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More refactoring (player id -> player uid)
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@ -46,7 +46,7 @@ public final class AccountCommand implements CommandHandler {
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CommandHandler.sendMessage(null, "Account already exists.");
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return;
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} else {
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CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + ".");
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CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerUid() + ".");
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account.addPermission("*"); // Grant the player superuser permissions.
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account.save(); // Save account to database.
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}
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@ -22,7 +22,7 @@ public final class KickCommand implements CommandHandler {
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}
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if (sender != null) {
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CommandHandler.sendMessage(sender, String.format("Player [%s:%s] has kicked player [%s:%s]", sender.getAccount().getPlayerId(), sender.getAccount().getUsername(), target, targetPlayer.getAccount().getUsername()));
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CommandHandler.sendMessage(sender, String.format("Player [%s:%s] has kicked player [%s:%s]", sender.getAccount().getPlayerUid(), sender.getAccount().getUsername(), target, targetPlayer.getAccount().getUsername()));
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}
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CommandHandler.sendMessage(sender, String.format("Kicking player [%s:%s]", target, targetPlayer.getAccount().getUsername()));
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@ -1,5 +1,6 @@
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package emu.grasscutter.game;
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import dev.morphia.annotations.AlsoLoad;
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import dev.morphia.annotations.Collation;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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@ -24,7 +25,7 @@ public class Account {
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private String username;
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private String password; // Unused for now
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private int playerId;
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@AlsoLoad("playerUid") private int playerId;
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private String email;
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private String token;
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@ -68,7 +69,7 @@ public class Account {
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this.token = token;
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}
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public int getPlayerId() {
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public int getPlayerUid() {
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return this.playerId;
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}
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@ -722,7 +722,7 @@ public class GenshinPlayer {
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// Make sure these exist
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if (this.getTeamManager() == null) {
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this.teamManager = new TeamManager(this);
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} if (this.getProfile().getId() == 0) {
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} if (this.getProfile().getUid() == 0) {
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this.getProfile().syncWithCharacter(this);
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}
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@ -220,7 +220,7 @@ public class FriendsList {
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friendship.setOwner(getPlayer());
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// Check if friend is online
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GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getId());
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GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
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if (friend != null) {
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// Set friend to online mode
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friendship.setFriendProfile(friend);
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@ -88,7 +88,7 @@ public class Friendship {
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public FriendBrief toProto() {
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FriendBrief proto = FriendBrief.newBuilder()
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.setUid(getFriendProfile().getId())
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.setUid(getFriendProfile().getUid())
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.setNickname(getFriendProfile().getName())
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.setLevel(getFriendProfile().getPlayerLevel())
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.setAvatar(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId()))
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@ -7,7 +7,7 @@ import emu.grasscutter.utils.Utils;
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public class PlayerProfile {
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@Transient private GenshinPlayer player;
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private int id;
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@AlsoLoad("id") private int uid;
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private int nameCard;
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private int avatarId;
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private String name;
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@ -22,12 +22,12 @@ public class PlayerProfile {
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public PlayerProfile() { }
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public PlayerProfile(GenshinPlayer player) {
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this.id = player.getUid();
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this.uid = player.getUid();
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this.syncWithCharacter(player);
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}
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public int getId() {
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return id;
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public int getUid() {
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return uid;
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}
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public GenshinPlayer getPlayer() {
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@ -87,7 +87,7 @@ public class PlayerProfile {
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return;
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}
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this.id = player.getUid();
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this.uid = player.getUid();
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this.name = player.getNickname();
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this.avatarId = player.getHeadImage();
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this.signature = player.getSignature();
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@ -35,15 +35,15 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
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// Has character
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boolean doesPlayerExist = false;
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if (account.getPlayerId() > 0) {
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if (account.getPlayerUid() > 0) {
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// Set flag for player existing
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doesPlayerExist = DatabaseHelper.checkPlayerExists(account.getPlayerId());
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doesPlayerExist = DatabaseHelper.checkPlayerExists(account.getPlayerUid());
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}
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// Set reserve player id if account doesnt exist
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if (!doesPlayerExist) {
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int id = DatabaseHelper.getNextPlayerId(session.getAccount().getPlayerId());
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if (id != session.getAccount().getPlayerId()) {
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int id = DatabaseHelper.getNextPlayerId(session.getAccount().getPlayerUid());
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if (id != session.getAccount().getPlayerUid()) {
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session.getAccount().setPlayerId(id);
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session.getAccount().save();
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}
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@ -30,7 +30,7 @@ public class HandlerPlayerLoginReq extends PacketHandler {
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}
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// Load character from db
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GenshinPlayer player = DatabaseHelper.getPlayerById(session.getAccount().getPlayerId());
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GenshinPlayer player = DatabaseHelper.getPlayerById(session.getAccount().getPlayerUid());
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if (player == null) {
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// Send packets
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@ -43,7 +43,7 @@ public class HandlerSetPlayerBornDataReq extends PacketHandler {
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try {
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// Save to db
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DatabaseHelper.createPlayer(player, session.getAccount().getPlayerId());
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DatabaseHelper.createPlayer(player, session.getAccount().getPlayerUid());
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// Create avatar
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if (player.getAvatars().getAvatarCount() == 0) {
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@ -16,7 +16,7 @@ public class PacketGetPlayerTokenRsp extends GenshinPacket {
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this.setUseDispatchKey(true);
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GetPlayerTokenRsp p = GetPlayerTokenRsp.newBuilder()
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.setPlayerUid(session.getAccount().getPlayerId())
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.setPlayerUid(session.getAccount().getPlayerUid())
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.setAccountToken(session.getAccount().getToken())
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.setAccountType(1)
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.setIsProficientPlayer(doesPlayerExist) // Not sure where this goes
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