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https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 13:15:39 +00:00
Remove gadgets from world when a player leaves
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c919c9c9eb
commit
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@ -2,9 +2,12 @@ package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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@ -47,14 +50,14 @@ public class TeamManager {
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@Transient private TeamInfo mpTeam;
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@Transient private int entityId;
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@Transient private final List<EntityAvatar> avatars;
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@Transient private final List<EntityGadget> gadgets;
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@Transient private final Set<EntityGadget> gadgets;
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@Transient private final IntSet teamResonances;
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@Transient private final IntSet teamResonancesConfig;
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public TeamManager() {
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this.mpTeam = new TeamInfo();
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this.avatars = new ArrayList<>();
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this.gadgets = new ArrayList<>();
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this.gadgets = new HashSet<>();
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this.teamResonances = new IntOpenHashSet();
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this.teamResonancesConfig = new IntOpenHashSet();
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}
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@ -134,6 +137,10 @@ public class TeamManager {
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this.entityId = entityId;
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}
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public Set<EntityGadget> getGadgets() {
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return gadgets;
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}
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public IntSet getTeamResonances() {
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return teamResonances;
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}
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@ -17,6 +17,7 @@ import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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@ -197,6 +198,11 @@ public class World implements Iterable<GenshinPlayer> {
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this.updatePlayerInfos(player);
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}
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// Remove player gadgets
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for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
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this.removeEntity(gadget);
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}
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// Disband world if host leaves
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if (getHost() == player) {
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List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
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@ -377,7 +383,8 @@ public class World implements Iterable<GenshinPlayer> {
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// Directly add
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this.addEntityDirectly(gadget);
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// Add to owner's gadget list TODO
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// Add to owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().add(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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@ -398,7 +405,8 @@ public class World implements Iterable<GenshinPlayer> {
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EntityClientGadget gadget = (EntityClientGadget) entity;
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this.removeEntityDirectly(gadget);
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// Remove from owner's gadget list TODO
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// Remove from owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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@ -19,6 +19,11 @@ public class HandlerEvtCreateGadgetNotify extends PacketHandler {
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return;
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}
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// Sanity check - dont add duplicate entities
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if (session.getPlayer().getWorld().getEntityById(notify.getEntityId()) != null) {
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return;
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}
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// Create entity and summon in world
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EntityClientGadget gadget = new EntityClientGadget(session.getPlayer().getWorld(), session.getPlayer(), notify);
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session.getPlayer().getWorld().onPlayerCreateGadget(gadget);
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