public void setDontDestroyWhenEmpty(boolean dontDestroyWhenEmpty) {
|
||||
this.dontDestroyWhenEmpty = dontDestroyWhenEmpty;
|
||||
}
|
||||
|
||||
public Set<SpawnDataEntry> getSpawnedEntities() {
|
||||
return spawnedEntities;
|
||||
}
|
||||
|
||||
public Set<SpawnDataEntry> getDeadSpawnedEntities() {
|
||||
return deadSpawnedEntities;
|
||||
}
|
||||
|
||||
public boolean isInScene(GenshinEntity entity) {
|
||||
return this.entities.containsKey(entity.getId());
|
||||
}
|
||||
|
||||
public void addPlayer(GenshinPlayer player) {
|
||||
public synchronized void addPlayer(GenshinPlayer player) {
|
||||
// Check if player already in
|
||||
if (getPlayers().contains(player)) {
|
||||
return;
|
||||
@ -125,7 +163,7 @@ public class GenshinScene {
|
||||
this.setupPlayerAvatars(player);
|
||||
}
|
||||
|
||||
public void removePlayer(GenshinPlayer player) {
|
||||
public synchronized void removePlayer(GenshinPlayer player) {
|
||||
// Remove player from scene
|
||||
getPlayers().remove(player);
|
||||
player.setScene(null);
|
||||
@ -139,7 +177,7 @@ public class GenshinScene {
|
||||
}
|
||||
|
||||
// Deregister scene if not in use
|
||||
if (this.getEntities().size() <= 0) {
|
||||
if (this.getEntities().size() <= 0 && !this.dontDestroyWhenEmpty()) {
|
||||
this.getWorld().deregisterScene(this);
|
||||
}
|
||||
}
|
||||
@ -277,6 +315,80 @@ public class GenshinScene {
|
||||
target.onDeath(attackerId);
|
||||
}
|
||||
|
||||
public void onTick() {
|
||||
this.checkSpawns();
|
||||
}
|
||||
|
||||
// TODO - Test
|
||||
public void checkSpawns() {
|
||||
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
|
||||
Set<SpawnDataEntry> visible = new HashSet<>();
|
||||
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
int RANGE = 100;
|
||||
Collection<SpawnGroupEntry> entries = list.query(
|
||||
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
|
||||
new double[] {player.getPos().getX() + RANGE, player.getPos().getZ() + RANGE}
|
||||
);
|
||||
|
||||
for (SpawnGroupEntry entry : entries) {
|
||||
for (SpawnDataEntry spawnData : entry.getSpawns()) {
|
||||
visible.add(spawnData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// World level
|
||||
WorldLevelData worldLevelData = GenshinData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
|
||||
int worldLevelOverride = 0;
|
||||
|
||||
if (worldLevelData != null) {
|
||||
worldLevelOverride = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
|
||||
// Todo
|
||||
List<GenshinEntity> toAdd = new LinkedList<>();
|
||||
List<GenshinEntity> toRemove = new LinkedList<>();
|
||||
|
||||
for (SpawnDataEntry entry : visible) {
|
||||
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
|
||||
// Spawn entity
|
||||
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
|
||||
|
||||
if (data == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityMonster entity = new EntityMonster(this, data, entry.getPos(), worldLevelOverride > 0 ? worldLevelOverride : entry.getLevel());
|
||||
entity.getRotation().set(entry.getRot());
|
||||
entity.setGroupId(entry.getGroup().getGroupId());
|
||||
entity.setPoseId(entry.getPoseId());
|
||||
entity.setConfigId(entry.getConfigId());
|
||||
entity.setSpawnEntry(entry);
|
||||
|
||||
toAdd.add(entity);
|
||||
|
||||
// Add to spawned list
|
||||
this.getSpawnedEntities().add(entry);
|
||||
}
|
||||
}
|
||||
|
||||
for (GenshinEntity entity : this.getEntities().values()) {
|
||||
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
|
||||
toRemove.add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
if (toAdd.size() > 0) {
|
||||
toAdd.stream().forEach(this::addEntityDirectly);
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VisionBorn));
|
||||
}
|
||||
if (toRemove.size() > 0) {
|
||||
toRemove.stream().forEach(this::removeEntityDirectly);
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VisionRemove));
|
||||
}
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
|
||||
public void onPlayerCreateGadget(EntityClientGadget gadget) {
|
||||
|
@ -37,6 +37,7 @@ import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class World implements Iterable<GenshinPlayer> {
|
||||
@ -58,11 +59,13 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
public World(GenshinPlayer player, boolean isMultiplayer) {
|
||||
this.owner = player;
|
||||
this.players = Collections.synchronizedList(new ArrayList<>());
|
||||
this.scenes = new Int2ObjectOpenHashMap<>();
|
||||
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
|
||||
|
||||
this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
|
||||
this.worldLevel = player.getWorldLevel();
|
||||
this.isMultiplayer = isMultiplayer;
|
||||
|
||||
this.owner.getServer().registerWorld(this);
|
||||
}
|
||||
|
||||
public GenshinPlayer getHost() {
|
||||
@ -212,19 +215,29 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
return false;
|
||||
}
|
||||
|
||||
Integer oldSceneId = null;
|
||||
GenshinScene oldScene = null;
|
||||
|
||||
if (player.getScene() != null) {
|
||||
oldSceneId = player.getScene().getId();
|
||||
player.getScene().removePlayer(player);
|
||||
oldScene = player.getScene();
|
||||
|
||||
// Dont deregister scenes if the player is going to tp back into them
|
||||
if (oldScene.getId() == sceneId) {
|
||||
oldScene.setDontDestroyWhenEmpty(true);
|
||||
}
|
||||
|
||||
oldScene.removePlayer(player);
|
||||
}
|
||||
|
||||
GenshinScene scene = this.getSceneById(sceneId);
|
||||
scene.addPlayer(player);
|
||||
GenshinScene newScene = this.getSceneById(sceneId);
|
||||
newScene.addPlayer(player);
|
||||
player.getPos().set(pos);
|
||||
|
||||
if (oldScene != null) {
|
||||
oldScene.setDontDestroyWhenEmpty(false);
|
||||
}
|
||||
|
||||
// Teleport packet
|
||||
if (oldSceneId.equals(sceneId)) {
|
||||
if (oldScene == newScene) {
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterGoto, EnterReason.TransPoint, sceneId, pos));
|
||||
} else {
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterJump, EnterReason.TransPoint, sceneId, pos));
|
||||
@ -263,6 +276,12 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
public void onTick() {
|
||||
for (GenshinScene scene : this.getScenes().values()) {
|
||||
scene.onTick();
|
||||
}
|
||||
}
|
||||
|
||||
public void close() {
|
||||
|
||||
}
|
||||
|
@ -37,6 +37,10 @@ public class EntityMonster extends GenshinEntity {
|
||||
private final int level;
|
||||
private int weaponEntityId;
|
||||
|
||||
private int groupId;
|
||||
private int configId;
|
||||
private int poseId;
|
||||
|
||||
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
|
||||
super(scene);
|
||||
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||
@ -100,9 +104,35 @@ public class EntityMonster extends GenshinEntity {
|
||||
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return groupId;
|
||||
}
|
||||
|
||||
public void setGroupId(int groupId) {
|
||||
this.groupId = groupId;
|
||||
}
|
||||
|
||||
public int getConfigId() {
|
||||
return configId;
|
||||
}
|
||||
|
||||
public void setConfigId(int configId) {
|
||||
this.configId = configId;
|
||||
}
|
||||
|
||||
public int getPoseId() {
|
||||
return poseId;
|
||||
}
|
||||
|
||||
public void setPoseId(int poseId) {
|
||||
this.poseId = poseId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(int killerId) {
|
||||
|
||||
if (this.getSpawnEntry() != null) {
|
||||
this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
|
||||
}
|
||||
}
|
||||
|
||||
public void recalcStats() {
|
||||
@ -190,11 +220,11 @@ public class EntityMonster extends GenshinEntity {
|
||||
|
||||
SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(133003095)
|
||||
.setConfigId(95001)
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(getMonsterData().getAffix())
|
||||
.setAuthorityPeerId(getWorld().getHostPeerId())
|
||||
.setPoseId(0)
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(3001)
|
||||
.setBornType(MonsterBornType.MonsterBornDefault)
|
||||
.setSpecialNameId(40);
|
||||
|
@ -4,6 +4,7 @@ import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
|
||||
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
@ -14,6 +15,7 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
public abstract class GenshinEntity {
|
||||
protected int id;
|
||||
private final GenshinScene scene;
|
||||
private SpawnDataEntry spawnEntry;
|
||||
|
||||
private MotionState moveState;
|
||||
private int lastMoveSceneTimeMs;
|
||||
@ -104,4 +106,12 @@ public abstract class GenshinEntity {
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
public SpawnDataEntry getSpawnEntry() {
|
||||
return spawnEntry;
|
||||
}
|
||||
|
||||
public void setSpawnEntry(SpawnDataEntry spawnEntry) {
|
||||
this.spawnEntry = spawnEntry;
|
||||
}
|
||||
}
|
||||
|
80
src/main/java/emu/grasscutter/game/world/SpawnDataEntry.java
Normal file
80
src/main/java/emu/grasscutter/game/world/SpawnDataEntry.java
Normal file
@ -0,0 +1,80 @@
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
public class SpawnDataEntry {
|
||||
private transient SpawnGroupEntry group;
|
||||
private int monsterId;
|
||||
private int configId;
|
||||
private int level;
|
||||
private int poseId;
|
||||
private Position pos;
|
||||
private Position rot;
|
||||
|
||||
public SpawnGroupEntry getGroup() {
|
||||
return group;
|
||||
}
|
||||
|
||||
public void setGroup(SpawnGroupEntry group) {
|
||||
this.group = group;
|
||||
}
|
||||
|
||||
public int getMonsterId() {
|
||||
return monsterId;
|
||||
}
|
||||
|
||||
public int getConfigId() {
|
||||
return configId;
|
||||
}
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getPoseId() {
|
||||
return poseId;
|
||||
}
|
||||
|
||||
public Position getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
public Position getRot() {
|
||||
return rot;
|
||||
}
|
||||
|
||||
public static class SpawnGroupEntry {
|
||||
private int sceneId;
|
||||
private int groupId;
|
||||
private int blockId;
|
||||
private Position pos;
|
||||
private List<SpawnDataEntry> spawns;
|
||||
|
||||
public int getSceneId() {
|
||||
return sceneId;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return groupId;
|
||||
}
|
||||
|
||||
public int getBlockId() {
|
||||
return blockId;
|
||||
}
|
||||
|
||||
public void setBlockId(int blockId) {
|
||||
this.blockId = blockId;
|
||||
}
|
||||
|
||||
public Position getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
public List<SpawnDataEntry> getSpawns() {
|
||||
return spawns;
|
||||
}
|
||||
}
|
||||
}
|
@ -43,6 +43,7 @@ public final class DispatchServer {
|
||||
|
||||
public String regionListBase64;
|
||||
public HashMap<String, RegionData> regions;
|
||||
private HttpServer server;
|
||||
|
||||
public DispatchServer() {
|
||||
this.regions = new HashMap<String, RegionData>();
|
||||
@ -54,6 +55,10 @@ public final class DispatchServer {
|
||||
this.initRegion();
|
||||
}
|
||||
|
||||
public HttpServer getServer() {
|
||||
return server;
|
||||
}
|
||||
|
||||
public InetSocketAddress getAddress() {
|
||||
return address;
|
||||
}
|
||||
@ -200,7 +205,6 @@ public final class DispatchServer {
|
||||
}
|
||||
|
||||
public void start() throws Exception {
|
||||
HttpServer server;
|
||||
if (Grasscutter.getConfig().getDispatchOptions().UseSSL) {
|
||||
HttpsServer httpsServer = HttpsServer.create(getAddress(), 0);
|
||||
SSLContext sslContext = SSLContext.getInstance("TLS");
|
||||
|
@ -10,6 +10,7 @@ import emu.grasscutter.command.CommandMap;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.dungeons.DungeonManager;
|
||||
import emu.grasscutter.game.gacha.GachaManager;
|
||||
import emu.grasscutter.game.managers.ChatManager;
|
||||
@ -26,6 +27,7 @@ public final class GameServer extends MihoyoKcpServer {
|
||||
private final GameServerPacketHandler packetHandler;
|
||||
|
||||
private final Map<Integer, GenshinPlayer> players;
|
||||
private final Set<World> worlds;
|
||||
|
||||
private final ChatManager chatManager;
|
||||
private final InventoryManager inventoryManager;
|
||||
@ -50,6 +52,7 @@ public final class GameServer extends MihoyoKcpServer {
|
||||
this.address = address;
|
||||
this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
|
||||
this.players = new ConcurrentHashMap<>();
|
||||
this.worlds = Collections.synchronizedSet(new HashSet<>());
|
||||
|
||||
this.chatManager = new ChatManager(this);
|
||||
this.inventoryManager = new InventoryManager(this);
|
||||
@ -84,6 +87,10 @@ public final class GameServer extends MihoyoKcpServer {
|
||||
return players;
|
||||
}
|
||||
|
||||
public Set<World> getWorlds() {
|
||||
return worlds;
|
||||
}
|
||||
|
||||
public ChatManager getChatManager() {
|
||||
return chatManager;
|
||||
}
|
||||
@ -161,12 +168,32 @@ public final class GameServer extends MihoyoKcpServer {
|
||||
}
|
||||
|
||||
public void onTick() throws Exception {
|
||||
Iterator<World> it = this.getWorlds().iterator();
|
||||
while (it.hasNext()) {
|
||||
World world = it.next();
|
||||
|
||||
if (world.getPlayerCount() == 0) {
|
||||
it.remove();
|
||||
}
|
||||
|
||||
world.onTick();
|
||||
}
|
||||
|
||||
for (GenshinPlayer player : this.getPlayers().values()) {
|
||||
player.onTick();
|
||||
}
|
||||
|
||||
OnGameServerTick.post(new GameServerTickEvent());
|
||||
}
|
||||
|
||||
public void registerWorld(World world) {
|
||||
this.getWorlds().add(world);
|
||||
}
|
||||
|
||||
public void deregisterWorld(World world) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStartFinish() {
|
||||
|
@ -1,5 +1,8 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.game.entity.GenshinEntity;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
@ -18,4 +21,15 @@ public class PacketSceneEntityDisappearNotify extends GenshinPacket {
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
|
||||
public PacketSceneEntityDisappearNotify(Collection<GenshinEntity> entities, VisionType disappearType) {
|
||||
super(PacketOpcodes.SceneEntityDisappearNotify);
|
||||
|
||||
SceneEntityDisappearNotify.Builder proto = SceneEntityDisappearNotify.newBuilder()
|
||||
.setDisappearType(disappearType);
|
||||
|
||||
entities.forEach(e -> proto.addEntityList(e.getId()));
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ import emu.grasscutter.Grasscutter;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import io.netty.buffer.ByteBufUtil;
|
||||
import io.netty.buffer.Unpooled;
|
||||
|
||||
import org.slf4j.Logger;
|
||||
|
||||
@SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"})
|
||||
@ -24,6 +25,19 @@ public final class Utils {
|
||||
return random.nextFloat() * (max - min) + min;
|
||||
}
|
||||
|
||||
public static double getDist(Position pos1, Position pos2) {
|
||||
double xs = pos1.getX() - pos2.getX();
|
||||
xs = xs * xs;
|
||||
|
||||
double ys = pos1.getY() - pos2.getY();
|
||||
ys = ys * ys;
|
||||
|
||||
double zs = pos1.getZ() - pos2.getZ();
|
||||
zs = zs * zs;
|
||||
|
||||
return Math.sqrt(xs + zs + ys);
|
||||
}
|
||||
|
||||
public static int getCurrentSeconds() {
|
||||
return (int) (System.currentTimeMillis() / 1000.0);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user