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clear energy on death
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@ -108,11 +108,13 @@ public class EntityAvatar extends GameEntity {
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public void onDeath(int killerId) {
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public void onDeath(int killerId) {
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this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER;
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this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER;
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this.killedBy = killerId;
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this.killedBy = killerId;
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clearEnergy(PropChangeReason.PROP_CHANGE_STATUE_RECOVER);
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}
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}
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public void onDeath(PlayerDieType dieType, int killerId) {
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public void onDeath(PlayerDieType dieType, int killerId) {
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this.killedType = dieType;
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this.killedType = dieType;
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this.killedBy = killerId;
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this.killedBy = killerId;
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clearEnergy(PropChangeReason.PROP_CHANGE_STATUE_RECOVER);
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}
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}
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@Override
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@Override
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