mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-25 20:56:28 +00:00
Add embryos for all skill depots for the main characters
This commit is contained in:
parent
fa4b768d0d
commit
ac49114c45
@ -77,6 +77,7 @@ public class GameData {
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private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
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private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<DungeonData> dungeonDataMap = new Int2ObjectOpenHashMap<>();
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@ -319,6 +320,10 @@ public class GameData {
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public static ArrayList<CodexReliquaryData> getcodexReliquaryArrayList(){return codexReliquaryArrayList;}
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public static Int2ObjectMap<WorldAreaData> getWorldAreaDataMap() {
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return worldAreaDataMap;
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}
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public static Int2ObjectMap<WorldLevelData> getWorldLevelDataMap() {
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return worldLevelDataMap;
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}
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@ -1,12 +1,16 @@
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package emu.grasscutter.data;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.danilopianini.util.FlexibleQuadTree;
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import org.danilopianini.util.SpatialIndex;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.ResourceLoader.AvatarConfig;
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import emu.grasscutter.data.ResourceLoader.AvatarConfigAbility;
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import emu.grasscutter.data.excels.ReliquaryAffixData;
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import emu.grasscutter.data.excels.ReliquaryMainPropData;
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import emu.grasscutter.game.world.SpawnDataEntry;
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@ -19,6 +23,7 @@ public class GameDepot {
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private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
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private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
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private static Map<String, AvatarConfig> playerAbilities = new HashMap<>();
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private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
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public static void load() {
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@ -61,4 +66,12 @@ public class GameDepot {
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public static SpatialIndex<SpawnGroupEntry> getSpawnListById(int sceneId) {
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return getSpawnLists().computeIfAbsent(sceneId, id -> new FlexibleQuadTree<>());
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}
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public static Map<String, AvatarConfig> getPlayerAbilities() {
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return playerAbilities;
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}
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public static void setPlayerAbilities(Map<String, AvatarConfig> playerAbilities) {
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GameDepot.playerAbilities = playerAbilities;
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}
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}
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@ -66,37 +66,6 @@ public class ResourceLoader {
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loadQuests();
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// Load scene points - must be done AFTER resources are loaded
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loadScenePoints();
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// Custom - TODO move this somewhere else
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try {
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GameData.getAvatarSkillDepotDataMap().get(504).setAbilities(
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new AbilityEmbryoEntry(
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"",
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new String[] {
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"Avatar_PlayerBoy_ExtraAttack_Wind",
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"Avatar_Player_UziExplode_Mix",
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"Avatar_Player_UziExplode",
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"Avatar_Player_UziExplode_Strike_01",
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"Avatar_Player_UziExplode_Strike_02",
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"Avatar_Player_WindBreathe",
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"Avatar_Player_WindBreathe_CameraController"
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}
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));
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GameData.getAvatarSkillDepotDataMap().get(704).setAbilities(
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new AbilityEmbryoEntry(
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"",
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new String[] {
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"Avatar_PlayerGirl_ExtraAttack_Wind",
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"Avatar_Player_UziExplode_Mix",
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"Avatar_Player_UziExplode",
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"Avatar_Player_UziExplode_Strike_01",
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"Avatar_Player_UziExplode_Strike_02",
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"Avatar_Player_WindBreathe",
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"Avatar_Player_WindBreathe_CameraController"
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}
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));
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} catch (Exception e) {
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Grasscutter.getLogger().error("Error loading abilities", e);
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}
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}
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public static void loadResources() {
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@ -244,6 +213,16 @@ public class ResourceLoader {
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AbilityEmbryoEntry al = new AbilityEmbryoEntry(avatarName, config.abilities.stream().map(Object::toString).toArray(size -> new String[s]));
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embryoList.add(al);
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}
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File playerElementsFile = new File(Utils.toFilePath(RESOURCE("BinOutput/AbilityGroup/AbilityGroup_Other_PlayerElementAbility.json")));
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if (playerElementsFile.exists()) {
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try (FileReader fileReader = new FileReader(playerElementsFile)) {
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GameDepot.setPlayerAbilities(Grasscutter.getGsonFactory().fromJson(fileReader, new TypeToken<Map<String, AvatarConfig>>(){}.getType()));
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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}
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if (embryoList == null || embryoList.isEmpty()) {
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@ -417,14 +396,15 @@ public class ResourceLoader {
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// BinOutput configs
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private static class AvatarConfig {
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public static class AvatarConfig {
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@SerializedName(value="abilities", alternate={"targetAbilities"})
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public ArrayList<AvatarConfigAbility> abilities;
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private static class AvatarConfigAbility {
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public String abilityName;
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public String toString() {
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return abilityName;
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}
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}
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public static class AvatarConfigAbility {
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public String abilityName;
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public String toString() {
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return abilityName;
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}
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}
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@ -3,7 +3,10 @@ package emu.grasscutter.data.excels;
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import java.util.List;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceLoader.AvatarConfig;
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import emu.grasscutter.data.ResourceLoader.AvatarConfigAbility;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.binout.AbilityEmbryoEntry;
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@ -95,12 +98,21 @@ public class AvatarSkillDepotData extends GameResource {
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@Override
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public void onLoad() {
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// Set energy skill data
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this.energySkillData = GameData.getAvatarSkillDataMap().get(this.energySkill);
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if (getEnergySkillData() != null) {
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this.elementType = getEnergySkillData().getCostElemType();
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} else {
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this.elementType = ElementType.None;
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}
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// Set embryo abilities (if player skill depot)
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if (getSkillDepotAbilityGroup() != null && getSkillDepotAbilityGroup().length() > 0) {
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AvatarConfig config = GameDepot.getPlayerAbilities().get(getSkillDepotAbilityGroup());
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if (config != null) {
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this.setAbilities(new AbilityEmbryoEntry(getSkillDepotAbilityGroup(), config.abilities.stream().map(Object::toString).toArray(String[]::new)));
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}
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}
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}
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public static class InherentProudSkillOpens {
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32
src/main/java/emu/grasscutter/data/excels/WorldAreaData.java
Normal file
32
src/main/java/emu/grasscutter/data/excels/WorldAreaData.java
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@ -0,0 +1,32 @@
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package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.ElementType;
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@ResourceType(name = "WorldAreaConfigData.json")
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public class WorldAreaData extends GameResource {
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private int ID;
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private int AreaID1;
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private int AreaID2;
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private int SceneID;
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private ElementType elementType;
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@Override
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public int getId() {
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return (this.AreaID2 << 16) + this.AreaID1;
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}
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public int getSceneID() {
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return this.SceneID;
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}
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public ElementType getElementType() {
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return this.elementType;
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}
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@Override
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public void onLoad() {
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}
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}
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@ -10,14 +10,14 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public enum ElementType {
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None (0, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY),
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Fire (1, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, 10101, "TeamResonance_Fire_Lv2"),
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Water (2, FightProperty.FIGHT_PROP_CUR_WATER_ENERGY, FightProperty.FIGHT_PROP_MAX_WATER_ENERGY, 10201, "TeamResonance_Water_Lv2"),
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Fire (1, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, 10101, "TeamResonance_Fire_Lv2", 2),
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Water (2, FightProperty.FIGHT_PROP_CUR_WATER_ENERGY, FightProperty.FIGHT_PROP_MAX_WATER_ENERGY, 10201, "TeamResonance_Water_Lv2", 3),
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Grass (3, FightProperty.FIGHT_PROP_CUR_GRASS_ENERGY, FightProperty.FIGHT_PROP_MAX_GRASS_ENERGY),
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Electric (4, FightProperty.FIGHT_PROP_CUR_ELEC_ENERGY, FightProperty.FIGHT_PROP_MAX_ELEC_ENERGY, 10401, "TeamResonance_Electric_Lv2"),
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Ice (5, FightProperty.FIGHT_PROP_CUR_ICE_ENERGY, FightProperty.FIGHT_PROP_MAX_ICE_ENERGY, 10601, "TeamResonance_Ice_Lv2"),
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Electric (4, FightProperty.FIGHT_PROP_CUR_ELEC_ENERGY, FightProperty.FIGHT_PROP_MAX_ELEC_ENERGY, 10401, "TeamResonance_Electric_Lv2", 7),
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Ice (5, FightProperty.FIGHT_PROP_CUR_ICE_ENERGY, FightProperty.FIGHT_PROP_MAX_ICE_ENERGY, 10601, "TeamResonance_Ice_Lv2", 5),
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Frozen (6, FightProperty.FIGHT_PROP_CUR_ICE_ENERGY, FightProperty.FIGHT_PROP_MAX_ICE_ENERGY),
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Wind (7, FightProperty.FIGHT_PROP_CUR_WIND_ENERGY, FightProperty.FIGHT_PROP_MAX_WIND_ENERGY, 10301, "TeamResonance_Wind_Lv2"),
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Rock (8, FightProperty.FIGHT_PROP_CUR_ROCK_ENERGY, FightProperty.FIGHT_PROP_MAX_ROCK_ENERGY, 10701, "TeamResonance_Rock_Lv2"),
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Wind (7, FightProperty.FIGHT_PROP_CUR_WIND_ENERGY, FightProperty.FIGHT_PROP_MAX_WIND_ENERGY, 10301, "TeamResonance_Wind_Lv2", 4),
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Rock (8, FightProperty.FIGHT_PROP_CUR_ROCK_ENERGY, FightProperty.FIGHT_PROP_MAX_ROCK_ENERGY, 10701, "TeamResonance_Rock_Lv2", 6),
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AntiFire (9, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY),
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Default (255, FightProperty.FIGHT_PROP_CUR_FIRE_ENERGY, FightProperty.FIGHT_PROP_MAX_FIRE_ENERGY, 10801, "TeamResonance_AllDifferent");
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@ -25,6 +25,7 @@ public enum ElementType {
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private final int teamResonanceId;
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private final FightProperty curEnergyProp;
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private final FightProperty maxEnergyProp;
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private int depotValue;
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private final int configHash;
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private static final Int2ObjectMap<ElementType> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, ElementType> stringMap = new HashMap<>();
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@ -51,6 +52,11 @@ public enum ElementType {
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this.configHash = 0;
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}
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}
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private ElementType(int value, FightProperty curEnergyProp, FightProperty maxEnergyProp, int teamResonanceId, String configName, int depotValue) {
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this(value, curEnergyProp, maxEnergyProp, teamResonanceId, configName);
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this.depotValue = depotValue;
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}
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public int getValue() {
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return value;
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@ -64,6 +70,10 @@ public enum ElementType {
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return maxEnergyProp;
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}
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public int getDepotValue() {
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return depotValue;
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}
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public int getTeamResonanceId() {
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return teamResonanceId;
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}
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@ -0,0 +1,68 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.AvatarSkillDepotData;
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import emu.grasscutter.data.excels.WorldAreaData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AvatarChangeElementTypeReqOuterClass.AvatarChangeElementTypeReq;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketAbilityChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarChangeElementTypeRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillDepotChangeNotify;
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@Opcodes(PacketOpcodes.AvatarChangeElementTypeReq)
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public class HandlerAvatarChangeElementTypeReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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AvatarChangeElementTypeReq req = AvatarChangeElementTypeReq.parseFrom(payload);
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WorldAreaData area = GameData.getWorldAreaDataMap().get(req.getAreaId());
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if (area == null || area.getElementType() == null || area.getElementType().getDepotValue() <= 0) {
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session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
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return;
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}
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// Get current avatar, should be one of the main characters
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EntityAvatar mainCharacterEntity = session.getPlayer().getTeamManager().getCurrentAvatarEntity();
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int intialSkillDepotId = 0;
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if (mainCharacterEntity.getAvatar().getAvatarId() == GameConstants.MAIN_CHARACTER_MALE) {
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intialSkillDepotId = 500;
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} else if (mainCharacterEntity.getAvatar().getAvatarId() == GameConstants.MAIN_CHARACTER_FEMALE) {
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intialSkillDepotId = 700;
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} else {
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session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
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return;
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}
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intialSkillDepotId += area.getElementType().getDepotValue();
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// Sanity checks for skill depots
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Avatar mainCharacter = mainCharacterEntity.getAvatar();
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AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(intialSkillDepotId);
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if (skillDepot == null || skillDepot.getId() == mainCharacter.getSkillDepotId()) {
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session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
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return;
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}
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// Success
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session.send(new PacketAvatarChangeElementTypeRsp());
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// Set skill depot
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mainCharacter.setSkillDepotData(skillDepot);
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// Ability change packet
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session.send(new PacketAvatarSkillDepotChangeNotify(mainCharacter));
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session.send(new PacketAbilityChangeNotify(mainCharacterEntity));
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session.send(new PacketAvatarFightPropNotify(mainCharacter));
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}
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}
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@ -0,0 +1,24 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AvatarChangeElementTypeRspOuterClass.AvatarChangeElementTypeRsp;
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public class PacketAvatarChangeElementTypeRsp extends BasePacket {
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public PacketAvatarChangeElementTypeRsp() {
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super(PacketOpcodes.AvatarChangeElementTypeRsp);
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}
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public PacketAvatarChangeElementTypeRsp(int retcode) {
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super(PacketOpcodes.AvatarChangeElementTypeRsp);
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if (retcode > 0) {
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AvatarChangeElementTypeRsp proto = AvatarChangeElementTypeRsp.newBuilder()
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.setRetcode(retcode)
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.build();
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this.setData(proto);
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}
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}
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}
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@ -0,0 +1,26 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AvatarSkillDepotChangeNotifyOuterClass.AvatarSkillDepotChangeNotify;
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public class PacketAvatarSkillDepotChangeNotify extends BasePacket {
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public PacketAvatarSkillDepotChangeNotify(Avatar avatar) {
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super(PacketOpcodes.AvatarSkillDepotChangeNotify);
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AvatarSkillDepotChangeNotify proto = AvatarSkillDepotChangeNotify.newBuilder()
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.setAvatarGuid(avatar.getGuid())
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.setEntityId(avatar.getEntityId())
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.setSkillDepotId(avatar.getSkillDepotId())
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.setCoreProudSkillLevel(avatar.getCoreProudSkillLevel())
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.addAllTalentIdList(avatar.getTalentIdList())
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.addAllProudSkillList(avatar.getProudSkillList())
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.putAllSkillLevelMap(avatar.getSkillLevelMap())
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.putAllProudSkillExtraLevelMap(avatar.getProudSkillBonusMap())
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.build();
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this.setData(proto);
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}
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}
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