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Added /revive command
Now it's more convenient to revive character without food :>
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src/main/java/emu/grasscutter/command/commands/Revive.java
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33
src/main/java/emu/grasscutter/command/commands/Revive.java
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package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.TeamManager;
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//import emu.grasscutter.game.avatar.GenshinAvatar;
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//import emu.grasscutter.game.TeamInfo;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import java.util.List;
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@Command(label = "revive", aliases = {"rev"},
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usage = "revive|rev", description = "Revive character(s) that died)")
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public class Revive implements CommandHandler {
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//private Object teamId;
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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for (EntityAvatar entity2 : TeamManager.getActiveTeam()) {
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entity2.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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entity2.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
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);
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player.sendPacket(new PacketAvatarFightPropUpdateNotify(entity2.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
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player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity2.getAvatar()));
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}
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player.dropMessage("Character revived.");
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}
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}
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